Infinite Island by Andrew Adams

[raw]
made by Andrew Adams for LD29 (COMPO)
I did not get in all the features I would have liked, but I'm still very happy with the results. I will be pursuing this game further after the compo. I'd like to get the draw calls down and maybe come up with a similar mobile version. I have included the source code (Unity project). Please enjoy my game and I'm open to recommendations on improvement.

Ratings

Coolness 75% 2
Overall 3.44 308
Audio 2.48 704
Fun 3.06 517
Graphics 3.91 139
Humor 2.37 606
Innovation 3.82 116
Mood 2.69 822
Theme 3.66 212

Feedback

madjackmcmad
28. Apr 2014 · 02:51 UTC
Pretty cool! The "press Q and E" instructions were off the bottom of my screen the first time I played, all I could do was click blocks and make them go away! Once I figured it out I had fun.
kevincorrigan
28. Apr 2014 · 02:53 UTC
Nice, after I played for a bit I was messing with the menu and was able to get all the cubes on the menu to disappear.
SteveSalmond
28. Apr 2014 · 02:54 UTC
Awesome job! Love the concept, and great presentation too. Stirling work.
atomic_swerve
28. Apr 2014 · 02:56 UTC
Love the idea, just wish the controls were a little tighter. Try setting velocities directly rather than using that super gradual addforce.
jugglerrob
28. Apr 2014 · 02:56 UTC
I like the fail messages :)

It took a minute to understand, but the concept is good and fun. My only two complaints would be that the controls feel a little bit slippery and enemies don't die when they walk on lava.

I think the isometric camera angle works really good in this game.
JoeProgram
28. Apr 2014 · 03:00 UTC
I loved your style, but I had a hard time understanding which blocks I could remove. As best as I can tell, it's the blocks that are rotated to be at the top of the screen. If you could make the game screen a little smaller too - I missed some of the instructions because the Unity Window was larger than my browser window.
minism
28. Apr 2014 · 03:06 UTC
Fits the theme really well, love the innovation and the style, the only downside is the lag on the controls. Really nice work.
ruerob
28. Apr 2014 · 03:11 UTC
Good job, the only two things I could complain are the the screen resolution and the slippery controlls. But I think I could get used to that.
Skencer
28. Apr 2014 · 03:56 UTC
fun game, however, the momentum to move and while moving left me feeling a little bit helpless.
🎤 Andrew Adams
28. Apr 2014 · 04:09 UTC
Thanks everyone. I'll address the issues immediately.
CareForceOne
28. Apr 2014 · 04:09 UTC
I loved it.
Brian Corr
28. Apr 2014 · 04:18 UTC
I had a problem playing the web version. The textmeshes are not displaying properly and the browser slows down. Sorry but I couldn't get it running on chrome.
Nanolotl
28. Apr 2014 · 07:13 UTC
Really liked the simple graphical style.
It seems like it would have been fun if not for the incredibly slippery controls.
PaperBlurt
28. Apr 2014 · 08:22 UTC
This really impressed me.
Both gameplay wise and when it comes to pixels!
primaerfunktion
28. Apr 2014 · 09:46 UTC
I really like the concept and the visuals. The movement feels really off though. Anyways: That's a great game you've made here!
Glint Games
28. Apr 2014 · 11:13 UTC
I find the controls slightly unresponsive, I think the friction on the player is too high. Which is frustrating because it is difficult to avoid the bombs. It would be more fun if the player could move quicker from a standstill.
PriorBlue
28. Apr 2014 · 11:22 UTC
Nice art stile, but the control is a bit imprecise.
Split82
28. Apr 2014 · 12:35 UTC
Very cool concept and execution.
conormn
28. Apr 2014 · 12:39 UTC
Great idea. Would really love to play this with tighter controls. Keep at it :)
Hypnohustla
28. Apr 2014 · 13:09 UTC
Really really cool game. I wish the controls were a bit smoother but I just learned myself that it's easier said than done. :D Love the aesthetics. Beautiful design!
🎤 Andrew Adams
28. Apr 2014 · 15:06 UTC
##BUG FIX UPDATE ##################
Fixed
- resolution issues with the web / build versions being too large. The game now runs in 640 squared (not 1024 squared)
- instructions should now be visible in all builds
- removed latency issues with player controls and tightened player movement.
matthias_zarzecki
28. Apr 2014 · 19:12 UTC
Well this is marvellous. Love the 3d-setup and the mechanics, and all the different types of block that come up :)
Dreii
28. Apr 2014 · 19:46 UTC
Really nice and interesting idea! goes for some immersive gameplay! also allways love that low res 3d style!
Joe Williamson
28. Apr 2014 · 20:01 UTC
Love the 3D projection style and animation. Nice work!
increpare
28. Apr 2014 · 22:59 UTC
liked the look of this
AutumnGuy
29. Apr 2014 · 01:12 UTC
Great presentation, controls are a little stiff, but otherwise great concept!
edibletoaster
29. Apr 2014 · 08:58 UTC
Pretty cool. Controls were a bit tough to work with. Is progress tracked by number of coins collected? Maybe it should track depth?
Roman Kornev
29. Apr 2014 · 09:34 UTC
Very cool art style and blocks variety! Although not a lot of things to do. Try making levels finite and set some sort of goal or challenge or achievements.
There is some strange delay in movement. I think it's due to the fact that you compare keyboard axis input to 1 instead of zero.
Good work after all!
Flux
29. Apr 2014 · 10:01 UTC
Not sure what I'm doing but the instructions at the beginning really threw me off. The controls felt a bit sluggish as well. I enjoyed the aesthetics a lot, they were simple, although with the exception to lava, didn't really play into the game.
danidre14
29. Apr 2014 · 11:14 UTC
Had not really to do with the theme. But I guess you tried.
Mandlebar
29. Apr 2014 · 13:35 UTC
Really cool concept well executed and looks great too! Well done!
SoupWithBits
29. Apr 2014 · 13:36 UTC
Looks so fresh and clean! And I love the gameplay!
Kragnir
29. Apr 2014 · 13:51 UTC
Controls are quite unresponsive and overall the game is lacking content. It looks great though.
Suyo
29. Apr 2014 · 14:07 UTC
Loved the style and gameplay, had me replaying for a while! Only problem I had was enemies being pushed around by sand blocks right below them, and killing me while I expected they'd stay in their location for a bit.
Tanner
29. Apr 2014 · 14:54 UTC
Pretty good!
SIMON_SIMON
29. Apr 2014 · 15:56 UTC
[Pyrofoux]

