Under the Ice by Dohan
Your mission is to find life beneath the ice of Europa.
Gameplay: point & click.
I've been forced to make the game shorter than I'd have wanted because of unexpected delays, but I've managed to include some of the core mechanics of a point&click adventure.
Made with Unity3D, Gimp, a bit of Blender, SFXR for the sound effects and Otomata for the music.
Enjoy!
Gameplay: point & click.
I've been forced to make the game shorter than I'd have wanted because of unexpected delays, but I've managed to include some of the core mechanics of a point&click adventure.
Made with Unity3D, Gimp, a bit of Blender, SFXR for the sound effects and Otomata for the music.
Enjoy!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.79 | 603 |
| Audio(Jam) | 2.90 | 439 |
| Fun(Jam) | 2.45 | 616 |
| Graphics(Jam) | 3.44 | 352 |
| Humor(Jam) | 3.03 | 203 |
| Innovation(Jam) | 2.52 | 594 |
| Mood(Jam) | 3.13 | 328 |
| Theme(Jam) | 3.29 | 303 |
Cute graphics.
One more thing, if you could add path finding (won't trigger if the whole path cannot be seen) in the maz, it might make the control feels smoother.
@lightsoda: The maze view intended to be something like the catacombs in Indiana Jones and the Last Crusade, but having only time to create one real point&click screen, it feels something odd and a bit out of place, yeah...
@iSamurai & @skppo: I'd have love to add better gameplay to the maze, I'm still fighting with Unity's Rigidbody2D and built physics in general XD
This game has a good potential, keep working on it ;)
Collision response could use some work though. Sliding along walls instead of stopping would be better.
Also more content would be nice, but its a good start.