Mine Jumper by Zekronz

[raw]
made by Zekronz for LD29 (COMPO)
Note: This game was only created in the last 10 hours of ludum dare. :)

Jump your way trough the mines! How long can you survive in the mines before you die? Jump and duck trough the obstacles and see how long you can survive!

Controls:
Left click to jump.
Right click to duck.

Ratings

Coolness 26% 1930
Overall 3.11 632
Fun 3.28 350
Graphics 3.59 302
Innovation 2.24 1107
Mood 2.56 931
Theme 3.31 517

Feedback

Somfunambulist
28. Apr 2014 路 21:06 UTC
Very functional and fairly enjoyable. If the ground looked like it was moving faster, and if the obstacles were presented as part of the environment, this game could be more dynamic and enjoyable. As it is, good work though.
okkolobr
28. Apr 2014 路 21:08 UTC
Works smoothly, it just missed this little bit of sensation of speed to be better. Nice job btw.
realtutsgml
28. Apr 2014 路 21:14 UTC
Very cool Zekronz! Fun and simple! My high-score was 2370, nice work!
drnick
28. Apr 2014 路 21:21 UTC
Good. It seems that the RNG isn't the best though. The obstacles seem to repeat a lot. Also, the lack of sound makes it less exciting.
馃帳 Zekronz
29. Apr 2014 路 14:46 UTC
Thanks for the feedback! Note: This game was only created in the last 10 hours of ludum dare! :)
Cirrial
30. Apr 2014 路 22:02 UTC
Simple concept well executed. I liked the parallax effect going on here. I think the ground could have stood to be moving faster, same as others have suggested. Absolutely amazing for a ten hour entry!
thaaks
04. May 2014 路 14:05 UTC
I missed some sound. Different obstacles would have helped too. But still a solid little game for those 10 hours! Good job!
BlazingFanfish
04. May 2014 路 14:10 UTC
Add some gimmick like new obstacles or feature to make the game more fun. It's too simple, but enough for prototype. Good job. :)
Gap
06. May 2014 路 15:01 UTC
Feels pretty smooth for 10 hours. Has some problems here and there (sound?) but it's still a good game!
Crefossus
20. May 2014 路 00:09 UTC
The level could feel more dynamic if there were a few elements: perhaps the camera could zoom out as you go faster and if the track had different slopes that could work well. Music could help pump up the adrenaline too.

I like how the hitboxes are forgiving (Even though the duck animation feels slow I never felt penalized for any close calls).

Overall the graphics are consistent and polished, great job here.