Warpigs by sorceress
About
========
My take on the theme 'beneath the surface' was to harvest a resource that's sparsely distributed underground, and for that to be the basis of an economy.
I chose pigs foraging for truffles, because I thought it would be hilarious seeing an army of pigs strip mining the land!
Alas I didn't manage to write all of the features I wanted in the game in 48hrs, so the following things were left out:
- Minimap does not function.
- No fog-of-war / visibility mask.
- No base construction nor repairs to damaged buildings.
- The range of sound effects is limited, and sadly I didn't have time to add unit responses "yes m'lord?" etc, which I really wanted to :(
- No pathfinding about the environment, which meant no collision detection with the environment either, otherwise the CPU player would get stuck.
- The AI for the CPU player is too simple and easy to defeat.
Controls
========
- Mouse, and Keyboard for the camera
Things to note
===============
- Diverse array of animated units to play with.
- Move/Attack orders can be directly targeted at other units, or targeted at world points. Auto-attack behaviour for idle units.
- Buildings allow purchase of units, upgrades to unit stats, and unlockable spells.
- Combat system sees weapon damage reduced by armor. Reload timers for weapons. A simple particle system shows projectiles, impacts, and unit death. Screen shake is added for cannon fire.
- I spent about 20 minutes at the end trying to balance the game better, and arranging the buildings more logically.
Notices
========
- This application uses FMOD Sound System, copyright (c) Firelight Technologies Pty, Ltd.
- I really enjoyed making this game, as I always enjoy Ludum Dare. I hope you will all enjoy playing it! :D
========
My take on the theme 'beneath the surface' was to harvest a resource that's sparsely distributed underground, and for that to be the basis of an economy.
I chose pigs foraging for truffles, because I thought it would be hilarious seeing an army of pigs strip mining the land!
Alas I didn't manage to write all of the features I wanted in the game in 48hrs, so the following things were left out:
- Minimap does not function.
- No fog-of-war / visibility mask.
- No base construction nor repairs to damaged buildings.
- The range of sound effects is limited, and sadly I didn't have time to add unit responses "yes m'lord?" etc, which I really wanted to :(
- No pathfinding about the environment, which meant no collision detection with the environment either, otherwise the CPU player would get stuck.
- The AI for the CPU player is too simple and easy to defeat.
Controls
========
- Mouse, and Keyboard for the camera
Things to note
===============
- Diverse array of animated units to play with.
- Move/Attack orders can be directly targeted at other units, or targeted at world points. Auto-attack behaviour for idle units.
- Buildings allow purchase of units, upgrades to unit stats, and unlockable spells.
- Combat system sees weapon damage reduced by armor. Reload timers for weapons. A simple particle system shows projectiles, impacts, and unit death. Screen shake is added for cannon fire.
- I spent about 20 minutes at the end trying to balance the game better, and arranging the buildings more logically.
Notices
========
- This application uses FMOD Sound System, copyright (c) Firelight Technologies Pty, Ltd.
- I really enjoyed making this game, as I always enjoy Ludum Dare. I hope you will all enjoy playing it! :D
| Windows | http://sorceress.byethost18.com/?dl=xnyvtohatqan0mo/sorceress%20-%20LD29%20-%20warpigs.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5745 |
Ratings
| Coolness | 99% | 2 |
| Overall | 3.96 | 45 |
| Audio | 3.70 | 78 |
| Fun | 3.81 | 72 |
| Graphics | 3.72 | 231 |
| Humor | 3.74 | 60 |
| Innovation | 3.08 | 544 |
| Mood | 3.40 | 254 |
| Theme | 2.75 | 935 |
I get "Error 403 It seems you don't belong here! You should probably sign in."
I found the controls a little awkward (having to scroll with the arrow keys), and the 'g' hotkey on the farmers didn't seem to work.
Tititesouris: I disagree that the game is so imbalanced. It is fast paced though, so you can't hang about!
cageinabird: Unfortunately not all of the hotkeys were added.
If I might say so, you're over-leveled for this compo. Please go code elsewhere. This is a place for beginners and dabblers, not ... code-wizards like you!
Plus all the nice creatures and enemy AI and there's a sorceress! :D
Excellent work. Seriously, this gets 5 stars in a lot of categories :)
I like the idea of people who eat only truffles.
A good entry!
Joona@MooseflyGames
Neat idea with the truffles as a resource, but unless the tiles "respawned" after a while, it would lead to obvious strategic issues. Good enough for the blitz warfare we've got here, though.
Overall fun, fast-paced and challenging. As is, almost feels like a puzzle: "Find the holes in the AI's behaviour!"
Um, it is by no stretch of the imagination easy. Who thought the game was easy? It is just about impossible. :O