The Eggventure of Mad Mr Gregg! by mollymus
For best experience, please download the jar, the sound does not work perfect in web! For second best, use chrome with the web version.
Beneath the surface of our hero, anger thrives. Someone stole all the golden eggs! Help him get them back, and clense him of anger!
Complete all the levels in this platformer, made from scratch with the awesome framework libgdx.
Controls:
Run with A and D. Jump with W. Swap between two forms/worlds with space, and reset a level with R. Utilize your different abilities in these worlds as efficiently as possible to complete each level.
You jump higher while in happy/light world, but run faster while in angry/dark world. You will also interact differently with the environment, depending on which mode you are currently in.
While angry, orange blocks will scatter upon horizontal impact and reapers will end you.
While happy, red blocks will trap you and bring you with them into the abyss.
Green blocks will fall when touched.
Blue blocks are solid, and will not break. Ever.
Note: We suggest trying 2handed play. Left hand on W,A,D and right hand on space!
Note2: The music does not transition between the two modes when using the web version. For proper sound-experience, please use the jar!:)
Beneath the surface of our hero, anger thrives. Someone stole all the golden eggs! Help him get them back, and clense him of anger!
Complete all the levels in this platformer, made from scratch with the awesome framework libgdx.
Controls:
Run with A and D. Jump with W. Swap between two forms/worlds with space, and reset a level with R. Utilize your different abilities in these worlds as efficiently as possible to complete each level.
You jump higher while in happy/light world, but run faster while in angry/dark world. You will also interact differently with the environment, depending on which mode you are currently in.
While angry, orange blocks will scatter upon horizontal impact and reapers will end you.
While happy, red blocks will trap you and bring you with them into the abyss.
Green blocks will fall when touched.
Blue blocks are solid, and will not break. Ever.
Note: We suggest trying 2handed play. Left hand on W,A,D and right hand on space!
Note2: The music does not transition between the two modes when using the web version. For proper sound-experience, please use the jar!:)
| Executable Jar | http://dagger.se/LDApril14.jar |
| Web (Use Chrome) | http://dagger.se/LDApril14/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13074 |
Ratings
| Coolness | 86% | 2 |
| Overall(Jam) | 3.38 | 258 |
| Audio(Jam) | 3.09 | 365 |
| Fun(Jam) | 3.09 | 313 |
| Graphics(Jam) | 3.58 | 291 |
| Humor(Jam) | 2.39 | 444 |
| Innovation(Jam) | 3.21 | 283 |
| Mood(Jam) | 3.10 | 344 |
| Theme(Jam) | 3.06 | 416 |
Pretty nice implementation of its mechanics and nice level design. It's a different interpretation of the theme, so I'll upvote on theme.
The entire jumping mechanic is just strange too, you stop on a dime in mid air but have acceleration? I don't really understand it. Adds to the challenge, but not in a good way IMO. And I hate to harp on controls, but space is jump in my head and I just had a tough time unlearning that. Would have much preferred something like E for swap worlds and space for jump.
Overall, pretty good entry. It's fun, feels fairly polished, looks great, has a really good mood and feel to it, sounds good. Lots of gameplay if you like this genre. Good entry, great work!
Also the web version said my browser (chrome) doesn't support webgl after it gets past the LibGDX loading screen, which is a damn lie... not sure what happened with that since my game is using LibGDX also and the web version runs fine.