Fugitive Shift by PowerSpark

[raw]
made by PowerSpark for LD35 (COMPO)
Fugitive Shift is a short adventure/stealth game about the tale of a few escaping prisoners, some of which have special powers. Control each character throughout the various puzzles and levels.

Controls:
- Mouse: Select, move, or do an action (You can click the buttons in the bottom left)
- Spacebar: Deselect all
- R: Reset

NOTE: The Post-Compo version is only slightly different from the original. Both versions are still available on GameJolt and itch.io.

Ratings

Coolness 93% 2
Overall 3.68 140
Audio 3.21 238
Fun 3.46 232
Graphics 3.83 134
Humor 2.27 442
Innovation 3.23 381
Mood 3.54 128
Theme 3.36 463

Feedback

jk5000
18. Apr 2016 · 06:19 UTC
A good idea and a great game.
dylanwolf
19. Apr 2016 · 02:09 UTC
Very well-executed--the UI and graphics are impressive for a weekend game jam. The levels seem pretty challenging; I finally gave up a few levels in because stealth games aren't my thing.
RafaSKB
19. Apr 2016 · 05:11 UTC
Really cool game, impressive 3D graphics for such a short time. I couldn't find any shapeshifting elements though, maybe I didn't get far enough? I kind of suck at stealth games haha
fprawn
19. Apr 2016 · 05:36 UTC
Very well done, this could be expanded into a full game. Nice graphics and great style with the characters.
Anupam Coleman
19. Apr 2016 · 14:37 UTC
A great game, loved its graphics. Was really fun to play.
Reallysketchy
19. Apr 2016 · 17:19 UTC
Very well done. The art is really impressive for a jam and the game is pretty hard, but very fun. Great job!
Rakowu
19. Apr 2016 · 18:46 UTC
Ok first when the player told me "I need to find the others" i run into the enemy, so he betrayed me. Good level creation, nice idea, and good use of line of sight
usonchen
20. Apr 2016 · 03:25 UTC
Nice try, good level design
Arvydas
20. Apr 2016 · 03:33 UTC
Pretty fun and innovating game! I enjoyed playing this, good job! :)
Fumiko
20. Apr 2016 · 08:26 UTC
I cry so much. I just have failed for about 10 minutes to get mirage to shapeshift into one of the guards. I found the one guard who got green highlights on mousehover however I clicked every mousebutton to no avail. Tried it with mirage selected and without. Guess there's a bug? Or he can't shapeshift if a wall is in the way? But how do I open the green door then? Wha! Anyways - super cool game. I'm kind of a sucker for cellshading-lowpoly games - so this entry really struck a note. :) Also the control theme was quite nice. Definetely a game which demands a little more time then your regular LD-Entry. I liked it and was sad to give up on completing it. Despite that quite the amazing amount of polish and content (I presume!)
Matzigon
20. Apr 2016 · 12:26 UTC
Nice idea. A bit hard to control, but I guess this is part of the challenge. :)
Dreschler
21. Apr 2016 · 03:39 UTC
Nice game
murraya2
21. Apr 2016 · 03:47 UTC
Really well presented game. However, clicking on things is really tough. The controls don't respond very well. If you could clear this up it'd be great!
lightspeedlucas
21. Apr 2016 · 03:52 UTC
Great level design and everything looks polished! Especially the UI. Well done!
zzapp
21. Apr 2016 · 07:55 UTC
Really cool game, it is extremely polished considering the time frame. The graphics and animations are neat, really well done.
WERT Studio
21. Apr 2016 · 19:05 UTC
solid game overall
ChummyWinds
22. Apr 2016 · 23:04 UTC
Wow very impressive graphics. Great playability and mood setting.Well done
fin_nolimit
23. Apr 2016 · 04:29 UTC
That was a very smooth mechanic with the mouse! Fantastic job
DSSiege11
23. Apr 2016 · 09:23 UTC
Really good gameplay mechanics and the presentation was also really nice. I thought the blue line visualizing your path was really cool.

I died a few times when I played as Vice and then I wished the player(s) would move around a little faster.

