The Westport Independent by Double Zero One Zero

[raw]
made by Double Zero One Zero for LD29 (JAM)
This game was an interesting one for us. With a theme like "Beneath the surface", we wanted make a game that interpreted the theme from a more figurative perspective, rather than a literal one.

What we ended up with was a game about censoring, where you decide what will be available to the public, and what will stay beneath the surface.

Remember that it is a game jam game, so some of the balancing is a bit off, as there was very little time for testing.

We hope you enjoy our game!

Game made by:

Pontus Lunden
- Designer
- Artist
- Composer/Sound design

Kristian Brodal
- Programmer

Ratings

Coolness 100% 1
Overall(Jam) 4.05 26
Audio(Jam) 4.13 24
Fun(Jam) 3.45 133
Graphics(Jam) 4.21 91
Humor(Jam) 3.00 210
Innovation(Jam) 3.70 92
Mood(Jam) 4.20 23
Theme(Jam) 3.79 77

Feedback

Marcus_siactro
28. Apr 2014 · 19:34 UTC
Sweet! Really a great game with fantastic atmosphere and an amazing idea!
Jod
28. Apr 2014 · 19:44 UTC
Glory to Arstrotska! I mean- Long live the Loyalist Government!

Love what you guys have done with the look and feel. Simply fabulous. Both graphics, music and soundfx all work well together.

The only improvements I could think of were to make it a bit easier to drag improved (censored?) documents to the print or deny envelope. As well as getting a little bit more guidance in the beginning. Super well done, my favourite in the Mood category this year and a strong contender overall!
Somfunambulist
28. Apr 2014 · 20:15 UTC
Incredible game, really interesting and nonlinear mode of storytelling. I plan on spending a lot more time messing with this one.
DesignerNap
28. Apr 2014 · 21:23 UTC
great humour and mood. really enjoyed this.
rejooh
28. Apr 2014 · 21:30 UTC
Thanks for this great game!
I was initially captured by the graphics, scrolling through the ludum dare front page, and was looking forward to the completed game since. I really like the gameplay and finally (I guess) "won" the game after (actually) some tries. As Jod pointed out, the game really reminds one of Papers Please, especially when you find yourself in a position, in which you are able to decide if you want to support the government or the rebels/diverse people wanting to enter Arstrotska, while focusing on completely different aspects. The music adds a lot to the great atmosphere created by the graphics and texts, but I had some problems reading the really pixelated font and dragging the papers around.

Apart from these minor points, I love the game and would be incredible happy if you keep working on it post ld...

rejooh :)
etherframegames
29. Apr 2014 · 02:31 UTC
Stunning use to setting and mood. It's clear that a lot of effort went into the text. You displayed a mastery over the medium. I would play this game for hours, granted extra content was released. Keep up the good work.
Maniulo
29. Apr 2014 · 05:13 UTC
Really great!
kristof
29. Apr 2014 · 06:26 UTC
Very polished looking and good game! I really like the idea of having to handle the paper on your desk in this direct manner. Apparently I would make for a good censor :-/ ... I should play it again helping the rebels so I can sleep again :D
GertJohnny
29. Apr 2014 · 07:09 UTC
If they had 6's I'd be handing a few of those out right now. After seeing the screenshots, I got my hopes up and you guys delivered.

Superb game, loved the style and the gameplay. Controls were a bit tough on the papers sometimes, but I worked out a system.
nonentheless
29. Apr 2014 · 07:11 UTC
Great music and mood, game reminds me of papers please, love it.
greysphere
29. Apr 2014 · 07:18 UTC
Really well done. Great tone and presentation. I appreciate the way the feedback for the decisions was deferred, made me pay particular attention to the text and really contributed to my enjoyment.
edibletoaster
29. Apr 2014 · 08:09 UTC
Fantastic game. Love the feel and the storytelling.
Crumpet
29. Apr 2014 · 10:32 UTC
I hate to be another person to draw Papers Please parallels, but hey, it's obvious you've drawn some inspiration from it.
Not that this is a bad thing. You've taken the effective parts of the formula, and put them into something different.
The aethethics are lovely, and the game plays nicely, save for awkward controls.
I found it a bit easy to be the oppressive man I wished to be, and it would have felt good to have a bit more of a challenge in that sense, but honestly I don't see any realistic way of addressing that without taking away from the game in other ways, and it works fine as it is.

