Au dela by Simon

[raw]
made by Simon for LD29 (COMPO)
(Better played on Chrome I think) Thanks in advance for playing and voting! It's a straightforward top down shooter in which the enemy is more convenient than anything (the theme interpretation lies here. The enemy might not be one in fact). The game has two endings (kinda). Enjoy!

Ratings

Coolness 75% 2
Overall 2.83 895
Audio 2.70 592
Fun 2.71 832
Graphics 2.44 1023
Humor 2.05 830
Innovation 3.07 555
Mood 2.84 702
Theme 2.33 1112

Feedback

Logun
28. Apr 2014 路 18:34 UTC
I get the double message ;)
Blokatt
29. Apr 2014 路 12:36 UTC
I really enjoyed playing this.
Good job!
Simon@LD
30. Apr 2014 路 08:44 UTC
I like the non-obvious way in which you interpreted the theme. Also, nice clean graphical style!
Belvar
30. Apr 2014 路 11:26 UTC
The gameplay is not very intuitive but fun to play. The two endings and theme interpretation are clever. Simple but efficient graphics and sounds. Very good entry :)
馃帳 Simon
30. Apr 2014 路 12:10 UTC
Thanks a lot everyone!
I'm not a big fan of this game but I'm really happy that you could find something meaningful/fun or anything in there. Thanks for your votes and feedback. I really appreciate it.
jellymann
30. Apr 2014 路 16:33 UTC
Interesting game. The controls were very frustrating, though.
馃帳 Simon
30. Apr 2014 路 16:56 UTC
@jellymann Can you tell me more about those controls? How were they frustrating? Are they too slow, buggy or anything? Thank you!
Meedoc
30. Apr 2014 路 17:07 UTC
Nice weird game! Love the mood :)
Oddly Shaped Pixels
01. May 2014 路 13:45 UTC
Nice concept! It's easy to release the thing but really hard to kill it!
raulincze
01. May 2014 路 13:56 UTC
Interesting concept but I found it quite hard to grasp and kill the thing. Would have loved another level too. Nice work :)
Spotline
02. May 2014 路 11:55 UTC
It was quite hard to get the kill ending :O I really like the slow/fast bullet choice, they are both useful and complementary to kill the thing. The alternative ending is nice, but maybe too easy once you've understood. If there was more steps or more challenge in it, maybe i would've felt more like I achieved something.
En tout cas bravo c est chouette !
Reinkout
02. May 2014 路 14:07 UTC
Great that you haven't tried to make it too long. Quite lovely game! :)
Shadow Dreamer
02. May 2014 路 16:24 UTC
Interesting game. You made me go after my mouse, as this was not optimal for my mousepad XD

Good job!
tomvert
02. May 2014 路 20:16 UTC
A quite mysterious and experimental game, the slow bullets feels weird. I love the sound and music. The beast reminds me of the chomps in the mario games :)
kristof
08. May 2014 路 07:14 UTC
I'm not so sure what to do. The game looks interesting though and the music is cool. Some info on what to do would be nice :)
mrbungle
10. May 2014 路 13:22 UTC
Cool game but unfortunately I kept moving outside the edges of the level.
馃帳 Simon
13. May 2014 路 08:47 UTC
Again thank you everyone for your feedbacks! I'm fully aware that the thing is quite hard to kill and it shouldn't be so (initially the thing was supposed to collide with walls making it easier to kill it but it was buggy). Anyway thank you for playing and voting :)
Mase
17. May 2014 路 05:55 UTC
It's easy to become disoriented & lose the avatar when it is outside of the screen.

The fast and slow bullets are interesting, but just rapidly firing slow bullets in the creature's path is more effective than taking the time to power up.