Pressure by Nezzhil
- Requeriments -
Web (with Unity Web Player)
Mouse
- The Game -
Hi Captain, we've assigned you with an emergency mission. Rescue the crew of one of our ships, recently sunken in enemy waters. His lives are
very valuable, so this mission has top priority.
You and your crew need to manage your resources very careful to arrive to the botton of the ocean and acomplish the mission. Be careful, you will
be in a very dangeous waters, so your lives will be in danger.
Goodluck, Captain.
- Credits -
Victor Perdomo Pastor (Programing and Scripting)
Ruben Dura Esquembre (Assistant programing and SFX editing)
Ruben Lozano Marhuenda (3D Assets and original soundtrack)
Antonio Perdomo Pastor (2D Assets and 3D Animations)
For SFX:
Freesound.org (sfx)
- Controls -
Left click
- Gameplay -
Your submarine have six rooms along with six men. They will be facing with threats and random events that will affect the rooms and the crew
inside them.
You can move between rooms doing left click on the chosen man's portrait or the room in the minimap.
Every men has this values:
Life: if the live is reduced to zero, that man will die and his position will be empty.
Stress: the stress will be increasing with every new thread or disasters like fire, inside the submarine. The more stress, the more time the crew
will be needed to do an order, and be free to do another.
Every room has:
Hull resistance: if the room's resistance is reduced to zero, the room will be useless. While this value is over zero, the room can be repaired by the
man appointed in that room.
Oxygen level: the oxygen level change the stress of the man in that room. If the oxygen is over 50% the stress will decay, by bellow that value the
stress will be increased.
Empty rooms:
If someone in the ship die, you can click in another member and then click in the free room to move him to the new location.
Threats and how survive:
The threats impact in the resistance and oxygen of the room, and the life and stress of the crew. So you need to follow these values very
carefully and order your men to work on the repair or actions needed to survive.
To do this, you need to use the button and tools inside the room by doing left click on the screen elements with a green border. Some threats are more
dangerous than others, they need more than one action to be defeated, like fire torpedoes more than one torpedo or increase the speed and make an
evasion move.
The members of the crew will help you with tips when something happens.
- Final words... -
Thanks to our family and friends for their support, and the Ludum Dare's organization and users for made this possible.
We are very tired after 72 hours of (funny) work, so excuse us for the typos :P
Web (with Unity Web Player)
Mouse
- The Game -
Hi Captain, we've assigned you with an emergency mission. Rescue the crew of one of our ships, recently sunken in enemy waters. His lives are
very valuable, so this mission has top priority.
You and your crew need to manage your resources very careful to arrive to the botton of the ocean and acomplish the mission. Be careful, you will
be in a very dangeous waters, so your lives will be in danger.
Goodluck, Captain.
- Credits -
Victor Perdomo Pastor (Programing and Scripting)
Ruben Dura Esquembre (Assistant programing and SFX editing)
Ruben Lozano Marhuenda (3D Assets and original soundtrack)
Antonio Perdomo Pastor (2D Assets and 3D Animations)
For SFX:
Freesound.org (sfx)
- Controls -
Left click
- Gameplay -
Your submarine have six rooms along with six men. They will be facing with threats and random events that will affect the rooms and the crew
inside them.
You can move between rooms doing left click on the chosen man's portrait or the room in the minimap.
Every men has this values:
Life: if the live is reduced to zero, that man will die and his position will be empty.
Stress: the stress will be increasing with every new thread or disasters like fire, inside the submarine. The more stress, the more time the crew
will be needed to do an order, and be free to do another.
Every room has:
Hull resistance: if the room's resistance is reduced to zero, the room will be useless. While this value is over zero, the room can be repaired by the
man appointed in that room.
Oxygen level: the oxygen level change the stress of the man in that room. If the oxygen is over 50% the stress will decay, by bellow that value the
stress will be increased.
Empty rooms:
If someone in the ship die, you can click in another member and then click in the free room to move him to the new location.
Threats and how survive:
The threats impact in the resistance and oxygen of the room, and the life and stress of the crew. So you need to follow these values very
carefully and order your men to work on the repair or actions needed to survive.
To do this, you need to use the button and tools inside the room by doing left click on the screen elements with a green border. Some threats are more
dangerous than others, they need more than one action to be defeated, like fire torpedoes more than one torpedo or increase the speed and make an
evasion move.
The members of the crew will help you with tips when something happens.
- Final words... -
Thanks to our family and friends for their support, and the Ludum Dare's organization and users for made this possible.
We are very tired after 72 hours of (funny) work, so excuse us for the typos :P
| Web | https://dl.dropboxusercontent.com/u/1186255/Pressure/Pressure.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=21727 |
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 3.45 | 211 |
| Audio(Jam) | 3.27 | 275 |
| Fun(Jam) | 3.06 | 332 |
| Graphics(Jam) | 3.63 | 272 |
| Humor(Jam) | 2.44 | 417 |
| Innovation(Jam) | 3.72 | 87 |
| Mood(Jam) | 3.58 | 152 |
| Theme(Jam) | 3.92 | 38 |
Really great game
It's also very original. :)
We wanted to add a tutorial level, but the deadline of the LD was really tight. So we needed to discard some ideas. If we work in this game again, it will be the first thing that we would do.
@HybridMind:
The 'tripulation' word is now fixed and changed to the correct word, crew. It was a bad translation from the spanish caused by the fatigue. Sorry about that ^^U
What I did gather from it though: The mood is intense, and I really like the log terminal and how my team members tried to give me tips. The art and sound fits well too - all this creaking and tearing got me really anxious once I was near the end (of either my crew or my trip, haha).
A tip for future jams: If you make a game that is too complicated to be easily understood ingame, make a tutorial video after the jam and link it next to the "Web" link! It's not hard to do and it'll make the game much more accessible.
Awesome. Also, how the heck has noone mentioned the Starfox reference yet? I was like "Lombardi?" and then suddenly realised all of them.
At first when faced with the wall of text instructions I was scared it was going to be overwhelming but it was really fine, and looked great. Especially interesting looking GUI for a Unity game.
Anyway, great going man. Nice one.
Oh I won btw :P .