FedIt! by zedutchgandalf

[raw]
made by zedutchgandalf for LD29 (COMPO)
There's something lurking underground.
And you have been tasked with feeding It.
Combine little pieces of food into bigger chunks and feed them to "It", but be careful that It doesn't eat you.
There are others trying to steal your food. Stop them. And certainly don't let them eat you. Or It's food.

Please rate FedIt and leave a comment if you liked it! (and if you didn't!)

BEWARE: The Flash version is locked at 30fps and rotating has been disabled in the Windows downloadable version because of the engine's limitations.

EDIT: I just noticed the Flash target's window size was still set to 480, while it was meant to be 720. According to the Ludum Dare rules, I'm still allowed to change this after release, which I now did.

Controls:
WASD / ZQSD / Arrow Keys to move.
Left click to shoot.
+ and - to change the volume.

Check out my website: http://www.zedutchgandalf.be
And tweet me the link to your game! http://www.twitter.com/zedutchgandalf

- Zed.

Ratings

Coolness 100% 1
Overall 2.72 989
Audio 2.29 786
Fun 2.65 873
Graphics 2.19 1131
Humor 2.37 606
Innovation 2.70 823
Mood 2.37 1061
Theme 2.47 1053

Feedback

donan
28. Apr 2014 · 08:07 UTC
Really hard game xD. It should have been a bit slower on the first minute :)
EnigmAraigne
28. Apr 2014 · 13:03 UTC
Preety good
Sam Oates Games
28. Apr 2014 · 13:24 UTC
Super hard, but really fun!
Zolkren
28. Apr 2014 · 13:27 UTC
Nice game.
Root
28. Apr 2014 · 13:31 UTC
Pretty cool idea. I got like 135 points. I like the game a lot :)
erdos
28. Apr 2014 · 13:31 UTC
This is really hard with a trackpad, fun though!
voxel
28. Apr 2014 · 13:33 UTC
Interesting and original :) I haven't played anything like this before, which is always a nice change in an LD entry. Tiny shots are tiny though, especially in the flash version.
Maek
28. Apr 2014 · 14:26 UTC
Cool game ,but everything is very small.
quill18
28. Apr 2014 · 15:01 UTC
Love the idea of feeding the beast below!

I think I would have liked all the graphics being a bit bigger to make the shooting less tricky.
cr2crstudios
28. Apr 2014 · 15:02 UTC
Really clever, unique!
Jellycakes
28. Apr 2014 · 15:05 UTC
Damn that got hard really quickly. Pretty good, Everything seemed a little too small though. Really nice job
🎤 zedutchgandalf
28. Apr 2014 · 15:21 UTC
If you play the downloadable version, you can resize the screen and play in fullscreen mode to make everything bigger :)
bzizizi
28. Apr 2014 · 15:34 UTC
Ok game, but the music is soooo.... bad :)
sknoslo
28. Apr 2014 · 15:36 UTC
Collision detection was kinda lacking, making it hard to push the food around. Fun game though, and it got hard really fast.
ezombort
28. Apr 2014 · 15:37 UTC
+ for having a "tutorial screen" in the beginning. Cool game :)
hexabeast
28. Apr 2014 · 15:38 UTC
My score: 116
Funny game!
Techblogogy
28. Apr 2014 · 15:39 UTC
So small, can't see
🎤 zedutchgandalf
28. Apr 2014 · 15:41 UTC
@bzizizi Haha :D Yeah, it was pretty late when I figured I should probably write some sort of "music" :P
PaperBlurt
28. Apr 2014 · 15:43 UTC
Nice going!
cageinabird
28. Apr 2014 · 16:05 UTC
Interesting that you can shoot the food itself if you're not careful. It sure was tricky to push it around though. :)
Elforama
28. Apr 2014 · 16:29 UTC
Hard but fun, nice job.
UnixXNova
28. Apr 2014 · 16:48 UTC
Fun and simple and gets hard nice idea
jtpup0
28. Apr 2014 · 17:38 UTC
Sweet game you've got here, interesting mechanics at work too
Wakka
28. Apr 2014 · 17:57 UTC
I thought that game is way to easy at first, but than it became reaaaalllyyy hard. Well balanced game :)
Cawrtz
28. Apr 2014 · 20:10 UTC
This game is hard ! But it's fun to play. I like it :D
stoo
28. Apr 2014 · 21:08 UTC
That gets really hard but is a lot of fun!
Belingo
28. Apr 2014 · 21:10 UTC
Hard and funny game. I like it.
terraco
28. Apr 2014 · 22:14 UTC
Pretty cool.
jomacel
28. Apr 2014 · 22:17 UTC
A bit hard to control but its fun
TowelKing
28. Apr 2014 · 22:27 UTC
Hard game, I liked the concept of grouping food together and feeding it to a monster. Might have been easier to play with larger bullets and enemies.
DarkMeatGames
28. Apr 2014 · 22:45 UTC
You have a decent start to a somewhat unique tower defense game. Needs some polish, but keep it up!
shuanDang
29. Apr 2014 · 00:12 UTC
Nice! I fed myself to the monster
Seraphic Media
29. Apr 2014 · 00:59 UTC
I had fun playing this game once I figured out the controls and everything. I played it for awhile. The intro was eery, creepy, and awesome! lol Liked the background you used and not bad pixelart.
pinkmonkeyhead
29. Apr 2014 · 04:31 UTC
Nice game.
A little slow paced for my taste. Maybe you could make it get harder faster or add more enemies.
Garris
29. Apr 2014 · 05:18 UTC
Well done on ramping up the difficulty curve. It really felt well-balanced.
sink_t
29. Apr 2014 · 06:23 UTC
A mostly-original idea and mostly fun, but the mechanism of
friendly fire against food made it a little too hard and finicky to play to be really fun.
Tweak
29. Apr 2014 · 07:00 UTC
It's very difficult to see what you are aiming at. I think the bullets should have been bigger! Well done, congratulations on finishing your game!
praporomsk
29. Apr 2014 · 07:13 UTC
cool game
Reinkout
29. Apr 2014 · 08:00 UTC
Fun game, thanks.
Integershift
29. Apr 2014 · 12:24 UTC
Pretty good, but also really challenging
Gaming_Ray
29. Apr 2014 · 12:53 UTC
Fun game, but I wish the graphics were bigger, was kind of hard to make out the bullets.

