Fugitive Shift by PowerSpark
Fugitive Shift is a short adventure/stealth game about the tale of a few escaping prisoners, some of which have special powers. Control each character throughout the various puzzles and levels.
Controls:
- Mouse: Select, move, or do an action (You can click the buttons in the bottom left)
- Spacebar: Deselect all
- R: Reset
NOTE: The Post-Compo version is only slightly different from the original. Both versions are still available on GameJolt and itch.io.
Controls:
- Mouse: Select, move, or do an action (You can click the buttons in the bottom left)
- Spacebar: Deselect all
- R: Reset
NOTE: The Post-Compo version is only slightly different from the original. Both versions are still available on GameJolt and itch.io.
| Web (GameJolt) | http://gamejolt.com/games/fugitive-shift/141716 |
| Web (Itch.io) | https://powerspark.itch.io/fugitive-shift |
| Timelapse (YouTube) | https://www.youtube.com/watch?v=wuH51onSAoY |
| Source | http://www.mediafire.com/download/5y9oa30fbg2hcth/Ludum_Dare_35_Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=38755 |
Ratings
| Coolness | 93% | 2 |
| Overall | 3.68 | 140 |
| Audio | 3.21 | 238 |
| Fun | 3.46 | 232 |
| Graphics | 3.83 | 134 |
| Humor | 2.27 | 442 |
| Innovation | 3.23 | 381 |
| Mood | 3.54 | 128 |
| Theme | 3.36 | 463 |
I died a few times when I played as Vice and then I wished the player(s) would move around a little faster.
Overall a really good entry though, congrats!
There was a problem with the camera though. The first time I found the second character, I ran him up to the exit disguised as a guard and deselected him to get the other guy up there. The camera centered between the two, and neither was in frame... so I could no longer select anyone. Didn't find a way to move the camera, so if there is... it's just me who couldn't figure it out.
Either way - a nice and unique stealth game that could definitely be developed further.
i found that it was inherit (also have evolved )the style as your previous entries,also your super powerful level-design content, cool fun and complete as usual!
played in web,a liitle bit slow run (i think it is because my computer and web status) so it cause the difficulty a little bit harder,btw,the red enemies really hard to deal with.(but when knock it down,feel very achievability,also when i got the"vice", this game become much fun!)
otherwise,this time i feel these level have more great rhythm and layers(about the visual/ zone-struct),then to my surprise about everything become more vivid and diversification,well done. these all let me feel this game is worth to play more deeply and to collect/save in computer for future ~ cheers! (also hope to see more your great game in future!_)
I think the enemies should be more "blocky", they look like floating around, it makes really hard to find out which way the will look or move
look at the first metal gear solid, each enemy have its movement really highlighted, he turns, then stop, he moves foward, then stop, he turns, then stop
get it?
Well, the game is really great but needs a lot of improvements
Nice work! :D