Seamless by Jeffalisk

[raw]
made by Jeffalisk for LD29 (COMPO)
Where there's muck there's brass, so get a shift on and head down the mineshaft to coalface number 4 and get drilling. (Much like the South Yorkshire coalfield that inspired it, this is a bedraggled shadow of what might have been, built on the bones of something much bigger. It was originally going to be an RTS-type game but spent too much time building behaviours and logic for the miners and their world so there isn't much in the way of gameplay - I just added direct controls to one of the miners and left it at that. Once you've made it to the drilling machine you've seen pretty much all there is to see, except for some fairly spectacular physics glitches.

UPDATE: Minor bug fix made post-compo to make the tunnelling a bit more stable, but you may still fall off the edge of the map!

Ratings

Coolness 75% 2
Overall 2.51 1132
Audio 1.96 909
Fun 1.85 1227
Graphics 3.95 121
Humor 1.64 1033
Innovation 2.64 872
Mood 2.94 599
Theme 3.45 392

Feedback

rogberth
28. Apr 2014 · 02:12 UTC
Nice graphics. I'm sorry that you couldn't make any more gameplay for the compo! good luck!
archaeometrician
28. Apr 2014 · 02:33 UTC
I like the pixaleted graphics!
louiscarl
28. Apr 2014 · 02:34 UTC
Beautiful! I thought the glitch at the end was a thoughtful image about drilling, or something :).
porglezomp
28. Apr 2014 · 02:43 UTC
It looks really nice, it looks like it has nice potential! What were you planning to do with it?
minism
28. Apr 2014 · 02:44 UTC
Damn man, these graphics are absolutely gorgeous and I love the lighting. Its too bad there isn't more game to be played but I understand how that goes. Mind if I ask if you used any libraries/frameworks/systems on top of base unity to assist with the 2d stuff or is it all your own?
IAmSpencer
28. Apr 2014 · 03:10 UTC
I love the art style, I would defiantly play a full game like this, just moving my little person around, doing simple task, seems interesting. Good job :)
🎤 Jeffalisk
28. Apr 2014 · 05:56 UTC
Thanks for all the great positive comments!

As minor bug fixes are allowed in the rules, I'll try and do an update soon with some kind of temporary 'floor' object under the tunnel to stop the tiles falling away.

@Minism - For the graphics I used Unity's own 2D sprite and physics systems that were added in 4.3 - these seem a lot more straightforward and less of a hack than the third party 2D stuff, but it was my first time using them and that was one of the things that slowed me down. As you can see I haven't really got my head around the physics yet!
igwb
28. Apr 2014 · 17:50 UTC
The graphics are excelent and create a good mood around the whole game. I wish that you had more to for the gameplay though. Overall, I like it.
littleball
29. Apr 2014 · 12:03 UTC
You can always build on this after the compo. I love the graphics!
Ludipe
29. Apr 2014 · 12:05 UTC
As the other users said, the art is wonderful, is a pity you couldn't take it to the next level. Just remember that you can always develop a post-compo version.
Zeta
29. Apr 2014 · 12:06 UTC
This game really has potential and I think you should definitely continue with it, ended my play through moonwalking in the elevator shaft mind you :P
AmmoreChicks
29. Apr 2014 · 13:35 UTC
Great atmosphere, I gave you the greatest rate on Graphics. I think you should not waste it.
dmcfarline
29. Apr 2014 · 19:31 UTC
Something really eerie about the way everything falls apart, shame you didn't get too much in the game, but what you have looks good
aaronjbaptiste
29. Apr 2014 · 20:09 UTC
Beautiful graphics, would really like to see what you had planned. Lemme know if it ever gets any further!
bebopbraunbaer
29. Apr 2014 · 20:19 UTC
nice graphics and use of music. I hope you will make something even more amazing after the compo. There is quite some potential here (- :

looking forward to see more of it / more games from you.
stigmawall
30. Apr 2014 · 00:28 UTC
The graphics is good. You can give it a try and implement the gameplay.
Celt
30. Apr 2014 · 11:41 UTC
drill master! as the others already said, cool artstyle and nice concept. Would be interesting what could become out of it...
nonentheless
30. Apr 2014 · 12:15 UTC
Wished there was more. When I was slowly decending the shaft I was hoping for so many things I can encounter in seconds to come. And then came sad truth that everything ends here. Glitches came as a nice consolation prize :) Hope you build on it.
cptalbertwesker
30. Apr 2014 · 12:53 UTC
The graphics are lovely and I love your concept, tunnelling seemed to pose some issues for me wherein the drill started floating upwards and I was sort of sinking into the ground, shame you didn't have time to do more.
eckcz
30. Apr 2014 · 13:06 UTC
graphics are great. really great
GarethIW
30. Apr 2014 · 13:16 UTC
Nice cuppa tea after all that hard graft down t'mine.

Love the pixelart, would have been interesting to see where it could have gone.
CodeNMore
30. Apr 2014 · 19:58 UTC
Nice graphics, good mechanics, wish it could have turned out a better gameplay!
Techblogogy
01. May 2014 · 09:37 UTC
Controls were a bit jerky, but overall nice game
Thorig
03. May 2014 · 14:47 UTC
This game really looks good. Good job.
randoman
04. May 2014 · 15:06 UTC
Well, you already have the base and it's pretty good! Please continue to work on it!
dj_pale
05. May 2014 · 16:55 UTC
As others stated: Good graphics and mood, but I get stuck and do not know what to do further. Camera instabilities, loss and animation errors also contribute to a bit glitchy feel.