Klondike Nuggets by jerombd

[raw]
made by jerombd for LD29 (JAM)
It's a basic roguelike where you explore a XIXth gold mine.
Unfortunately, I added only few features: you can collect gold, food and lamps (very useful to avoid death).
The map reveal all the room.

The goal is (of course) to explore a lot of levels.


[arrows] or [numpad] to move.
[numpad 5] or [SPACE] to wait.
[L] to look around (buggy) and [SPACE] to escape.

I didn't have time to add these features:
- inventory
- fauna (AI, etc.)
- PNJ (ghost of dead prospectors! outlaws! spirits!)

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tiles from tilesets made by Derk Yu http://makegames.tumblr.com/post/41267990744/before-spelunky-i-started-a-simple-little.
Font found on the Dwarf Fortress wiki: http://dwarffortresswiki.org/index.php/Tileset_repository
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My first attempt to make a roguelike: well, 3 days is not enough^^ So I probably add more stuff in the next weeks, and the post-LD version should more interesting.

Ratings

Coolness 32% 1851
Overall(Jam) 3.14 413
Audio(Jam) 2.41 570
Fun(Jam) 2.76 496
Graphics(Jam) 3.65 266
Innovation(Jam) 2.71 500
Mood(Jam) 2.95 442
Theme(Jam) 3.38 260

Feedback

helloWorldStudios
29. Apr 2014 · 00:27 UTC
Love the dwarf fortress style graphics and game play.
A little confusing to start with though.
Skywilly
29. Apr 2014 · 06:31 UTC
Great visuals & the randomize situations works perfectly !
JoshOS
29. Apr 2014 · 12:55 UTC
I'm not entirely a fan of this kind of game. But I took that emotion out and gave it an honest go.

Overall, it wasnt bad for a DOS Game lookalike!
I found there wasn't enough lamps, and the gameplay didn't feel all too rewarding; but I did enjoy myself for a good 5-10 minutes until I had absolutely no light, walking blind and suddenly died :P
Nuclear_Hammer
30. Apr 2014 · 04:11 UTC
like dwarf fortress!! great!! great!! =D
Nelly
30. Apr 2014 · 13:37 UTC
I'm not understanding all of it? but it's really nice game! Thank you!
Integershift
30. Apr 2014 · 20:10 UTC
Dwarf Fortress style and graphics were good!
GFM
30. Apr 2014 · 21:41 UTC
Got to floor -7, but by then I had already lost my torch and could only see a smart part of the room. So, after wandering for a while I quit.
I hadn't played a proper roguelike game until now, but it was nice. It's a pity, though, that I was able to grab all those cool items but couldn't use them... =/
burgerdare
30. Apr 2014 · 22:44 UTC
I like that your character actually leaves a trail of "footprints" behind. Makes it very easy to keep yourself from getting overly lost.
blockbot
01. May 2014 · 00:36 UTC
I really like where this game is going, I got confused when my viewable area started to disappear, then I died. I hope you do something more with this!
td1801
03. May 2014 · 16:28 UTC
Too bad you haven't finish that ! It's so cool !
Idkfawin32
05. May 2014 · 15:59 UTC
Great graphics, and I absolutely love the name of the game for some reason
arrogant.gamer
07. May 2014 · 21:09 UTC
I like the mechanic of the vision range gradually creeping closer. Also, nice job with the text feedback when the player moves or takes action.
jujule
07. May 2014 · 21:59 UTC
I love the the rogue like aesthetic so much that I enjoyed just walking around. That was actually one of the moodiest entry so far.
3 days is indeed short. Consider entering the 7drl. Good job nonetheless.
🎤 jerombd
28. Jul 2014 · 23:12 UTC
v2 here: https://dl.dropboxusercontent.com/u/12598037/Klondike/index.html
Inventory + better code + some improvements. Still a shitty game^^ But I'd love to see someone create a real roguelike with this theme ;)