An excellent game, well done
Yaru
29. Apr 2014 · 10:34 UTC
Fantastic. Just, fantastic.
You should make this a complete game. I'll buy it.
kyyrma
29. Apr 2014 · 10:49 UTC
This was really cool, and has a great atmosphere. Good interpretation of the theme as well. I love that these type of games are becoming more popular as of late.
BarkingCat
29. Apr 2014 · 10:50 UTC
One of my favourite games in the LD so far. Everything is orchestrated perfectly: the sounds, the music, the theme and the smoky noiresque atmosphere.
matt_j
29. Apr 2014 · 13:38 UTC
Clever UI, cool art style.
Andrew Adams
29. Apr 2014 · 14:00 UTC
Excellent game. Play this game or the loyalist government will get you, You rebel!
ArcturusDeluxe
29. Apr 2014 · 14:01 UTC
Really polished presentation here. The graphics, the music, it all works and is very cohesive. Similar to Papers, Please of course, but it does do its own thing too. I'd love to see this expanded into a longer game with a bigger storyline.
JoeProgram
29. Apr 2014 · 14:24 UTC
Really loved the game. It was a great take on the theme, and did a great job putting me in someone else's shoes. I would have loved if for at least part of the game I got more feedback on how my choices were making the numbers go up or down - only getting feedback after all the articles are submitted made it hard to distinguish which action caused what result. Also, it was hard to find the proper point to grab a paper from - being able to grab the title or having a little handle would have helped.
hissssssssss
29. Apr 2014 · 14:27 UTC
So how many endings are there? I got two, by playing two completely different ways. Absolutely stunning. You should be proud.
🎤 Double Zero One Zero
29. Apr 2014 · 14:44 UTC
hissssssssss: There are a total of 4 endings.
eufrik
29. Apr 2014 · 17:14 UTC
Interesting Game! reminded me of the game paper please.
runvs
29. Apr 2014 · 19:32 UTC
Nice Game. I especially like the graphics and the background music. Remembers me of "papers please" (which is a good thing :D)

For me it became only after some ingame weeks clear what those numbers and bars on the right side mean.
JavadocMD
30. Apr 2014 · 04:17 UTC
Brilliant work. The similarities to Papers, Please are obvious, but there's definitely room in this space and this was well conceived.
Spierek
30. Apr 2014 · 09:27 UTC
Nice idea, even if it's a bit similar to Lucas Pope's "The Republia Times". I liked the ambiguity of some of the choices (will the government want me to censor stuff like "X will be checked if it's relevant"?).

One thing I'd fix was the way you pick up and close the documents, since it's very unintuitive (you have to grab the border? why not the headline?).
🎤 Double Zero One Zero
30. Apr 2014 · 10:35 UTC
Spierek: We ment for the entire paper to be grabable, but the collision boxes of the text (including the headlines) was giving us problems, and we weren't able to fix it in time. As of right no you don't have to use the borders, it's just that that place usually is the only place with without any text.
Lyje
30. Apr 2014 · 11:43 UTC
Graphics and music are amazing! Obviously PP similarities as others have said - but I do like the censorship theme!
Jeffalisk
30. Apr 2014 · 15:26 UTC
Very well done. As a newspaper journalist when I'm not making games, this really struck a chord with me.

