Adventure of the anglerfish by BuddaKaeks

[raw]
made by BuddaKaeks for LD29 (COMPO)
The adventure of the anglerfish is a 2D adventure/survival game.

You have to get out of the way of the evil red fishes.

But yellow fishes are delicious, so try to eat as much of them as you can.

Good luck.

System requirements:
Java 7
500MB RAM
Graphics card with support for OpenGL 2.0

Ratings

Coolness 57% 3
Overall 2.77 945
Audio 2.04 886
Fun 2.60 916
Graphics 2.50 990
Humor 2.08 815
Innovation 2.93 648
Mood 2.79 736
Theme 3.23 588

Feedback

Enzo42
28. Apr 2014 路 14:43 UTC
View is very limited, maybe a bit too limited.
馃帳 BuddaKaeks
28. Apr 2014 路 15:28 UTC
The limitation of the view ist wanted, because anglerfishes usually live miles under the surface-- there is no light except from their own ones
Hyoga-3D
28. Apr 2014 路 15:44 UTC
great job with the effects
skymen
28. Apr 2014 路 18:32 UTC
Theme respected and good innovation, but the music was missing and hearing the same agressive noise when eating yellow fishes is really dibsturbing and irritating.
Good game though.
Jason Lay
28. Apr 2014 路 19:25 UTC
The FX were cool! This is a decent game.
Wakka
28. Apr 2014 路 20:04 UTC
Even with Tutorials during the loading scenes :o
Wakka
28. Apr 2014 路 20:04 UTC
Even with tutorials during the loading scenes :o
Nichii
30. Apr 2014 路 15:05 UTC
It was okay, only if the view is a bit better, I would say this game is nice. Also, I am stuck with that red fish keep swimming back and forth at a narrow way, so I took too much damage and died.
Frump
30. Apr 2014 路 15:09 UTC
"press space to skip loading" - Then why did we need to see a loading screen?
馃帳 BuddaKaeks
30. Apr 2014 路 15:50 UTC
The loading screen's only sence is to show you useful hints..
Well, actually there might be better ways to do that, but useless loading screens are great, aren't them?
microwerx
03. May 2014 路 11:01 UTC
I liked the game. I think it'd be great if the fish had a little bit of momentum to it. I think it would add to the feel of the game if the fish didn't stop on a dime. I think that if there was a power up to temporarily increase the range of the light, that would be nice too. It's great how everything goes red when you cross the red fish...

As far as music, I think slow, layered, arpeggiated themes with ascending and descending musical motifs go great for underwater music...just an idea if you were trying to figure out some good music choices. Reference "Aquarium" in Camille Saint-Saens work "The Carnival of the Animals"
tuxxilla
03. May 2014 路 12:20 UTC
Your game builds up a great mood. I really felt lost and anxious when I could't find wall tiles to orient on.
ccglp
04. May 2014 路 17:38 UTC
Great gameplay mechanic, like the most the upgrades
soy_yuma
13. May 2014 路 22:06 UTC
I like the narrow view! I think that adds to the mood of claustrophobia that poor anglerfishes have to suffer.

On the other side I found two details a bit annoying: the red fade when you hit or get hit by a red fish (it doesn't help you avoid other red fishes that are close) and restarting from the beginning when you die (first levels are kind of a tutorial that you already passed).

Overall decent game, I like it! Good job! ;-)
NiceAlexanderAS
15. May 2014 路 22:59 UTC
Very fun game! Great work :D