I found the global style of the game (cubes, art, gameplay) very lovely. I have the feeling that this could be something really great.
kristof
29. Apr 2014 · 16:50 UTC
Very nice minimalistic art style. The game is pretty hard, but I had fun playing it.
BoTreats
29. Apr 2014 · 18:24 UTC
Nice graphics, a really cool idea, and I like the way in which the controls were presented. The controls themselves felt a bit finicky (had to press space a few times before the game started, movement didn't always happen) but I liked this game a lot.
martinysa0311
29. Apr 2014 · 21:56 UTC
excelent art. I really enjoy playing.
RetroEpic
30. Apr 2014 · 08:23 UTC
Really cool idea and a lot of fun to play, but the movement could definitely use work. I ended up accidentally scooting into lava way too many times. This could be a really fun, multiple quick sessions kinda game.
Charimation
30. Apr 2014 · 15:17 UTC
A really cool game! :D Took me a few minutes to get used to the controls, but as soon as I'd gotten those figured out, I really enjoyed it :) The fail messages are brilliant too xD
Detocroix
30. Apr 2014 · 16:31 UTC
Controls were a bit floaty and rotation didn't feel very useful or essential. Very nice entry overall, really liked the graphics and it was fun to play :)
Slader16
30. Apr 2014 · 16:49 UTC
Kind of like Starseed Pilgrim, I like it!
SaintHeiser
01. May 2014 · 06:28 UTC
Inspiring concept, man!
It working pretty slow for me. And sometimes glitchy. But if you polish this game, it will be cool!
_Rilem
01. May 2014 · 07:38 UTC
Cool game with a great graphical style. It was pretty hard at first but I kept getting better. But oh how I wanted a jump button. xD A bit lacking on the audio but that's completely understandable. :)
GamerTaters
01. May 2014 · 09:54 UTC
Really cool game. Loved the Bomberman vibe I got from playing it. A little frustrating when the tall blocks pop up out of the ground, obscuring your movements in behind them. Other than that small issue, I had fun messing around with this one. Nice look and presentation too. Great idea for the menu system. Solid work.
TheGrieve
01. May 2014 · 14:55 UTC
Beautifully presented, simple to pick up, and fun to play, but a little fidgety in movement. Would love to see it expanded upon.
caranha
01. May 2014 · 15:57 UTC
That is a very cool concept, I liked it! The controls were a bit "Sticky", which made it difficult to play, but if you can solve that, this would be a great game. Also some calming music would go nicely with this game.

Thanks for the game!
SecondDimension
01. May 2014 · 16:58 UTC
Really nice design and game mechanic, love the visual style. Just didn't totally understand how to play it.
frickajr
01. May 2014 · 19:59 UTC
interesting mechanics. . . but the delay in the input is bad
petrih
02. May 2014 · 08:03 UTC
I like the concept! Love the graphics, looks professional.
Oddly Shaped Pixels
02. May 2014 · 20:21 UTC
Love the concept and the art but not the execution. Controls are frustrating and the game lacks rythm. A bit of polishing and you'll have a great fun game!
Venturelli
03. May 2014 · 01:47 UTC
Incredibly cool core gameplay idea you have there, you should definitely develop it further. Very stiff controls and the worst sound ever does not hinder what is an excellent entry, congratulations :)
ehtd
03. May 2014 · 15:01 UTC
Nice game, but I was not sure what is the end game goal if there is one.
lightsoda
04. May 2014 · 20:12 UTC
Looks really nice, not entirely sure what the goal is.

If you put down bombs as fast as possible, you can consistently dig yourself into a hole.
rincewind_cz
05. May 2014 · 14:03 UTC
Movement is bit weird, and that sound when you rotate the cube was very irritating :) Otherwise it's nice to have 3d-bomberman style game!
Cake&Code
06. May 2014 · 01:39 UTC
Pretty rad game! Nice concept, and I had fun playing. The controls felt a bit stiff, and it took me a while to figure out how to start playing the game. Everytime I pressed "Space", nothing would happen. I soon figured it was because I was selecting the wrong block, but I wasn't really sure how I knew. Otherwise, I think it's lovely and looks great!
Catman
08. May 2014 · 16:49 UTC
Cool idea, nice novel tak on the usual mining gameplay!! Good job!
zeh
09. May 2014 · 19:16 UTC
WASD movement is strange. Felt a bit clunky (too smoothed out?)

Regardless: what a beautiful, beautiful game. I'm impressed. Brilliant idea, and execution. This has promise. Well done!
minibutmany
09. May 2014 · 22:58 UTC
This is really awesome, 5 star mood. The movement was a little bit glitchy, but other than that everything was perfect.
GeorgeBroussard
10. May 2014 · 13:14 UTC
Interesting idea and very very well presented. I would certainly keep working on it and see where it goes.