PORTHOLE by Ragzouken

[raw]
made by Ragzouken for LD29 (JAM)
PORTHOLE

FOLLOW THE COMPASS
SEEK THE DEPTHS

TURN AND MOVE WITH
THE ARROW KEYS

PRESS THE BUTTONS TO
DOCUMENT YOUR VOYAGE
(SCREENSHOT / ALBUM)

PROGRAMMING AND AUDIO
BY MARK WONNACOTT

GRAPHICS
BY CLAIRE MORLEY

Ratings

Coolness 100% 1
Overall(Jam) 3.40 245
Audio(Jam) 3.82 78
Fun(Jam) 2.61 564
Graphics(Jam) 4.25 80
Humor(Jam) 2.46 410
Innovation(Jam) 3.84 48
Mood(Jam) 4.04 47
Theme(Jam) 3.77 86

Feedback

VikingWarriors
28. Apr 2014 · 23:49 UTC
Really great atmosphere. Deeply unsettling. There wasn't much in the way of gameplay though.
soulrot
28. Apr 2014 · 23:49 UTC
To be honest I am not sure where the 'gameplay' is in this game? And what exactly do the buttons do?

Nice atmosphere, graphics and fitting music though.
manabreak
29. Apr 2014 · 11:34 UTC
As already said, there's not much in terms of gameplay here... Also, for those who have SSD drives like me, the pictures seem to be stored on C drive, which I was _not_ OK. You should change the folder of the images to the same folder where the game is, just to save our precious SSD's. :)
Gwinnell
29. Apr 2014 · 20:39 UTC
Great mood, and the ending is smashing. Attention to detail is what sets this game apart from the rest. ...that fisheye porthole!
josefnpat
29. Apr 2014 · 20:55 UTC
Very cool and eerie game! I like the ending, but it was not obvious what I was supposed to do until I watched the youtube. Nice job!
Joshua_Burr
29. Apr 2014 · 22:37 UTC
I really enjoyed this. Especially the end.
Mase
30. Apr 2014 · 03:01 UTC
I wandered around aimlessly for a while before realizing that there's a compass; my perception of the game improved immensely after that. Also, the backgrounds are very nice and I love the variety of ocean lifeforms.
dertom
30. Apr 2014 · 20:12 UTC
Great atmosphere! Very wired,.. :D Not sure why but I see many stars on my vote for you :D
Simon@LD
30. Apr 2014 · 20:13 UTC
Beautiful art-style, really great atmosphere! As if interacting with a painting :)
baykush_figtree
30. Apr 2014 · 20:14 UTC
Awesome mood. Beautiful entry
MintArcade
30. Apr 2014 · 20:15 UTC
Graphic are so atmospheric, so unique... Very, very cool
Larzan
01. May 2014 · 10:32 UTC
Nice setting, love the ambient sound and chilling feeling...
SoupWithBits
01. May 2014 · 10:39 UTC
Spot on with the ambiance!
And creepy ending!
ActionRemix
01. May 2014 · 15:50 UTC
Woah, claymation?
blockbot
01. May 2014 · 16:48 UTC
Interesting experience, nice feel.
moonmagic
01. May 2014 · 18:24 UTC
LOVE THIS. Expressive creature animations, beautiful effects (especially the distortion as layers move past the portal, and the pulsing gateways), colors colors colors. Sound is haunting, keening brilliance; the gong communicates "underwater" so simply, the tone of your quarry is deliciously unnerving. Ending is marvelous; well done.
eldog
01. May 2014 · 22:14 UTC
The experience was very scary, especially at the end.

The gameplay was good, I mean there was no objective other than go deeper into the next world bit, but I kind of like the not-everything-is-trying-to-kill-you vibe.

One thing I would say is the compass being outside the world distracts the player from the visual feast in the port hole, as I was looking at it more than the creatures. Perhaps some sort of audio compass, or in-world path could be more immersive.

Played it on Linux, so can confirm that worked! Although it seemed to freeze when I hit the screenshot button, but that may be because I'm on Arch Linux.
ehtd
01. May 2014 · 22:45 UTC
Cool music and navigation
Ithildin
01. May 2014 · 22:51 UTC
This is so immersive you could feel as if you were an explorer in some surrealistic ocean. Claymotion animation looks terrific. And DAT ending! >_<!