My tendency, having run a newsdesk IRL, was to publish and be damned - except for the obvious government propaganda pieces, which went on the spike! So I ended up getting shut down but also sparking a popular uprising, which I thought was a fairly upbeat ending in the circumstances. I take it there were other endings if I'd chosen differently?
Kerdelos
30. Apr 2014 · 15:39 UTC
Awesome game, great writing, nice graphics and good music, this is all I asked for ! The only thing I have to say is that it's sometimes ambiguous whether what we do will go in a direction or in the other.
Techblogogy
30. Apr 2014 · 17:53 UTC
This game for some reason reminds me of papers please
terraco
30. Apr 2014 · 22:53 UTC
Great work. Love the look you have in this!
alvarop
01. May 2014 · 07:07 UTC
I enjoyed how you included different aspects of the social life of the world you were trying to illustrate. I liked taking the role of the editor and being a good servant to my government. (p.s : fuck the rebels).
nddrylliog
01. May 2014 · 11:49 UTC
Great! (Also depressingly realist). Very much impressed.
Ithildin
01. May 2014 · 12:22 UTC
Brilliant entry, one of the best I've seen so far.

Comparisons with both Papers, Please and The Republia Times are inevitable, but this doesn't change the fact that you've done a wonderful job. Music contributes immensely to the atmosphere, you could almost picture yourself in a black & white film taking place in the late thirties.
Congratulations!

Just to nitpick a bit, I agree on some of the commenters saying dragging could be a bit easier. The first time I played I had some troubles with it -_-U
PapyGaragos
01. May 2014 · 14:23 UTC
This reminds me a lot of 2 games by lucas pope : http://dukope.com/play.php?g=trt and paper please.

Nice execution and nice ambiance, but I wasn't always sure how I was gaining points with the rebels or raising the suspicion of the governement.
Simon@LD
01. May 2014 · 14:47 UTC
Saw this on TimTips stream, really sweet music! Brilliant interpretation of the theme, love it!
tripleVisionGames
01. May 2014 · 17:17 UTC
I'd tweak the controls as they can be a little unintuitive but this is a nice take on the Lucas Pope formula (similar to both Republia Times and Papers, Please) but I find this kind of game VERY compelling. Awesome music, and nice graphics too.
Split82
01. May 2014 · 20:20 UTC
Really innovative game with nice use of theme, great music and excellent mood.
Detective Pixel
01. May 2014 · 20:21 UTC
One of the best games I have played in this jam! Amazing Work!
cageinabird
01. May 2014 · 20:38 UTC
Dear Double Zero One Zero,

#### #### ## ### ## ### #### ##### #### # #### ###### #### ##### ####. ## ## # #### ######## ## #### ### ###### ##### bloody ######. ## #### ## ## ## ### ## ###### #### ## ## # ###########, ### #### ####### ### brilliant!
conormn
01. May 2014 · 20:41 UTC
Really great vibe and take on the theme. I also have kept the window going in the background for the great music.
Snoother
01. May 2014 · 21:02 UTC
It's great to see a political game, especially one tackling the often-falsely-assumed right to freedom of expression. Obviously it's a dramatisation in an authoritarian country, but it nevertheless shows how easy bias can be employed, and how important important the press are as a check on power -- arguably the most important check on power.
jujule
01. May 2014 · 22:12 UTC
Everything is good about this except, as others have mentioned, it is sometimes hard to pick up articles to put them in the envelopes.
Very solid entry for an excellent take on the theme.
flatgub
02. May 2014 · 10:09 UTC
LOVE IT!
Fantastic game, nice style, interesting concept!
i had a little trouble trying to figure out how to drag papers, but besides that absolutely amazing!
-Flatgub~
Caridorc
02. May 2014 · 12:09 UTC
The font is very bad, I could hardly read what was written.ù
Innovation and humour are not that good, but very well overall.
lowcade
02. May 2014 · 14:24 UTC
Gorgeous and fascinating!
But sometimes I could not read what was written ...
I realy love the graphics and the songs!!
Glory to Arstotzka!!
GrooveMan
02. May 2014 · 16:21 UTC
Being a journalist, the idea of balancing what higher ups want with personal politics is a feeling I know all too well! Wonderful atmosphere and style. The font choice was initially a little murky to read, but I managed to adjust quickly.
Bekokstover
02. May 2014 · 17:13 UTC
The atmosphere and graphics are amazing. Great choice of gameplay also. It of course reminds us a little of Papers, Please, but in a good way. The added mechanic of satisfying two groups is really interesting.
TeamFlare
02. May 2014 · 17:42 UTC
Simply stunning :)
Intoxicatious
02. May 2014 · 18:05 UTC
Amazing. Just like "Papers, Please". I didn't quite understand the two bars on the right side. I didn't know if I was doing a good or bad thing in the game. Loved it, though.
xdegtyarev
02. May 2014 · 20:09 UTC
Neat and moody, nicely done! congtratulations, guys!
TobiasW
03. May 2014 · 00:15 UTC
Running text commentary:

