Arounder by almosoka

[raw]
made by almosoka for LD29 (JAM)
Controls:
ARROWS to move,
SPACE to deactivate red destroyers, and to build when facing walls.

Your goal is to get as high perimeter count (surface:) as you can without building out from the circled area.

You can download the music from:

https://soundcloud.com/almosoka/arounder

Ratings

Coolness 58% 3
Overall(Jam) 3.15 403
Audio(Jam) 3.18 317
Fun(Jam) 3.22 246
Graphics(Jam) 2.94 536
Humor(Jam) 1.81 619
Innovation(Jam) 3.66 106
Mood(Jam) 3.04 387
Theme(Jam) 2.44 660

Feedback

torcado194
29. Apr 2014 · 02:46 UTC
pretty interesting idea! never seen anything like it! but it didnt go anywhere, unless i missed something. great job!
SaintHeiser
29. Apr 2014 · 05:45 UTC
Not bad! Rules are not clear for me. But it was pretty interesing.
BoaHeck_ArtGent
29. Apr 2014 · 19:49 UTC
Fun little entry. I had a little trouble controlling it though
carrier_signal
29. Apr 2014 · 19:56 UTC
Music was great!
perfect victim
29. Apr 2014 · 22:58 UTC
a great game of the addicting kind .
arrogant.gamer
30. Apr 2014 · 05:55 UTC
Pretty cool! Once I understood how to play, I felt like I was really building something and "repairing" rather than just scrambling around.
eufrik
30. Apr 2014 · 05:55 UTC
Neat game and interesting.
tomhunt
30. Apr 2014 · 05:56 UTC
I liked the sound. Seems like a neat idea. Controls were a bit touchy, and things went a bit too fast for me to process. Maybe try slowing it down a little bit, at least at first, so that new players can get into it more easily.
c1tr00z
30. Apr 2014 · 05:58 UTC
cool, but controls sucks
CogComp
30. Apr 2014 · 06:00 UTC
Really nice idea! Never played anything quite like it and really enjoyed it!
arrogant.gamer
30. Apr 2014 · 06:01 UTC
My high-score finally was 52.
🎤 almosoka
30. Apr 2014 · 11:46 UTC
my best score is 64 as far as this comment. we havent done much playtesting. ;)

Anyway thanks for commenting everybody! The game is pretty unpolished in terms of gameplay progress and other things like help :).
I think we'll gonna make a post-compo version out of it.
Stay in focus!
tomvert
01. May 2014 · 16:00 UTC
Nice concept nice art style, but a bit confusing and hard to understand. Otherwise enjoyable. Good job :D
InvisibleWonder
04. May 2014 · 12:29 UTC
Are the red spheres bad? I didn't figure that out...
baykush_figtree
04. May 2014 · 18:16 UTC
Really neat! Quite a novel gameplay mechanic
Thorig
10. May 2014 · 07:48 UTC
Really like thise entry. The mechanics are nice and gameplay is good! Good job.
UltimateWalrus
12. May 2014 · 04:20 UTC
This is very nice! I'm surprised it doesn't have more ratings. Five stars for innovation, it's nice to see people actually trying to come up with new ideas (which is one of the things gamejams are best for) rather than rehashing old ones.

I had no trouble controlling or figuring out how to play, though I wasn't sure why the game just decided to end at some point (maybe it's timed?). Also would've been nice if the perimeter is actually highlighted differently from everything else so you can see what's actually counting toward your score. Solid entry though!
petey123567
12. May 2014 · 05:16 UTC
5 star title screen!
misterwalter
12. May 2014 · 07:11 UTC
Definite Five star innovation here, the perimeter scoring system is totally out there and get's me thinking in weird ways. It was pretty incomprehensible at first, but it was so simple that I was able to piece things together pretty easily, so I think that's fine. Perhaps some effort could be made to make the red and green dots into more immediately understandable icons, such as cracks and bricks perhaps, but it wasn't a huge issue.
Also I see no connection to the theme...but whatever, it was a fun and inventive game so I personally don't care.
Great Job!
foolmoron
14. May 2014 · 15:09 UTC
Cool idea but it never ended... and then I got isolated in an island and had to sit and watch my whole tunnel system get destroyed