Soulitude by bitserum

[raw]
made by bitserum for LD29 (JAM)
Glide through a vast luscious forest filled with birds, foxes and other critters, all while picking flowers to decorate your flowing luxurious hair.
Don't forget to collect all the gold coins for a special surprise.

P.S.
Let Soulitude's upbeat music fill you with renewed appreciation for dance.

Ratings

Coolness 87% 2
Overall(Jam) 3.75 71
Audio(Jam) 3.84 74
Fun(Jam) 2.98 383
Graphics(Jam) 4.38 49
Humor(Jam) 2.63 348
Innovation(Jam) 3.68 98
Mood(Jam) 4.35 11
Theme(Jam) 3.87 51

Feedback

mclewis
29. Apr 2014 · 04:23 UTC
Beautiful graphics and a great use of the theme.
kyyrma
29. Apr 2014 · 08:59 UTC
It's like I'm really on acid!

Really cool use of the theme, artsy stuff. The presentation is A+ as well.
theundeadwarrior
29. Apr 2014 · 09:03 UTC
Woah dude that's pretty cool :) Great arts and music! Good job!
oatsbarley
29. Apr 2014 · 09:03 UTC
Very interesting mechanic, and I love the effect when it switches. Lovely art, too!
snickersnacks
29. Apr 2014 · 09:04 UTC
This little project nailed the mood category for me. Thanks for going after the metaphorical interpretation of the theme!

While the mystery was cool, it was really jarring to be tossed back and for so many times, and the dialog wasn't helping, but I really want to keep playing and find out what's going on. :)
InfectionTeam
29. Apr 2014 · 09:06 UTC
Wow, actually got a bit of a fright the first time that warp thingy happened xD
Pretty short and not exactly challenging in terms of gameplay, but the art-style really appeals to me and the concept was pretty damn cool. Good stuff!
caryoscelus
29. Apr 2014 · 09:40 UTC
Very cool. Would like to see the full story :)
lasagnegames
29. Apr 2014 · 11:18 UTC
I would love to continue the story, a sadly beautiful idea
raulincze
29. Apr 2014 · 14:13 UTC
Interesting beginning of a story and really cool concept. Beautiful art.

Left me longing to experience more of it.
ArcturusDeluxe
29. Apr 2014 · 14:16 UTC
I like the idea. Wasn't expecting the switching between the two worlds. Cool effect. I'd like to see it expanded into something bigger.
renatopp
29. Apr 2014 · 14:22 UTC
Wow man! I want to play more of this!!! Gibe moar!
Citsua
29. Apr 2014 · 15:02 UTC
Wow, that real world/dream world thing is genius. Would love to see more !
Maschinen-Mensch
29. Apr 2014 · 15:06 UTC
Really beautiful graphics. Not sure if there was really gameplay. I just kep running to the right. Definetely would have been interested in knowing how the story continues. Some of the transitions were a bit too close to each other. Would be nice to have more time to appreciate each 'dimension' and explore a bit.
Mental Atrophy
29. Apr 2014 · 19:40 UTC
Pretty short, but the reality-phasing could be expanded into something really neat given time--as it stands there's not a lot of gameplay to be consumed. The parallax backgrounds looked great.
Nic V.
30. Apr 2014 · 05:25 UTC
Definitely a great interpretation of the theme!
Raiyumi
30. Apr 2014 · 05:38 UTC
It has a nice atmosphere and mood. Would like to see more.
Crazi456
30. Apr 2014 · 05:38 UTC
Nice visuals and audio! Great work
j_peeba
30. Apr 2014 · 12:01 UTC
Moody and melancholic. The platforming was so-so but the game was so interesting and atmospheric I couldn't let go.
Romko Pidstryhach
30. Apr 2014 · 12:05 UTC
Awesome game. Would be cool to see full featured post-compo version.
Crooksister
30. Apr 2014 · 20:24 UTC
Beautiful game. Pretty powerful concept and imagery. Gameplay was a bit disjointed.
sandbaydev
01. May 2014 · 04:13 UTC
Great mood, so far the most moody game I've seen in LD. Excellent graphics. The main mechanic is cool and it's interesting just to do the 'switch' to see what those citizens are saying...

The fox character was a cool idea.

I already like this a lot. Post-jamming... by expanding the main mechanic and thinking more uses for the 'switch', I feel this could evolve into a fine game.

Good job.
EpiphanyG
01. May 2014 · 09:30 UTC
I have no idea what just happened but I think I liked it!
JoshOS
01. May 2014 · 15:18 UTC
In regards of theme innovation, visuals and the graphical side of thigsm I really cant flaw any of it. Beautiful, gentle parralax scrolling background; good use of sound... Just all round impressive. Unfortunately it fels like an interactive piece of art rather than a game, so I can't compliment too far on the gameplay. Is the gold coin part of future plans for the game?
🎤 bitserum
01. May 2014 · 16:18 UTC
Thank you very much, all of you.