I like the idea that the reds would eat the fallen blue and get bigger.

Challenging and fun game, good work.
howieV (binarygirl)
29. Apr 2014 · 15:15 UTC
nice effort :)
Mandlebar
29. Apr 2014 · 15:47 UTC
Was really fun! Thought I was doing well until I managed to sacrifice myself :(
vigrid
29. Apr 2014 · 17:25 UTC
Everything seemed too small for me. I'm sorry, but the music was... truly bad :)
Ismei
29. Apr 2014 · 17:27 UTC
I liked the idea of this game, but found the little guys too hard to aim at (my aim is pretty bad though!). Still enjoyed it and kept playing.
ninjabit
29. Apr 2014 · 18:29 UTC
The bullets could have been bigger!
perfect victim
29. Apr 2014 · 18:51 UTC
nice game.
Maschinen-Mensch
29. Apr 2014 · 20:00 UTC
Grats on the game. I would increase the size of the entities. They are quite tiny, making it hard to relate to them.
Marcellus
29. Apr 2014 · 20:23 UTC
good entry, very challenging. Music becomes a bit boring after a while.
aaronjbaptiste
29. Apr 2014 · 20:36 UTC
Man I was confused, I wasn't sure if I was meant to let the blue guys reach the bottom (so they got ate) or kill them. I seemed to get points when he ate them, but heard a ding when I managed to feed it the brown pixels. Not sure if my scaling was off. Really like the concept though, well done buddy.
Osteoblast Labs
29. Apr 2014 · 21:15 UTC
this was really fun but the music became a bit annoying
tankete
29. Apr 2014 · 21:16 UTC
Unique. Fun. Hard!
IAmSpencer
29. Apr 2014 · 21:51 UTC
This was pretty fun, I liked the concept. good job :)
Lucio
29. Apr 2014 · 22:40 UTC
Good Job. Clever!
randoman
30. Apr 2014 · 11:01 UTC
Interesting concept. Pushing food around was tough though
Thorig
30. Apr 2014 · 11:36 UTC
A bit hard, but still a good game.
Jeffalisk
30. Apr 2014 · 12:31 UTC
The graphics seemed tiny in the web player! But good work, nice and playable.
mrexcessive
30. Apr 2014 · 15:01 UTC
Hi. Strange game ! I like the soundtrack particuarly
Xeke_Death
30. Apr 2014 · 16:42 UTC
Pretty fun, but getting the food together was difficult when it is really small...
Gins
30. Apr 2014 · 16:50 UTC
Very hard, but cool idea :)
LandoSystems
30. Apr 2014 · 17:27 UTC
Cute little game, sort of trance-inducing.
hanoth
30. Apr 2014 · 18:39 UTC
I really like the idea behind this one. Very innovative.
stvr
30. Apr 2014 · 19:15 UTC
Really unforgiving! I kept shooting the food on accident, but it didn't seem like there was a point to stockpiling food?
🎤 zedutchgandalf
30. Apr 2014 · 21:42 UTC
@stvr There is. Living monsters are worth very, very little (regardless of their size). Food is always worth more. And everytime you combine two pieces of food, their combined value is more than their separate values added together :)
So if you want to get a lot of points, it's always best to stockpile as much food as you can. Downside to that is that it's easier to shoot the food by accident and it's an easier target for the evil guys...
metkis
30. Apr 2014 · 23:06 UTC
A surprising amount of depth to this game, it's also really difficult. Those red dudes are so aggravating! I enjoyed it a lot.
sudorossy
01. May 2014 · 01:04 UTC
I found it quite easy, but unique game!
hyouko
01. May 2014 · 02:50 UTC
Rather hard to play with a touchpad, as it turns out. I feel like it would be good to start out with larger blocks and then work down to the smaller ones as time wears on.
MunkeeBacon
01. May 2014 · 03:15 UTC
Pretty good! Had fun playing it, nice job.
Kuchalu
01. May 2014 · 11:20 UTC
Fun, addictive and difficult. Well done.
Oddly Shaped Pixels
01. May 2014 · 11:21 UTC
Nice idea! A bit hard though...
EpiphanyG
01. May 2014 · 12:53 UTC
Cute little game! My first instinct was to run around destroying everything but then moving the food was quite tough. Was much better when I stood near the beast hole and destroyed stuff close by. Quite interesting that it forces you to play different to what you'd normally expect to do.