Overall a really good entry though, congrats!
CoderDozer
23. Apr 2016 · 16:54 UTC
Solid game for 48hrs, well done.
ragnta
23. Apr 2016 · 16:54 UTC
Nice game! I like your timelapse video, too. I don't know how to stealth at the second enemy (when the enemy stand on the middle of the way). :(
oxysoft
23. Apr 2016 · 16:59 UTC
I couldn't figure out how to beat the level where Mirage says "Getting dark isn't it?" at the start so I feel like I kinda missed out not being able to see the third character and all but good mood you achieved either way. The little loop song thing is pretty relaxing and puts some nice tension
siryakko
23. Apr 2016 · 17:39 UTC
Clean and polished entry for a really good idea and game
Jolly Serpent
23. Apr 2016 · 21:48 UTC
Lovely stealth game. The engaging gameplay is made that much tense by the awesome music. The art's very nice as well, reminds me of VR missions from Metal Gear Solid. Very solid and exceptionally good for a compo entry.
Leon Möhring
23. Apr 2016 · 22:10 UTC
great characters, nice graphics style, cool gameplay, good job!
okoto
26. Apr 2016 · 04:16 UTC
impressive for the time.
neilcorre2k6
26. Apr 2016 · 11:51 UTC
Nice! :D That was cool! :D missed the days of the ol' Metal Gear! :D
Aaranos
27. Apr 2016 · 00:33 UTC
The game is pretty fun. I found it a bit tough in some areas but others could completely cheese by just continuing to morph.
retrograze
28. Apr 2016 · 02:02 UTC
Reaaally impressive scripting of the guards, behaviors, and the game overall. Loved the simple aesthetics and nice looping background sounds. A really solid little game. VERY challenging though.
Khaoz_Fang
28. Apr 2016 · 02:09 UTC
Nice game. A bit hard to control.
masterkrepta
28. Apr 2016 · 02:13 UTC
Loved the art style for this game, The predictive nature of the mouse clicking was very impressive for a jam game.
Geckoo1337
28. Apr 2016 · 05:28 UTC
A great project, loved its aesthetic. Was really fun to play ++
Steven Pinto
28. Apr 2016 · 07:38 UTC
Good game here, I wish the player would have the freedom to see the whole of the map or at least a bit further.. Besides that all the best :D
RealityCheck
28. Apr 2016 · 08:42 UTC
Very impressive compo entry. Nice simplistic 3D graphics and moodsetting music. I really enjoyed the puzzle solving stealth levels.

There was a problem with the camera though. The first time I found the second character, I ran him up to the exit disguised as a guard and deselected him to get the other guy up there. The camera centered between the two, and neither was in frame... so I could no longer select anyone. Didn't find a way to move the camera, so if there is... it's just me who couldn't figure it out.

Either way - a nice and unique stealth game that could definitely be developed further.
AinoraZ
03. May 2016 · 21:48 UTC
Superb idea. Though I kinda laughed when I saw the enemies look at walls :D...
PinkIndian
06. May 2016 · 16:12 UTC
Great level of quality for a compo entry. I really liked the character animations. Good puzzles and solid gameplay. (I noticed some bugs, but very small ones.) I enjoyed playing.
Tanton-H2X
07. May 2016 · 15:31 UTC
Cool and Wonderful as usual! and sorry to me comment your game so late. feel very happiness that there are this type game to play in LD! it reminds me of the game<Commandos 2> ,my super love!
i found that it was inherit (also have evolved )the style as your previous entries,also your super powerful level-design content, cool fun and complete as usual!
played in web,a liitle bit slow run (i think it is because my computer and web status) so it cause the difficulty a little bit harder,btw,the red enemies really hard to deal with.(but when knock it down,feel very achievability,also when i got the"vice", this game become much fun!)
otherwise,this time i feel these level have more great rhythm and layers(about the visual/ zone-struct),then to my surprise about everything become more vivid and diversification,well done. these all let me feel this game is worth to play more deeply and to collect/save in computer for future ~ cheers! (also hope to see more your great game in future!_)
Kuupu
08. May 2016 · 18:07 UTC
when the game says "I need to find the others" right when the enemies appeared for the first time, I thought the "others" were these guys in front of me, it's not a good feeling to have misleading information rolling around the game :(

I think the enemies should be more "blocky", they look like floating around, it makes really hard to find out which way the will look or move
look at the first metal gear solid, each enemy have its movement really highlighted, he turns, then stop, he moves foward, then stop, he turns, then stop
get it?

Well, the game is really great but needs a lot of improvements
Nice work! :D
🎤 PowerSpark
10. May 2016 · 01:19 UTC
Thanks everyone for your feedback this LD!