Awesome entry, congratulations! :)
Jed T.
01. May 2014 · 23:07 UTC
Very brave of you guys on risking on making an entirely new experience for the players. I'm guessing you thought of the art first then gameplay would follow. Maybe you can add a hook to fetch something important? But I admire you guys for the innovation you put onto your game! :)
Jools64
02. May 2014 · 01:04 UTC
Very pretty game, I love all the claymation and the effect when you transition layers is really nice. I wouldn't say it was very fun but still a very cool experience.
Good job!
byExclusive
02. May 2014 · 07:08 UTC
Nice game.
gwa
02. May 2014 · 19:36 UTC
The Graphics are awsome I realy like the Style of the Game.
xdegtyarev
02. May 2014 · 20:01 UTC
Brilliant! Congratulation with such awesome entry and good luck, guys!!!
DrPrettyPatty
03. May 2014 · 02:16 UTC
That was incredibly ominous, and the ending actually made me jump a bit haha. Beautiful art, and I think this game had the best 'mood' of anything I've played so far! There wasn't much actual gameplay, but I don't think that's the point of it; it's more about looking at the cool creatures and delving deeper and deeper.
Jupiter_Hadley
03. May 2014 · 05:08 UTC
God I love Claymation! I included it in part 10 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/vjBlRj2wHy8
Fragsteel
03. May 2014 · 19:38 UTC
Gave this my best rating so far! You really need to label the objectives better, so that you know that you need to go in the direction of the compass head, but once I figured that out (from reading the comments) the game became really cool. It's all the visuals. Astounding!
blay09
04. May 2014 · 16:32 UTC
Graphics and audio were really well done.
frogcheese
04. May 2014 · 16:58 UTC
Abstract, unsettling and interesting. Good sound and graphic design, though the gameplay was a little lacking for me. The claymation was unexpected and really cool! :)
miwuc
04. May 2014 · 20:03 UTC
The graphics are brilliant, how many games use claymation? Very moody and inventive. Audio fits perfectly.
soy_yuma
04. May 2014 · 20:31 UTC
Great atmosphere and I like the clay-like animations of the... undersea bugs? I didn't understand the ending though.
Mr. Jif
04. May 2014 · 20:38 UTC
Claymation... I can't even... :) Very interesting game I enjoyed it!
D2FXRayG
04. May 2014 · 22:48 UTC
Liked it! Totaly add more things, a game like this needs tons to things to find.
csanyk
05. May 2014 · 03:39 UTC
Very interesting take. Felt like looking through a microscope more than looking through a porthole, but it was fun to explore and try to figure out what was going on. Doesn't feel very much like a game... more like an exploration but without purpose.
NiallM
05. May 2014 · 09:25 UTC
Oh, this is gorgeous :) The sound is a perfect fit, and that ending is awesome.
RetroEpic
05. May 2014 · 15:39 UTC
Absolutely incredible in terms of mood and overall feel, really well done! You've inspired me to try a more analogue art approach for my next LD :D
SCCOTTT
06. May 2014 · 07:34 UTC
Wow! Found this really moving. The color/texture/sound all together is beautiful and unsettling .. in a very good way. Like a dream-scape. Well done!
osthekake
06. May 2014 · 19:52 UTC
Very eerie.
JavadocMD
06. May 2014 · 21:29 UTC
Interesting and spooky! Beautiful art and fitting music.
igpollitzer
08. May 2014 · 06:05 UTC
Very beatiful game, though it is more like a work of art. Very soothing trip until the very end.

I've seen your comment on my game, and I want to thank you for it. I've updated the information to make it more understandable. You were right on the basic idea of the mechanics.
Tifu
08. May 2014 · 12:05 UTC
Cool atmosphere. Nice ending :)
Martin_Monosys
08. May 2014 · 20:59 UTC
Very, very pretty, and great music, too. Gameplay wasn't too deep, however. But worth playing at least once in any case! :)
woodenrabbit
11. May 2014 · 16:42 UTC
Very very cool game. Its certainly one of the most interesting games I've played so far on Ludum Dare 29. The claymation art is amazing as well.

Well done guys!
garygreen
13. May 2014 · 21:00 UTC
I didn't really understand what to do in this game, but the graphics and audio were great.
TheSheep
18. May 2014 · 20:09 UTC
$ love porthole.love
conf.lua:10: attempt to index field 'window' (a nil value)
Error: main.lua:11: attempt to call field 'newShader' (a nil value)
stack traceback:
main.lua:11: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
🎤 Ragzouken
18. May 2014 · 22:31 UTC
TheSheep, you'll need to play with the latest version of LOVE (0.9.1)
miseryguts
19. May 2014 · 18:20 UTC
gosh i was not expecting this to be as unsettling as it was, very nicely done!
Gamepopper
19. May 2014 · 20:54 UTC
Nice atmosphere, but was lacking in gameplay.