It gets hectic very quickly though. :D
SzRaPnEL
01. May 2014 · 15:40 UTC
Enemies evolving is a nice feature :)
Pinktreeleaf
01. May 2014 · 18:49 UTC
Never got how to combine the food.
Grafter
01. May 2014 · 20:05 UTC
Fun Game! Well done!
javifugitivo
01. May 2014 · 23:38 UTC
Nice game!
GamerTaters
02. May 2014 · 07:51 UTC
Challenging game. Simple and fun.
atombrot
02. May 2014 · 11:36 UTC
Very funny idea but it's rather hard. Could imagine that this would be very fun to play with a twin stick shooter control scheme on the gamepad.
0Creds
02. May 2014 · 14:03 UTC
Pretty cool, but quite difficult :D I enjoyed it. Good job.
noom
03. May 2014 · 01:50 UTC
Tough!
jsspiegel
03. May 2014 · 03:20 UTC
Nice concept, very challenging!
TeamPurpleDolphins
03. May 2014 · 20:50 UTC
Cool idea but it's really hard. I think it could benefit from an easy mode where the game speed was halved or something
littleball
03. May 2014 · 21:53 UTC
Good, but I think I needed a proper mouse rather than a trackpad to really enjoy it. Well done.
Katamori
04. May 2014 · 01:39 UTC
Annoying after a point, but I love it overall.
DDRKirby(ISQ)
04. May 2014 · 03:52 UTC
hahaha
Tuism
04. May 2014 · 10:10 UTC
Mechanically interesting, I really like the idea, but a few implementation problems leave it difficult and unfun to play.
1. The fact that you can shoot the food to diminish disincentivises you to shoot the red guys (or the blue guys)
2. The tinyness of the targets (food and creatures) makes it REALLY hard to get a hit or to roll them around.
3. I ended up just letting the blue guys through and killing the red guys, which got really boring after a while.
4. Needs more feedback on behaviours you want to encourage - like getting food to roll into a big one should make you feel WOOO! By providing visual feedback (juice). Maybe some kind of combo indicator.

Overall great idea that can use some polish :)
JaJ
04. May 2014 · 12:29 UTC
I have to agree that everything was a bit too small, it was really hard to get anything done in terms of merging food. The concept is really nice, though!
SevenKingdomsSurvivors
04. May 2014 · 16:15 UTC
Very tough game. I wish you could right-click move haha
Rick Hoppmann
04. May 2014 · 22:55 UTC
It needs bigger bullets, better graphics, screen shake, recoil and better sounds. I like the idea, though!
Good thing to destroy the food when shooting on it and the enemies going to it! That allows some tactics.
As many of my arcade games this soon gets repetitive.
What helps is adding levels/waves (with upgrades, stronger enemies etc.) so you've a feeling of progress as player.

