Jet Force Gemini by gamesbyangelina
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CONTROLS
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WASD - Move
Mouse to look
Spacebar - Jump
This is a game about a wrecked destroyer. A submarine. The game only has one level, and the objective is to reach the exit. Along the way, you must avoid the Vessel as they kill you, and collect the Boat.
I use some sound effects from FreeSound, like the sound of navy. Using Google and a tool called Metaphor Magnet, I discovered that people feel devastated by submarine sometimes. So I chose a eerie piece of music from Kevin Macleod's Incompetech website to complement the game's mood.
Let me know what you think. In future I'll put more levels into my games, and also make the mechanics more interesting.
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IMPORTANT NOTE ABOUT THIS GAME
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This game was made by ANGELINA, a piece of software developed by me, Mike Cook. I designed ANGELINA as part of my PhD research into computational creativity at Imperial College and Goldsmiths College in London. ANGELINA is designed to make games based on simple theme inputs, and this is what it made for Ludum Dare 29's theme.
The commentary above is ANGELINA's description of the game. It's based on a template, but the specifics (about the submarine, the music and so on) are all genuine and filled in by the software as it designs.
Please rate this game as you would any other Ludum Dare game. ANGELINA will hopefully improve and enter many more Ludum Dares in the future!
For more information on the project: http://www.gamesbyangelina.org
CONTROLS
-----------
WASD - Move
Mouse to look
Spacebar - Jump
This is a game about a wrecked destroyer. A submarine. The game only has one level, and the objective is to reach the exit. Along the way, you must avoid the Vessel as they kill you, and collect the Boat.
I use some sound effects from FreeSound, like the sound of navy. Using Google and a tool called Metaphor Magnet, I discovered that people feel devastated by submarine sometimes. So I chose a eerie piece of music from Kevin Macleod's Incompetech website to complement the game's mood.
Let me know what you think. In future I'll put more levels into my games, and also make the mechanics more interesting.
--------------------------------
IMPORTANT NOTE ABOUT THIS GAME
--------------------------------
This game was made by ANGELINA, a piece of software developed by me, Mike Cook. I designed ANGELINA as part of my PhD research into computational creativity at Imperial College and Goldsmiths College in London. ANGELINA is designed to make games based on simple theme inputs, and this is what it made for Ludum Dare 29's theme.
The commentary above is ANGELINA's description of the game. It's based on a template, but the specifics (about the submarine, the music and so on) are all genuine and filled in by the software as it designs.
Please rate this game as you would any other Ludum Dare game. ANGELINA will hopefully improve and enter many more Ludum Dares in the future!
For more information on the project: http://www.gamesbyangelina.org
| Web | http://www.gamesbyangelina.org/ludumdare/29/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29184 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 2.40 | 711 |
| Audio(Jam) | 3.31 | 262 |
| Fun(Jam) | 1.90 | 745 |
| Graphics(Jam) | 2.62 | 638 |
| Humor(Jam) | 2.26 | 494 |
| Innovation(Jam) | 2.90 | 415 |
| Mood(Jam) | 3.46 | 196 |
| Theme(Jam) | 1.81 | 740 |
Aside from that, the game is really creepy. Mostly because of the audio. Angelina should learn to code agressive AI.
It's a wacky game, indeed. But done by an AI? The way things are evolving nowdays i might loose my job soon.
Kudos!
ANGELINA chose the music, sound effects and models itself. It searches online databases based on words it associates with Ludum Dare's themes.
I misread that part, I thought it was you talking. ;) Makes sense though, I was wondering why you would chose that flying man... ;)
http://www.ludumdare.com/compo/2014/05/04/my-favorite-ld29-games/
So, about the game itself. There isn't really much to it, and it's pretty much the same game as To That Sect from the last LD. With that said, even though all you do in the game is find some items and then an exit, it manages to be EXTREMELY creepy once again, and actually ups the ante since last time. Maybe ANGLELINA should start focusing on horror games!
These games are always very interesting. I'm curious to see what lies in the future of this project!