Anomaly #LD48 by dan.marchand

[raw]
made by dan.marchand for LD29 (COMPO)
An infinite runner with a twist: There's a second mirrored character beneath you!

Navigate tricky random platformer segments, avoid dangerous obstacles, and make sure the two characters never collide while trying to get the high score.


Created with: Unity2D
Assets: Unity2D free sample assets. Background from CC0 opengameart.org art. Sound effects from bfxr.

Source Code: https://github.com/dmarchand/beneath-the-surface

Ratings

Coolness 57% 3
Overall 2.97 754
Audio 2.26 804
Fun 2.81 743
Graphics 3.00 654
Humor 2.18 748
Innovation 3.26 419
Mood 2.65 852
Theme 2.87 867

Feedback

FyberOptic
28. Apr 2014 · 04:41 UTC
Really nice animation and artwork on the main character. It's a cool concept, too. It has a Flappy Bird appeal, in that it's fairly unforgiving but also keeps you wanting to play to break your high score. Nice job.
porousnapkin
28. Apr 2014 · 04:42 UTC
Cool idea, it feels neat. Super difficult. My high score after about 10 deaths was 5. I think you have too much text up front, it makes the game seem overwhelming.
NoorStudios
28. Apr 2014 · 04:43 UTC
Really like the concept, great job!
eteeski
28. Apr 2014 · 04:49 UTC
Cool idea :) That made for some interesting gameplay. Nice sprites and explosions too.
GAFBlizzard
28. Apr 2014 · 04:59 UTC
Nice graphics and clever idea. Having to control TWO characters at once is rough.

One problem I noticed was that it seemed possible for the random level generation to make a gap so wide, you cannot jump over it -- unless it requires a max held-down jump at the last minute, and I just did it wrong?
mtinkerhess
28. Apr 2014 · 06:04 UTC
That's tricky! The procedural generation is pretty good but maybe with a designed level you'd be able to try over and over and eventually be able to beat it. Or you could use the same random seed over and over.

Really cool idea, good execution of the mechanic, and nice running animation, just a little on the hard side.
Empyrealhell
28. Apr 2014 · 06:05 UTC
Too many impossible-to-overcome situations that arise from the level generation for my taste. Seems very highly dependent on luck to get past a few points.
Xangotrick66
28. Apr 2014 · 06:05 UTC
I like the concept! Really nice. Perhaps just a bit too difficult from the start.
Colorvade
28. Apr 2014 · 07:16 UTC
Difficulty seems insurmountable without a lot of practice, and the jumping can be inconsistent between the two characters and against walls. I enjoyed it when I wasn't facing those issues though.
dusho
29. Apr 2014 · 13:33 UTC
nice concept. game hard as hell.. high score of 3, shameful
DarkMeatGames
29. Apr 2014 · 20:18 UTC
Really cool concept, and fun too. I think it got too challenging too quickly, and I occasionally ran into an impossible jump. I think if you smoothed out the level builder, you could have a really nice game!
ren
29. Apr 2014 · 22:49 UTC
great idea, super hard.
Simon@LD
30. Apr 2014 · 17:06 UTC
Cool concept, but really hard to control!
Monoquartz
30. Apr 2014 · 17:11 UTC
Cool idea, but difficult is too high, as others said. ^^
lukepilgrim
01. May 2014 · 15:27 UTC
cool idea but i could only play for 3-4 seconds. its really hard!
Rad Star
03. May 2014 · 18:47 UTC
I love the concept ! really good idea ! the game is really tough :)
garygreen
04. May 2014 · 23:09 UTC
Clever idea. I wasn't very good at this game, but I still enjoyed it. :-) Good back story too about why the robots get destroyed.