All in all this idea has great potential, but you still got a lot to learn when it comes to implementation.
Calvin Pacheco
05. May 2014 · 00:00 UTC
Some enemies are so little and hard to shoot. But is a great game!
wschorn
05. May 2014 · 12:28 UTC
wow squinty but fun
ALobker
05. May 2014 · 16:20 UTC
Totally frustrating but fun!
Snoother
05. May 2014 · 16:29 UTC
Shooting is a bit slow when you consider how small both the bullets and enemies are, but it nevertheless was fun. Audio works really well too.
jsmars
06. May 2014 · 06:14 UTC
Nice game but music got annoying quick :)
Toby Pinder
06. May 2014 · 19:13 UTC
I like the concept, I think it could use a bit of polishing though. It'd be nice if there were powerups or something. I'd prefer if the enemies were larger and tankier though, which would add incentive for weapon upgrades etc.
badlydrawnrod
06. May 2014 · 20:09 UTC
Simple but effective. Starts easy but ramps up the difficulty nicely after a few minutes. Good game.
mustaine
07. May 2014 · 05:29 UTC
So tiny. I think these sprites could be much bigger.
ChuiGum
07. May 2014 · 05:34 UTC
Like the innovation!
romandtom
07. May 2014 · 21:14 UTC
Cool idea :D
It was a little too hard for me.
But yet it was quite fun ;)
fullmontis
08. May 2014 · 13:34 UTC
The concept is great, I wish the sprites were a little bigger cause it's quite hard to have fine control when you have a hard time even seeing stuff.
Jupiter_Hadley
08. May 2014 · 21:44 UTC
Could not quite figure out the game in a min. but I liked it. I included it in part 15 of my Ludum Dare Compilation video series :) http://youtu.be/f3WpQDAZRnI
hbocao
08. May 2014 · 23:33 UTC
I got 222 :D
Congrats on finishing the game! Simple and kinda addictive. Good job!
Martin Ysa
09. May 2014 · 12:13 UTC
nice game.
alvivar
09. May 2014 · 19:40 UTC
I like the idea. Feed something by dragging food (?) from killing things. If you add some fx, it could be an interesting arcade.

Two recommendations:
+ Make the bullet bigger.
+ Screen shake when you shoot/hit something.
BadPaul34
10. May 2014 · 10:32 UTC
Funny little game! Would have like different levels. But it's a nice try for a 48h compo ;)
Sheepolution
10. May 2014 · 13:34 UTC
I like the idea, but not the execution. Everything is really small, so it's very hard to see and hit stuff. The idea of pushing food in the hole is also annoying.
mark.goetz
10. May 2014 · 14:48 UTC
I like the combination of mechanics! There's a lot of interesting tradeoffs for what you should try to do. I did think the movement for pushing food was a little clunky, and I thought it was a little too hard to kill things, but the idea is great.
XenosNS
10. May 2014 · 16:36 UTC
Cute game, liked the controls
JoshOS
10. May 2014 · 22:26 UTC
Nice game, music is a little bit repetitive though.
elefantopia
11. May 2014 · 02:53 UTC
Cute fun game! The objects may be a bit too small to aim for or to combine food, but adds to the challenge.
ninjacharlie
11. May 2014 · 18:40 UTC
It could have used a little bit of a steeper difficulty ramp (it was pretty easy at the beginning), but I liked the sharpshooting-in-the-crowd thing. Pretty cool. Good job :)
foodzilla
13. May 2014 · 04:01 UTC
Really hard... but kind of fun.
Meedoc
13. May 2014 · 11:59 UTC
Nice game! Slow at the beginning but in the end, it becomes quite challenging!
IL_yoshioka
14. May 2014 · 08:40 UTC
Hard game, but I enjoyed playing!
soy_yuma
14. May 2014 · 19:52 UTC
Good game! I found pushing the food around a bit hard. Maybe because the game plays in a small screen? But the idea is original :-)
aelita1992
15. May 2014 · 09:26 UTC
The game is still in very early development stage, some upgrades would be awesome to see. Hope you'll extend the gameplay
Make A Game
15. May 2014 · 20:05 UTC
So tiny and hard.