Underground by abcd3901

[raw]
made by abcd3901 for LD29 (COMPO)
This was my first Ludum Dare, so I'm pretty happy whit what I did. Sorry if I made any spelling errors...

Feedback

kiririn51
28. Apr 2014 · 23:34 UTC
Very simplistic but interesting concept, kind of confusing at first but good once it really starts.
Linkigi
28. Apr 2014 · 23:36 UTC
I think you've really got something here. Currently the events after each day are interesting but I found I was skipping the text a lot of the time due to how often it comes up.
If you continue working on this game in the direction you are, making it a bit more lively then you could be onto a hit in my opinion.

ps. Also, I think the game could benefit from more of an objective. Nevertheless, great work given the time constraints and everything.
Linkigi
28. Apr 2014 · 23:37 UTC
pps. Also, the 'Windows' and 'Source' download pages are the wrong way round.
voidqk
28. Apr 2014 · 23:42 UTC
hmmm nothing happens when I try to run it..?
ZeppelinCaptain
30. Apr 2014 · 19:31 UTC
Yeah, as Linkigi said, the Windows & Source are mixed up!

But a great idea, although it took me quite some time to figure out that you had to click on the little guy in order to do stuff. Also: it's quite frustrating that the last guy left can just die randomly.
Stuffie
02. May 2014 · 17:30 UTC
Interesting concept, but my guys randomly went to the surface and died :(. I think if you could speed up the initial curve it would be pretty cool indeed.
koe415
05. May 2014 · 01:30 UTC
Neat concept and great mood. Felt like I was just waiting for my entire crew to be lost. Good tension with each passing day and having the short clips after each day really adds to the uniqueness of each play through. It would help to have some sort of feedback to the player to indicate when it is safe to dig or build up a base if it is not completely random. Losing that last guy kind of sucks when not given any warning.
HybridMind
11. May 2014 · 13:57 UTC
Solid foundation. I played for 36 days before there just really wasn't much point that I could tell. I wish I knew what the '3 vertical lines' facility did. I dug a huge ladder downward hoping to find something but never did. I had a population of 5 by the end. I wish there was more variety in the random popup events or that maybe they didn't occur each round.
Jason Lay
17. May 2014 · 02:45 UTC
Ok, but repetitive.