We made a pretty big mistake of over-focusing on the art side of things for the first two days, and underestimated how hard it was to create some well rounded, polished gameplay.
The gold coin was supposed to be a statement of change (as well as a joke) but even that ended up being not implemented as imagined, as we were running out of time and willpower.
lowcade
02. May 2014 · 15:06 UTC
Wow!
Reallly Nice.
I didn't understand what happened, but I loved what happens.
gabbsson
02. May 2014 · 16:31 UTC
Awesome atmosphere, curious to see what gameplay can be added to this. Overall it felt like playing a really cool interactive trailer for a game!
StoneMasters
02. May 2014 · 17:17 UTC
Great atmosphere and sound. Good art and a great overall. A really cool idea. Liked it!
BoaHeck_ArtGent
02. May 2014 · 18:49 UTC
Short but made me want more.
eldog
02. May 2014 · 19:15 UTC
+ Pixels were lovely, reminded me of Another World (red head protagonist I guess, good for standing out in the world)

+ I'm usually sick of the "two worlds" thing in videogames, normally because the dark world is always dull and dreary, but I think the magical wilderness/modern city combo is nice as I wanted to explore both.

- Would like it to be clearer what to do and there could be more gameplay.

Anyway, well done :)
xdegtyarev
02. May 2014 · 19:34 UTC
Awesome artwork! love the atmosphere! Congrats!
bebopbraunbaer
02. May 2014 · 19:59 UTC
amazing! great work! i enjoyed it very much. Great art / music into an amazing mood. The change between worlds is amazing. As you know yourself the "fun" is not quite there but you have a solid groud to build on and i hope you will continue to work on it (- :


Looking forward to you next step, hope to see your dream coming true (- :
evilDan
02. May 2014 · 20:07 UTC
Holy crapoly - that was freakin' awesome!

Loved the unexpected jump through worlds - and appreciated the attention to details (camera shake)

I want MOAR!!
allinlabs
02. May 2014 · 21:23 UTC
Huge work done for the graphics, it's beautiful! I want moar! T_T
Garris
03. May 2014 · 00:31 UTC
Very nicely done. The use of theme is really strong, the graphics are good, and the sound is really effective. The stark contrast between the two worlds sets a really trippy mood for the game which makes the whole experience that much more interesting.
GamerTaters
03. May 2014 · 02:15 UTC
Looks great. Sounds great. Nice mood to the game. Feels like there is so much more that could be in this game. Felt it ended too abruptly. You had me hooked and then it just ended. Definitely want to see more!
GrooveMan
03. May 2014 · 05:48 UTC
Having the flickering bypass gaps too far to jump was a cool idea, though if the metaphor (would that be the right word?) for the forest area is what I think it is, that there are gaps at all is a bit weird.
GeorgeBroussard
03. May 2014 · 06:33 UTC
Really liked the audio and fx when you switched worlds. Art was nice. Solid entry with a message. Continue working on it.
dector
03. May 2014 · 12:02 UTC
Very nice art style. Like it.
IL_yoshioka
04. May 2014 · 03:27 UTC
Very good theme and graphics. Cool!
Ithildin
04. May 2014 · 14:03 UTC
Great atmosphere there. You nailed the switch mechanic, too, although I had a bit of trouble until I understood how things work. Well done!
Penguincat
05. May 2014 · 03:51 UTC
The art and atmosphere are spot on, very nicely done! As others have said, there's not much to the gameplay, but I think it's a solid basis to expand on, and I'd love to explore this game's world further if you do end up adding more. Nice work!
joe40001
05. May 2014 · 07:35 UTC
I wish I had your art guy. There are several ways to break the game (I was looking for a secret ending, not trying to break the game, I promise :P).

1. You can get to the second fox without ever talking to the first one, and then he has no idea what to do

2. Not a glitch so much as a bummer, I got through the game without anybody warping me over (hitting me or dying) and nobody gave me like a party hat or acknowledged this achievement.

3. You can bait the enemies towards the end to follow you for a while, if you then warp once you are near the 2nd fox you can just run through the wall into nothingness land.

With all that said (I've got an annoying programmer brain, sorry). I really really liked the art style. Might be the best I've seen in LD29. Very nice paralaxed backgrounds which I loved, the ambient rising sparklyness was cool too.

It's interesting I have a "get hurt and the world changes" mechanic kinda in my entry in this LD29, but mine doesn't look anywhere near as nice as yours (its hopefully fun though...)
conormn
06. May 2014 · 02:00 UTC
Wow, love the mechanic and worlds you created. Please keep at it :)
jujule
07. May 2014 · 10:35 UTC
An interesting interpretation of the theme and well integrated in the game mechanics. The art also is excellent. Excellent job. When do we get to see the next part?
pichifino
10. May 2014 · 15:58 UTC
Like it
Jupiter_Hadley
10. May 2014 · 18:01 UTC
Really interesting game. I included it in part 19 of my Ludum Dare Compilation video series, if you'd like to take a look :) http://youtu.be/KGS8tZwHKag
woodenrabbit
11. May 2014 · 00:37 UTC
I really enjoyed playing through the game. I would love to play more of it if you decide to continue it. I've definitely been pull into the game and I want to know more.

It was fun to play and obviously visually great. I hope you continue it!
edibletoaster
11. May 2014 · 21:37 UTC
Really nice experience. Really hope this gets continued
pinkmonkeyhead
15. May 2014 · 17:21 UTC
I love this graphic style. The game was deep.
GFM
15. May 2014 · 22:48 UTC
Nice take on the theme. You could have explained the controls somewhere because, even through experimenting, it took me a while to understand that I can double jump and throw birds, since at first I can't do any of those.
Graphics were great, and the switching between dream (?) and reality was awesome!

And yes, I had to do that! Nice small easter egg. :)
ruerob
19. May 2014 · 14:41 UTC
Very nice graphics and audio. Great experience. Thank you for your entry.
NightShadow0
19. May 2014 · 16:34 UTC
Very interesting concept, pity it's so short.