Abstraction by cr2crstudios

[raw]
made by cr2crstudios for LD29 (COMPO)
Abstraction is a game made for the non-programmer. I realize that a lot of non-programmers miss the amount of things that are going on under the hood of the game they're playing at any given moment. Abstraction gives anybody a small taste of what goes on, tied up in a small platformer.

To play: simply download the link marked "Main Download" and unzip.

If you have questions or comments, feel free to hit me up at @Cr2CrStudios or cr2crstudios@gmail.com

Solus Deus

Ratings

Coolness 100% 1
Overall 3.21 517
Audio 1.49 1028
Fun 2.87 691
Graphics 2.35 1064
Humor 2.41 579
Innovation 4.03 58
Mood 2.81 719
Theme 3.89 92

Feedback

abayb
27. Apr 2014 · 05:52 UTC
Cool concept and nice execution. Art could have been fleshed out a little more, but nice over all.
lucienpro
27. Apr 2014 · 09:47 UTC
I like it, alot. It was like nothing I've seen before, really good concept and good interpretation of the theme. Just a bit short, I was really looking forward to seeing some AI or something. Cool overall though
MyDarKnightMare
27. Apr 2014 · 16:13 UTC
pretty cool
Sannis
27. Apr 2014 · 16:19 UTC
Really cool idea, nice outcome.
skymen
27. Apr 2014 · 19:51 UTC
Nice idea ;) But I think that almost everybody that will vote for your game have a little bit of knowledge about programming ^^.
Respects the theme in a very original way. Too bad there is no sound :(.
Anyway, I liked it :3
ninjabit
27. Apr 2014 · 20:11 UTC
Cool idea, really shows the complexity of level design / programming a game.
🎤 cr2crstudios
27. Apr 2014 · 20:17 UTC
Thanks for all the comments, guys! In respect to the sound and art: I totally agree. Unfortunately, this is a very busy weekend for me, so I had to smash all of the development into one three hour sitting. :/

@lucienpro Yeah, seeing the AI work would have been awesome. :)

@skymen Hahaha, good point. :)
Tixis123
27. Apr 2014 · 20:32 UTC
I love the concept !!! Nice job guys !
sfdnetwork
27. Apr 2014 · 21:34 UTC
Wow, just wow. Never thought of the concept.
CheeseyBob
27. Apr 2014 · 22:38 UTC
A really cool concept and interesting take on the theme!
smbe19
27. Apr 2014 · 22:52 UTC
Really cool idea. Would be cool if there are going to be more levels.
Christophe
27. Apr 2014 · 23:25 UTC
Really fun, I love bumpers ! Really fun to get that kind of power up, wich give you more "Code" information (I guess it was)
furriKira
28. Apr 2014 · 03:48 UTC
Wow. Never thought of showing this to players.
Yeah, made me thought how a lot of work has players put in to making a game.
jtpup0
28. Apr 2014 · 03:53 UTC
Really cool, made me look forward to a game that uses this concept in 3d now!
Lacaranian
28. Apr 2014 · 04:26 UTC
Well made! Minimalism deconstructed, sorta. was tempted to back at the end, but then I remembered the wall. And the fact that probably only so much was there. Shrug?
lekochen
28. Apr 2014 · 04:31 UTC
Niiiiiice!!
Almost
28. Apr 2014 · 04:51 UTC
Pretty unique, and kind of funny. I think I won because I went off the screen, but the program just closed without saying anything, so it's hard to say.
sharpcoder
28. Apr 2014 · 05:13 UTC
Really awesome concept. I liked the code comments :)
Green Lightning
28. Apr 2014 · 05:34 UTC
The controls were a little hard and it was a rather short experience, but you did a very good job!!!
deadarius
28. Apr 2014 · 05:40 UTC
Love an idea, but it would be awesome to have it reflected in actual gameplay.
Nition
28. Apr 2014 · 05:54 UTC
Great interpretation of the theme. Rather short.

I feel like the code aspect could be part of the game more than just a "let the player see the code" type thing. For instance, maybe they can't activate an object but going into CODE VIEW (a.k.a. Neo Mode) reveals source that says like "If (KeyDown(Ctrl-R)) ActivateHypercube()."
terraco
28. Apr 2014 · 05:55 UTC
This is cool, for a programmer. Nice to see some of the underlying thought that goes into a game.
John Drury
28. Apr 2014 · 06:11 UTC
Love the concept. Responsive controls. Character sticks to the rising cube squasher, can't seem to escape once you stand on it.
ccglp
28. Apr 2014 · 12:21 UTC
Really nice, shows our work to people!
wdebowicz
28. Apr 2014 · 12:22 UTC
Love the concept. I will try to debug code this way ;-)
When on lvl 2, I jumped on the right(to the end of screen) I was dropped back to the windows.
madhoe
28. Apr 2014 · 14:34 UTC
compliment();
simplesmiler
28. Apr 2014 · 15:18 UTC
Great use of the theme!
Techblogogy
28. Apr 2014 · 15:24 UTC
Pretty nice concept. Like it!
Tipyx
28. Apr 2014 · 15:44 UTC
Ah ah ah, as a developper, I love your game :D. Simple, but the feedback give something, I don't know what, to the game :D. Ah ! And for me, it's onGround = true :D
goerp
28. Apr 2014 · 15:58 UTC
The simple art really fits the theme I think. Although it should really be more ugly, programmer art, right?