First try - government side!
- Ingame tutorial actually as ingame text? Very cool. Took me a while to drop it back, though.
- The art and the music are absolutely wonderful, and the sound effects fit well.
- The dragging was kind of hard sometimes. Like: Where can I start to drag this? Oh, I have to click again now?
- Sometimes I didn't understand why one or the other meter went up, but I guess that's to be expected.
- Aw, I was dismantled anyway? I hoped that they'd like me so much that they'd let me stay. Okay, another try!

Second try - publish ALL THE THINGS without looking, just for the sake of it!
- Well, that went well for week one!
- Not as good for week two though...
- Pretty great in week three!
- As in week four! Status: Rebel meter nearly maxed out, suspicion meter a bit over half.
- Uuuh, week five was bad. Rebel maxed out, but suspicion nearly too.
- Week six: Oh, that went surprisingly well. Rebel plus, suspicion minus? I'll take it :D
- Hu. I "won". I didn't expect that to go so well.

Third try - let's see what happens if I lose.
- Hum. I am not sure I *was* terminated in the end or if it was only planned, but I still feel like a hero! Ha! :)

So, uh, apart from "winning" (yeah, I know that I can decide my affiliation myself, but doing good sounds more like winning to me) when just publishing all, this was a fantastic game! Great atmosphere, good writing and it was on a serious topic while still being fun. You guys did a great job there!
TobiasW
03. May 2014 · 00:21 UTC
Okay, reading the other comments:

Yeah, I wasn't sure how to just gain rebel score without suspicion score either. I mean, the rest are clear:
- Government-articles only: Nothing rises
- Rebel-articles only: Both rise, with the suspicion faster
...but how they are disconnected, I don't have any clue.

"Innovation and humour are not that good"
...haha. Yeah no innovation AT ALL. Just the same as all of those other newspaper censorship games, right? :D
tomvert
03. May 2014 · 06:27 UTC
Great mood, art style, music. The universe made me think of a pre-1984 universe where everything starts to fall apart. On a side note, some characters and texts were very hard to read. Anyway great job !
PaperBlurt
03. May 2014 · 09:45 UTC
fun game.
different game.
and a new kind of game.
don't know if I've seen news paper sims before.

you seem swedish too?
bebopbraunbaer
03. May 2014 · 15:44 UTC
great work!
Custard Games
03. May 2014 · 15:46 UTC
Awesome game. Feels a lot like papers please, but to be honest, I think this has a better premise to deliver the same message.
HacksawUnit
03. May 2014 · 16:57 UTC
I loved the multiple endings, and liked how the player had to be subtle when helping the rebels.
eemmbbeerr
03. May 2014 · 16:57 UTC
A game that most developers can only wish they had made, it's amazing, magnificent, overwhelmingly marvelous!
I've ran out of superlatives!
2HitAdam
03. May 2014 · 17:19 UTC
Loved it. Struck especially close to home as someone who's been marching the streets with thousands of other protestors and not seeing any coverage from major media outlets in the pocket of the government. You've taken a page (or a whole booklet) from Lucas Pope sure, but remixed it with charm and style, and I think you've done a great job.
Make A Game
03. May 2014 · 18:35 UTC
Great entry, reminds me of Lucas Pope's Republia Times. All it was missing was the sound of someone smoking cigarettes like a chimney and the atmosphere would be complete.
yourlittlehelper
03. May 2014 · 18:44 UTC
Different articles maybe. That'd be nice, so that it's different everytime
yourlittlehelper
03. May 2014 · 18:44 UTC
But it's an amazing game just sayin... Favorite so far
petey123567
03. May 2014 · 18:49 UTC
Very polished! Very awesome!
MrShoestore
03. May 2014 · 22:18 UTC
This is really something, great job!
Oddly Shaped Pixels
04. May 2014 · 10:24 UTC
Great work and impressive ambiance and music!
Romko Pidstryhach
04. May 2014 · 12:03 UTC
Glory to..! Oh, well. Anyway, great game. The whole theme is very addictive.
lightsoda
04. May 2014 · 19:40 UTC
Love the overall tone set by the graphics and music. I assume the goal was to get the white bar as high as possible, not super clear, IMO.

