Tokelau by Chinchilla
*****Update*****************************
Thanks for all the feedback guys, I've now added a postcompo version which rethinks the economy, and makes the first few levels a little easier. Now, houses no longer produce gold, but when they get fully upgraded, a new villager will come to your island. 1 out of 5 villagers are miners, which decrease the time it takes to dig.
I will probably be making a few more updates, there were plenty of ideas that I didn't have time to implement.
Thanks for playing!
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An unspeakable horror lives 15 levels beneath the surface. You must kill it to save Tokelau!
WASD to move camera, Scrollwheel changes camera depth
You can earn gold by digging for precious metals and gems, or by building houses
But beware the monsters that lurk below, you will need to build traps to defend your town
Houses generate more gold when are connected by roads, and have trees next to them.
Thanks for all the feedback guys, I've now added a postcompo version which rethinks the economy, and makes the first few levels a little easier. Now, houses no longer produce gold, but when they get fully upgraded, a new villager will come to your island. 1 out of 5 villagers are miners, which decrease the time it takes to dig.
I will probably be making a few more updates, there were plenty of ideas that I didn't have time to implement.
Thanks for playing!
****************************************
An unspeakable horror lives 15 levels beneath the surface. You must kill it to save Tokelau!
WASD to move camera, Scrollwheel changes camera depth
You can earn gold by digging for precious metals and gems, or by building houses
But beware the monsters that lurk below, you will need to build traps to defend your town
Houses generate more gold when are connected by roads, and have trees next to them.
| Web | http://www.markffrench.com/ld29/ |
| Mac (Untested) | http://www.markffrench.com/ld29/tokelau_mac.rar |
| Linux (Untested) | http://www.markffrench.com/ld29/tokelau_linux.rar |
| Post-compo | http://www.markffrench.com/ld29/ld29_post.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5017 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.61 | 128 |
| Audio(Jam) | 3.13 | 347 |
| Fun(Jam) | 3.31 | 187 |
| Graphics(Jam) | 3.63 | 272 |
| Humor(Jam) | 2.50 | 393 |
| Innovation(Jam) | 3.35 | 216 |
| Mood(Jam) | 3.47 | 192 |
| Theme(Jam) | 3.78 | 81 |
Nicely made overall.
Crikey, though, those skeletons are tough to stop. And, as rogberth points out, that tends to encourage total inactivity while you wait for your taxes to roll in so you can build more defences. Maybe you need a roguelikey hunger mechanic of some sort to drive people to explore the dungeon? And, er, some more early-game defensive options would be nice...
I will get it as a personal lesson on how to proper perform on ludum dare. Simple graphics but lot of care on details (smokes, fx, water with sin waves) and deep strategical gameplay.
The amount of skill to assemble such amount of things together is impressive, its a shame that is a jam entry for I would love to see code behind this.
I've been playing it for like 20 minutes till reach something like 60 golds per minute. But then skeletons came and raped my cities haha amazing. I will try the post compo later on. Amazing work, congrats.