Genre Hopper by kleinzach
A game with three themes you can switch between. Make use of each of the characters abilities to fight off enemies from all three themes.
Default controls
wasd to move
iop to switch themes
left shift to attack
space to jump
Enjoy!
Default controls
wasd to move
iop to switch themes
left shift to attack
space to jump
Enjoy!
| Windows | https://dl.dropboxusercontent.com/u/35684761/Ludum%20Dare%2035/GenreHopper.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=74329 |
Ratings
| Coolness | 80% | 2 |
| Overall(Jam) | 2.78 | 950 |
| Fun(Jam) | 2.56 | 959 |
| Graphics(Jam) | 2.49 | 967 |
| Humor(Jam) | 2.75 | 377 |
| Innovation(Jam) | 2.84 | 724 |
| Mood(Jam) | 2.64 | 857 |
| Theme(Jam) | 3.11 | 711 |
Overall polish could be improved (an in-game instructions screen to get a reminder on the controls would have been a big help) but getting anything done in just one weekend is already an accomplishment.
Keep at it! :)
Gripes aside, sound wasn't great. art was ok. Gameplay was interesting but quite hard, especially once you accumulated a few ufos.
The idea was great. It's not really the right theme but as long as it inspired you it's cool !
This game could have been a lot more fun if less enemies popped, because the beginning is already hard, and after a few second you're bound to be overwhelmed by the amount of enemies (especially the ufos).
Speaking of the ufos : they're far too hard to kill. The only way to reach them is to use the astranaut, but he jumps a little too high, and his bullets are too weak. You need to jump and shoot correctly 3 times to kill one, that's already hard, but during that time 3 or 4 other ufos spawn : it's better to ignore the ufos than to try to kill them. A little more effective solution I found is jump with the astronaut and switch to knight in mid-air to be able to inflict more dammage. That's still hard and not effective enough. Killing ufo is even harder than that because if you land on an enemy, you can't jump, you have to go on the ground : ufos are too hard to kill.
So the best stategy to have a high score right now is not kill ufos and shoot with the cow-boy, maybe switching to the knight. Balancing the ufos can quickly make the game more fun and diverse.
The game is missing some audio (especially music), but the graphics are well done for most parts. The catapult's bullet is the only thing that I think doesn't fit.
Good job ! I look forward to you polishing the game.