Beneath a red sky by allinlabs

[raw]
made by allinlabs for LD29 (JAM)
=== Intro ===

Your ship was attacked and had to do an emergency landing on Mars. Your are the last survivor and it's time to take back your ship !

Beneath a red sky is a top down shooter in a procedurally generated spaceship. Take your ship back, put out fire and be careful not to put too much holes in the hull, you'll need the darn ship to fly you back home !


=== How to play ===

Each game is different, as a new map is generated every time you play!

WASD to move
E or Space for the melee attack
Mouse to shoot
F to use the extinguisher (after picking it)


=== Tips ===

* the game is hard (kinda), take it slow and it'll be easier.
* if you see a fire and you have the extinguisher, put out the fire, that will save A LOT of your oxygen.
* save ammo as much as you can by using your melee attack (E / Space), especially on the melee enemies


=== Credits ===

Thanks to Furvent for his help and play testing all this week end!

Space Wind 01 & Space Wind 02 by Prosser, see licence : https://dl.dropboxusercontent.com/u/100579483/LD29/_readme_and_license.txt

Made with love with Haxe, OpenFL & HaxePunk

Ratings

Coolness 68% 3
Overall(Jam) 3.73 82
Audio(Jam) 3.15 334
Fun(Jam) 3.73 54
Graphics(Jam) 3.37 375
Humor(Jam) 2.88 249
Innovation(Jam) 3.05 352
Mood(Jam) 3.54 171
Theme(Jam) 2.54 631

Feedback

Ludipe
29. Apr 2014 · 07:16 UTC
Nice top-down shooter
kmakai
29. Apr 2014 · 20:10 UTC
Good job with the hull damage mechanic, definitely made me consider my shots (even more than the limited ammo.)
IAmSpencer
29. Apr 2014 · 20:20 UTC
Amazing detail, from the cracks generated while shooting, to actually being on fire and not just taking damage. Very fun, good job :)
Tamik
30. Apr 2014 · 03:48 UTC
I like the extra mechanics that make it not just about getting through, but getting through more efficiently, nice way to encourage accuracy
camlang
30. Apr 2014 · 12:55 UTC
Great game! All the juiciness is there
samooJAM
30. Apr 2014 · 12:57 UTC
I kept walking straight to the corners and get stuck for some reason, it's something about the perspective and wall color.
I like the challenge and traditional gameplay it has.
Tititesouris
30. Apr 2014 · 13:03 UTC
It's a shame the game is really not related to the theme, if the back story was in an underground facility instead of a ship, it'd have made a lot more sense. Still, very good game, congrats.
Rad Star
30. Apr 2014 · 13:14 UTC
Lol, i got out off ammo even before meeting the first monster because of playing with the destructible wall. Liked the random world generation as well. Nice one!
Muciojad
30. Apr 2014 · 13:26 UTC
"F*ck, a lot of mechanics done in 72h???" - I thought when I finished playing. It's good thought, game has a lot of diverse things to do - shooting, attacking, extingushing fire etc. Graphics is simple but suitable, and I like mood of narration at beginning :)
thinkster
30. Apr 2014 · 15:41 UTC
Nice tight controls made for a fun game! Would like to see where you could take this, if the environment of the ship were prettier, would make the overall look really nice. Impressive amount if game made for 72 hours!
Nichii
30. Apr 2014 · 15:46 UTC
Hmm, pretty nice game, but the grey wall is a little bit deceptive. Also, the hit box is a little bit too 'big'. All my bullets hit the wall easily in a narrow wall.
bendmorris
01. May 2014 · 06:47 UTC
I ran out of ammo and had to run into a room with like 6 aliens in it to get a key card. Really great job. Impressive how many different mechanics (destructible environment, oxygen, ammo, fire...) you were able to work in.
SecondDimension
01. May 2014 · 17:07 UTC
Very fun game and nice gameplay mechanics. Kept getting stuck on the grey sections above corridors though.
Gap
01. May 2014 · 17:08 UTC
Amazing job!
StudioWolfox
01. May 2014 · 17:09 UTC
Nice level generator. Although at some point i think I couldn't win at all, because I couldn't find a fire extinguisher and the rest of the paths were blocked with fire. But perhaps I missed something.
Ken Ichi
01. May 2014 · 17:10 UTC
Very addictive!
mrexcessive
01. May 2014 · 17:53 UTC
Hi. Nice gun effect, tricky to aim (or is that me!), got fire extinguisher... died from many aliens.
anissen
01. May 2014 · 20:25 UTC
Really awesome game! I loved the feel of shooting and impact. I almost cleared out the entire base but ended up running out of ammo and getting butchered. Running low on ammo is quite spooky when surrounded by aliens ;)
It would be nice if the aliens were more intelligent or that the different aliens had different behaviours.
A absolutely love that aliens can catch on fire - nice detail! :D
Tomski
02. May 2014 · 20:12 UTC
Nice entry. The cracks that are left on the walls are a nice touch
rorycooke
02. May 2014 · 20:14 UTC
really nice, I love the characters
Nezzhil
02. May 2014 · 20:16 UTC
Good one, very fun!
PriorBlue
02. May 2014 · 21:28 UTC
Nice pixel art characters.
Hemuuuli
04. May 2014 · 11:35 UTC
Great. I loved how the hull damaging made me consider my shots.
Pitoum
05. May 2014 · 15:24 UTC
Some nice ideas!
Just an advice. For a topdown like that be careful with your hitboxes for the walls. It's really frustrating when you seem to be blocked by something invisible. I should be able to get against the walls :)
jsmars
17. May 2014 · 17:32 UTC
Nice game! was a bit easy to get lost tho