Dungeon Break by anissen
-------- STORY --------
A deranged wizard has trapped you in his magical dungeon deep beneath the ground!
To escape you need exploit the dungeon itself. Reach the stairs to get to the next level and finally -- to the surface and to freedom!
-------- CONTROLS --------
Mouse/touch only.
Click adjacent tiles to move left/right/up/down.
Click and drag (e.g. swipe) tiles to push rows horizontally and columns vertically. NOTE: Rows/columns containing "X"-blocks cannot be pushed.
-------- DEVELOPMENT --------
Coded in Haxe using the Flambe game engine.
Graphics are doing using Pixelmator.
Music is made using Autotracker + Audacity.
Sound effects are made using Sfxr (procedurally).
A deranged wizard has trapped you in his magical dungeon deep beneath the ground!
To escape you need exploit the dungeon itself. Reach the stairs to get to the next level and finally -- to the surface and to freedom!
-------- CONTROLS --------
Mouse/touch only.
Click adjacent tiles to move left/right/up/down.
Click and drag (e.g. swipe) tiles to push rows horizontally and columns vertically. NOTE: Rows/columns containing "X"-blocks cannot be pushed.
-------- DEVELOPMENT --------
Coded in Haxe using the Flambe game engine.
Graphics are doing using Pixelmator.
Music is made using Autotracker + Audacity.
Sound effects are made using Sfxr (procedurally).
| Web | http://andersnissen.com/ld29/build/web/ |
| Source | https://github.com/anissen/ld29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30512 |
Ratings
| Coolness | 33% | 1823 |
| Overall | 3.38 | 360 |
| Audio | 3.19 | 285 |
| Fun | 3.10 | 482 |
| Graphics | 3.33 | 440 |
| Innovation | 3.90 | 98 |
| Mood | 2.88 | 665 |
| Theme | 2.05 | 1193 |
Nice work!
@Pete_H: I need to explain how to play the game more thoroughly I know! It is not as intuitive as it ought to be.
@liamtwose: As to the level progression - you are right! I actually mixed up some of the levels so the level difficulty is messed up unfortunately :/
@SFBTom: I actually implemented visual feedback for dragging rows/columns but had to remove it because I didn't have time to work out the kinks.
@tenpn: Noted! I was also thinking of adding a level selection screen as well.
@allinlabs: Yes, winning the game is kind of dull ;) The puzzles were made rather quickly and could have used some thorough play testing.
This game was made with mobile targets in mind and I will be making a more polished version for Android. I will be sure to address your critique in that version :)
Controls need some polish and feedback.