GameJammed by ShivanHunter
Play as a developer trying to get ideas for LD29! Explore a pixelated, normal-mapped environment! Use WASD and spacebar to navigate and shoot!
In both versions, the jar is in with a folder full of assets because I manage my resources poorly. The "linux" one actually should work everywhere: the original one had an error related to case-sensitivity and so only works on Windows.
The GWT (Web) version has been ported to jbox2d (along with some other fixes to get the shader working with what seems to be a much older shader model). IT IS EXTREMELY SLOW. You can run it if you want to test the game out for a while, to see if you want to download it, but I really don't think it's playable.
(You might notice that even the windows version was updated after the deadline. This was to remove a single line of code in the AIThing class that was causing crashes. The Linux version was modified later - I'm considering that a port.)
The source is an Eclipse project which produces the new Windows version (with the crash fix). If I've left out a library, let me know. I renamed all the folders halfway through and sorting it all out was a hassle.
In both versions, the jar is in with a folder full of assets because I manage my resources poorly. The "linux" one actually should work everywhere: the original one had an error related to case-sensitivity and so only works on Windows.
The GWT (Web) version has been ported to jbox2d (along with some other fixes to get the shader working with what seems to be a much older shader model). IT IS EXTREMELY SLOW. You can run it if you want to test the game out for a while, to see if you want to download it, but I really don't think it's playable.
(You might notice that even the windows version was updated after the deadline. This was to remove a single line of code in the AIThing class that was causing crashes. The Linux version was modified later - I'm considering that a port.)
The source is an Eclipse project which produces the new Windows version (with the crash fix). If I've left out a library, let me know. I renamed all the folders halfway through and sorting it all out was a hassle.
| Desktop (Windows) | https://app.box.com/s/cy07n2bru4un3d4u4agg |
| Desktop (Linux) | https://app.box.com/s/o6iodyz14ct3af2sch69 |
| Web (SLOW) | http://ef314159.github.io/GameJammed/ |
| Source | https://app.box.com/s/q57yk4d7far77i6xk770 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=28454 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.06 | 681 |
| Audio | 2.36 | 755 |
| Fun | 2.88 | 680 |
| Graphics | 3.88 | 158 |
| Humor | 2.56 | 463 |
| Innovation | 2.88 | 690 |
| Mood | 3.10 | 457 |
| Theme | 3.06 | 733 |
GwtApplicatin: exception: Couldn't load image 'title0.png', file does not exist
shuanDang: ? it ends with you defeating Git, Eclipse and Box2d and uploading a game... (unless you mean the "pretend it's finished" remark, which comes from my paranoia since this is my first LD)
daedrius: thanks! Yeah balancing was an issue, there's not much testing that can be done in a LD.
terraco: no, the normal map stuff is a homebrew thing I slapped together yesterday while I was still confused about what idea to go with. I knew I'd want the effect and it gave me something to do while pondering. A bit NIH, maybe, but it worked out.
Worked flawlessly after I renamed everything.
Looks great but is a tad too dark. Had to shoot constantly in order to orient myself. The player arrow moves a little wonkey and the collision detection seems inefficient/ is called too often (noticable slowdown with 10+ projectiles around).
Aside from that I really enjoyed slaughtering eclipse, git and box2d :D
I really liked how the game looked, although it became at some point tiring for my eyes.
I like all the Java programmer references.
The difficulty was right for me, I played it till the end.
beautiful.
ryebread761: I was wondering about control schemes - I should have added arrow keys as well as some indication of what the controls were, but by the time I thought about that the deadline was almost up.
Looks nice, controls are good.
Does it work for anyone on Windows 8? I can't test on that platform, but I have java 7 as well and it runs fine on win7.