I'm not sure about the ending, was the crash to desktop supposed to happen? At least it gave me some sound ;)
If you expand on it, could you give a stack trace then?
Agreon
28. Apr 2014 · 16:19 UTC
Wow, that was the best theme interpretation i have seen so far!
morcosan
28. Apr 2014 · 17:07 UTC
awesome idea :)
another one to steal for my evil plans ... muhaha >:D
ceosol
28. Apr 2014 · 17:21 UTC
I always do this kind of stuff when programming to see whats up with the features. My family complains whenever they see it when I'm testing my current builds. Thanks for making a game based on it :D
Logun
28. Apr 2014 · 18:19 UTC
Nice ! I want more level now, and see every variable !! :)
saulopz
28. Apr 2014 · 19:02 UTC
interesting concept... :)
Sergraz
28. Apr 2014 · 19:06 UTC
Awesome concept. Just awesome. I couldn't stop smiling till the end.
Afal
28. Apr 2014 · 19:27 UTC
The bits of code flying around the place was really cool :) great stuff!
tehryanx
28. Apr 2014 · 20:32 UTC
Aboslutely loved this. For my submission so far everyone has been commenting on the artwork and sound effects. I just want to show them the code like LOOK WAT I MADE HERE.
Dominator_101
28. Apr 2014 · 21:11 UTC
Nice! I like the idea!

Kinda weird that if I press space in the air I get slammed to the ground, but whatever.
mihaivdev
28. Apr 2014 · 21:33 UTC
Excellent idea. Worth making it into a full game. Some music would've been good. You can use www.abundant-music.com to generate some.
MaesK
28. Apr 2014 · 22:09 UTC
Nice view of the theme. It exposes how difficult game design can be, even if the visuals are simple, programming never is.

Good idea, too bad it is quite short. Keep it up!
CoderMusgrove
28. Apr 2014 · 22:14 UTC
I loved how there was code flying all over the place. :)
ENDESGA
28. Apr 2014 · 22:44 UTC
nice idea you have here :) Love it
shuanDang
28. Apr 2014 · 23:41 UTC
It was OK to see the code but it didn't really contribute to the gameplay. I can see it being hard to understand to a random stranger.
Tamik
29. Apr 2014 · 00:59 UTC
I like the idea, was a cool experience.
valid4life
29. Apr 2014 · 04:52 UTC
Great Idea! Thoroughly enjoyed!
Doubstract
29. Apr 2014 · 13:18 UTC
It's so amazing idea! very innovative!
howieV (binarygirl)
29. Apr 2014 · 14:49 UTC
nice idea.. i found myself wanting to progress just to see the code :)
AmmarAlsharekh
29. Apr 2014 · 15:25 UTC
Nice game , simple way to understand games development
bebopbraunbaer
29. Apr 2014 · 20:04 UTC
love the concept! an awesome way to do the theme! This could easily turn into education software for kids : D (or anyone who wants to learn things ..)
Dreii
30. Apr 2014 · 02:47 UTC
Awesome idea! really liked it! looks like you used gml as well? :D
🎤 cr2crstudios
30. Apr 2014 · 02:50 UTC
Yep. :)
5T4MP5
30. Apr 2014 · 11:39 UTC
This is a really clever use of the theme. I won't disagree with other people, that I would have liked to have seen a bit more. Showing an enemy (surfacing the code for their movement, collision, etc...) would have been really neat. Either way, cool idea, well executed.
MSaul
30. Apr 2014 · 17:44 UTC
Cool interpretation, I would really enjoy some more level :/.
Snoother
30. Apr 2014 · 18:39 UTC
Very good. Simple and short but nevertheless says a lot. Great use of theme too.
StoneMasters
30. Apr 2014 · 21:18 UTC
This would be a great concept for teaching game mechanics or math in schools. Really enjoyed it. Wanted to go further to see if there where any cool mechanics! But the game ended :(

Anyways, cool game & concept!
Kerdelos
01. May 2014 · 12:10 UTC
Cool concept ! For your information there is a game that uses similar mechanism (you have to modify variable to modify platform shapes) but I couldn't find it again =/ And I think that if people do not program, what you display may be a bit to complex for them. Like if they have no notion of boolean or anything like that you should try to translate the code in a more understandable way I think.
nonentheless
01. May 2014 · 20:15 UTC
Neat idea :)
lowcade
02. May 2014 · 16:25 UTC
Great use of the theme!
intriguing
dector
03. May 2014 · 06:41 UTC
Quite interesting idea. Liked it.
Oddly Shaped Pixels
05. May 2014 · 09:22 UTC
Interesting idea and presentation. Needs more levels!
Zed
05. May 2014 · 14:38 UTC
Very clever idea, well iterated. I feel like I learned something, to be honest. I actually don't 'code' at all when making my games, so this was kinda enlightening to see what's actually going on BENEATH THE SURFACE (I noticed how that fit in, well done).
sP0CkEr2
09. May 2014 · 02:21 UTC
great idea and use of the theme - great game
Jupiter_Hadley
11. May 2014 · 20:25 UTC
Really nice concept! I included it in part 24 of my Ludum Dare Compilation video series :) http://youtu.be/a1xd0I3_xtY
mrjohnson22
12. May 2014 · 02:17 UTC
What an interesting concept! A platformer that displays its code as you play is such a charming and quirky idea, I'm surprised I haven't seen it done before. I would have loved to have seen this concept fleshed out further, though, as without the code shown on the screen, this game is just a basic platformer. But what you've done is more than enough for just three hours, so nice work!
rojo
16. May 2014 · 04:07 UTC
Hey, pretty fun. As a programmer I thought the concept was really cool. The code added a nice aesthetic to the simple graphics. I didn't hear any audio unfortunately. I think some music / sfx would add a lot to the game.
Andrei Müller
17. May 2014 · 01:32 UTC
A creative use of the LD's theme! You should continue working in this game, I think it would be very fun! (and great to teach "game programming" concepts to newbies!)
Brian Stegmann
19. May 2014 · 01:24 UTC
That was really cool. I could really see a fleshed out game like this, where you have to read the code for clues on how to progress in the game.