Dungeon Break by anissen

[raw]
made by anissen for LD29 (COMPO)
-------- STORY --------

A deranged wizard has trapped you in his magical dungeon deep beneath the ground!

To escape you need exploit the dungeon itself. Reach the stairs to get to the next level and finally -- to the surface and to freedom!


-------- CONTROLS --------

Mouse/touch only.
Click adjacent tiles to move left/right/up/down.
Click and drag (e.g. swipe) tiles to push rows horizontally and columns vertically. NOTE: Rows/columns containing "X"-blocks cannot be pushed.


-------- DEVELOPMENT --------

Coded in Haxe using the Flambe game engine.
Graphics are doing using Pixelmator.
Music is made using Autotracker + Audacity.
Sound effects are made using Sfxr (procedurally).

Ratings

Coolness 33% 1823
Overall 3.38 360
Audio 3.19 285
Fun 3.10 482
Graphics 3.33 440
Innovation 3.90 98
Mood 2.88 665
Theme 2.05 1193

Feedback

Pete_H
28. Apr 2014 · 03:27 UTC
Liked the theme and art style but once I got in the game found it a bit difficult to understand what to do and how to do it :(
liamtwose
28. Apr 2014 · 12:37 UTC
Great looking game, needs more work on how to play and I think the levels need more of a progression, seemed to get too confusing too quickly. Keep up the good work!
PapyGaragos
28. Apr 2014 · 15:56 UTC
This is a nice idea for a puzzle. Maybe the controls feel better on a touch screen, but the effects you added make up for it
SFBTom
30. Apr 2014 · 14:11 UTC
There definitely needs to be some visual feedback when you start to drag, so that you know you're doing the right thing. Great concept though!
mrexcessive
01. May 2014 · 18:07 UTC
Hi, Fun puzzler good job! Escaped fairly easily first 5 levels.
MunkeeBacon
01. May 2014 · 19:01 UTC
The audio and graphics were very nice! Clever mechanic as well!
eskivor
01. May 2014 · 19:03 UTC
I wasn't sure to understand how to play it.
Marza
01. May 2014 · 19:19 UTC
Cool concept, innovation points for you! :D
tenpn
01. May 2014 · 19:24 UTC
Pretty cool. A restart button might have been nice, for when I see the shorter answer.
tenpn
01. May 2014 · 19:24 UTC
Pretty cool. A restart button might have been nice, for when I see the shorter answer. Good tile transition effects.
allinlabs
01. May 2014 · 19:28 UTC
I think I made it to the surface, even though there were nothing to do there. Some levels have a good progression, and are fun to solve, some are too easy (the last ones). That's the hard part when making a puzzle game: knowing the difficulty of the level you just made. Like others said, the game needs some feedback on desktop when moving tiles, but it seems fit for mobile (gave it a try on my nexus 4 but the game screen was too big).
Nice work!
🎤 anissen
01. May 2014 · 20:13 UTC
Thank you all very much for taking the time to play and to comment on the game! Also a big thank you for your kind words and constructive suggestions :)

@Pete_H: I need to explain how to play the game more thoroughly I know! It is not as intuitive as it ought to be.

@liamtwose: As to the level progression - you are right! I actually mixed up some of the levels so the level difficulty is messed up unfortunately :/

@SFBTom: I actually implemented visual feedback for dragging rows/columns but had to remove it because I didn't have time to work out the kinks.

@tenpn: Noted! I was also thinking of adding a level selection screen as well.

@allinlabs: Yes, winning the game is kind of dull ;) The puzzles were made rather quickly and could have used some thorough play testing.

This game was made with mobile targets in mind and I will be making a more polished version for Android. I will be sure to address your critique in that version :)
gre
02. May 2014 · 15:17 UTC
Very nice puzzle game.
Controls need some polish and feedback.