Soulitude by bitserum
Glide through a vast luscious forest filled with birds, foxes and other critters, all while picking flowers to decorate your flowing luxurious hair.
Don't forget to collect all the gold coins for a special surprise.
P.S.
Let Soulitude's upbeat music fill you with renewed appreciation for dance.
Don't forget to collect all the gold coins for a special surprise.
P.S.
Let Soulitude's upbeat music fill you with renewed appreciation for dance.
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.75 | 71 |
| Audio(Jam) | 3.84 | 74 |
| Fun(Jam) | 2.98 | 383 |
| Graphics(Jam) | 4.38 | 49 |
| Humor(Jam) | 2.63 | 348 |
| Innovation(Jam) | 3.68 | 98 |
| Mood(Jam) | 4.35 | 11 |
| Theme(Jam) | 3.87 | 51 |
Really cool use of the theme, artsy stuff. The presentation is A+ as well.
While the mystery was cool, it was really jarring to be tossed back and for so many times, and the dialog wasn't helping, but I really want to keep playing and find out what's going on. :)
Pretty short and not exactly challenging in terms of gameplay, but the art-style really appeals to me and the concept was pretty damn cool. Good stuff!
Left me longing to experience more of it.
The fox character was a cool idea.
I already like this a lot. Post-jamming... by expanding the main mechanic and thinking more uses for the 'switch', I feel this could evolve into a fine game.
Good job.
We made a pretty big mistake of over-focusing on the art side of things for the first two days, and underestimated how hard it was to create some well rounded, polished gameplay.
The gold coin was supposed to be a statement of change (as well as a joke) but even that ended up being not implemented as imagined, as we were running out of time and willpower.
Reallly Nice.
I didn't understand what happened, but I loved what happens.
+ I'm usually sick of the "two worlds" thing in videogames, normally because the dark world is always dull and dreary, but I think the magical wilderness/modern city combo is nice as I wanted to explore both.
- Would like it to be clearer what to do and there could be more gameplay.
Anyway, well done :)
Looking forward to you next step, hope to see your dream coming true (- :
Loved the unexpected jump through worlds - and appreciated the attention to details (camera shake)
I want MOAR!!
1. You can get to the second fox without ever talking to the first one, and then he has no idea what to do
2. Not a glitch so much as a bummer, I got through the game without anybody warping me over (hitting me or dying) and nobody gave me like a party hat or acknowledged this achievement.
3. You can bait the enemies towards the end to follow you for a while, if you then warp once you are near the 2nd fox you can just run through the wall into nothingness land.
With all that said (I've got an annoying programmer brain, sorry). I really really liked the art style. Might be the best I've seen in LD29. Very nice paralaxed backgrounds which I loved, the ambient rising sparklyness was cool too.
It's interesting I have a "get hurt and the world changes" mechanic kinda in my entry in this LD29, but mine doesn't look anywhere near as nice as yours (its hopefully fun though...)
It was fun to play and obviously visually great. I hope you continue it!
Graphics were great, and the switching between dream (?) and reality was awesome!
And yes, I had to do that! Nice small easter egg. :)