UNDERQUEST by Tweak
-- UNDERQUEST --
by Kitheif and CodeAssasin
We had a lot of fun learning how to use Craftstudio and LUA for this game, our inexperience and time frame cut out features that will be missed! (Sounds, Bombs, Particles, Working spikes) But we did have fun making it!
Controls:
WASD - movement
If you're using windows you probably already have the XNA Framework.
(If not the game won't run, here is the download link!)
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Postmortems to come at our thingys.
http://kitheif.tumblr.com/
@_codeassassin
https://www.dropbox.com/s/rw5t2grph6on00f/Dungeon1.ogg
https://www.dropbox.com/s/96vrorrwnbm1i3b/Intro.ogg
by Kitheif and CodeAssasin
We had a lot of fun learning how to use Craftstudio and LUA for this game, our inexperience and time frame cut out features that will be missed! (Sounds, Bombs, Particles, Working spikes) But we did have fun making it!
Controls:
WASD - movement
If you're using windows you probably already have the XNA Framework.
(If not the game won't run, here is the download link!)
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Postmortems to come at our thingys.
http://kitheif.tumblr.com/
@_codeassassin
https://www.dropbox.com/s/rw5t2grph6on00f/Dungeon1.ogg
https://www.dropbox.com/s/96vrorrwnbm1i3b/Intro.ogg
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 3.53 | 166 |
| Fun(Jam) | 3.49 | 118 |
| Graphics(Jam) | 4.43 | 43 |
| Humor(Jam) | 2.15 | 536 |
| Innovation(Jam) | 3.02 | 370 |
| Mood(Jam) | 3.07 | 364 |
| Theme(Jam) | 2.68 | 578 |
What version of Windows are you using?
Haha Bone that's funny man.
I agree with the timer, I definitely would have preferred to make some clock GUI sprites or at least a fun count down timer but Code quickly added it in the last hour :|
@elefantopia
I didn't about explaining the backstory of the items magically breaking until after the jam haha!
@petey123567
I suggest playing a chiptune mix or sexy jazz.
@xerohuang
Make sure you have the XNA Framework provided in the description.
The last level is a little frustrating until I figured out you can just go straight to the end. (Are you supposed to be able to get the key by luring out the fast guy somehow?)
The screenshots are great, I love the style. Also that double layer technique for the player sprite so you have front and back is a great idea !
I'd like to see this continued honestly.
~AlucardX60
It's incredibly fun. I fell intelligent when I finished the last levels. Everything seems to work properly. The view was a little blocked in the last level.
Maybe each type of enemy should have a defined speed so you can predict them more before having to die. The game is too enjoyable to be so short. Please make a longer version. :)
And the Shield is overpowered, you can just brainlessly run after getting it. Maybe some enemies should be able to push the player to counterbalance its effect. But what you already made is amazing.
Did you do other games ?
I really love your art !
As you say in your description, the missing features ... well do actually miss ^^
Good job !
The art is incredibly lovely, and the concept is quite fun. Though I'm not sure, what's the point of the sword if the enemies can't harm you when you have a shield?
Wish there was a proper ending too :(
the gameplay is fun but gets repetitive quickly, i think this is largely because the level design is quite similar. i like to hold interest with few resources by just giving each level a simple theme or idea:
- running along a corridor of spikes
- one big room full of blobs and keys
- a maze of skeletons
- a house
- a castle full of pillars
..designing the core mechanics around giving me a lot of variation in level design..gives some distinct visual/game-play variety and makes the player think "what will the next level be!?"
lovely pixel art!
One of the best I played so far