I think it would've been good if the head of the paper was draggable, with a lot of text there wasn't a lot of margin for dragging the paper sometimes.
soy_yuma
04. May 2014 · 21:58 UTC
Good game! Although I was never sure what to do to please ones or the others.
DDRKirby(ISQ)
04. May 2014 · 22:00 UTC
Nice job :) You already covered my feedback in your post-mortem, but yes, great job overall, very nicely capturing the Papers, Please aesthetic. The sound effects are really nice here, I know it's a small detail but really ties everything together :)
Mnemusyne
04. May 2014 · 22:28 UTC
Good idea, good mood. Gameplay could use some work like knowing exactly what effect your censorship will have before handing it in.
VDOgamez
05. May 2014 · 03:20 UTC
This reminds me a lot of The Republia Times, in a good way. I do have a couple of criticisms, though. In a lot of cases, I have trouble telling whether statements are good for the government or good for the rebels. For example, if the government shot a bunch of rebels, is that going to be taken as "You're trying to get the public to feel like they're being oppressed" or "You're trying to show that the government can handle this threat"? I suppose that that is part of the gameplay, but it would be nice perhaps to have the style guide at the beginning describe exactly what the government wants from the player. Additionally, despite the game's largely storytelling focus, the endings all feel a little underwhelming. Maybe if they had a second page's worth of conclusion it might feel more like it means something. The art for this game is wonderful, and the music is also good.
ethankennerly
05. May 2014 · 03:55 UTC
All 5! Love the storytelling, atmosphere, Papers Please inspired dystopia. If you continue to develop this, I had to click or drag in a way that felt random to close a paper.
Afal
05. May 2014 · 15:32 UTC
getting a cool "Papers, Please" vibe from this. Dragging the papers around was a little irritating since it took me ages to try and get it to drag it to either deny/accept
radmars
07. May 2014 · 02:47 UTC
Awesome concept! Only issues are the mouse dragging as some people have said and that the effects of censoring/not censoring seem kind of ambiguous. Would be nice to know per-paper instead of for the whole group.
Jupiter_Hadley
08. May 2014 · 21:43 UTC
Super nice kind of game! I included it in part 15 of my Ludum Dare Compilation video series :) http://youtu.be/f3WpQDAZRnI
mortus
12. May 2014 · 10:24 UTC
Great concept and style! Would be great if I could remove not only the whole paragraphs but independent words too (like 'there was a [s]small[/s] riot'. But that would be far too much work for 72 hours probably.
udo
13. May 2014 · 15:13 UTC
Yeah, I made sure there isn't an uprising against the Loyalists anytime soon. Hail Hydra!
deepnight
18. May 2014 · 08:34 UTC
Superb *_*
The most original entry I've seen so far, and the one that fits the theme in the best way. Really excellent, and I loved the jazzy mood :)
Dietrich Epp
18. May 2014 · 18:04 UTC
Absolutely lovely! Minor issue with the controls... it was too easy to accidentally drag a paper into the "deny" folder instead of reading it.
User_Newb
29. Apr 2015 · 19:25 UTC
What version of unity web does this use? I have unity but the game won play.....