PORTHOLE by Ragzouken
PORTHOLE
FOLLOW THE COMPASS
SEEK THE DEPTHS
TURN AND MOVE WITH
THE ARROW KEYS
PRESS THE BUTTONS TO
DOCUMENT YOUR VOYAGE
(SCREENSHOT / ALBUM)
PROGRAMMING AND AUDIO
BY MARK WONNACOTT
GRAPHICS
BY CLAIRE MORLEY
FOLLOW THE COMPASS
SEEK THE DEPTHS
TURN AND MOVE WITH
THE ARROW KEYS
PRESS THE BUTTONS TO
DOCUMENT YOUR VOYAGE
(SCREENSHOT / ALBUM)
PROGRAMMING AND AUDIO
BY MARK WONNACOTT
GRAPHICS
BY CLAIRE MORLEY
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.40 | 245 |
| Audio(Jam) | 3.82 | 78 |
| Fun(Jam) | 2.61 | 564 |
| Graphics(Jam) | 4.25 | 80 |
| Humor(Jam) | 2.46 | 410 |
| Innovation(Jam) | 3.84 | 48 |
| Mood(Jam) | 4.04 | 47 |
| Theme(Jam) | 3.77 | 86 |
Nice atmosphere, graphics and fitting music though.
And creepy ending!
The gameplay was good, I mean there was no objective other than go deeper into the next world bit, but I kind of like the not-everything-is-trying-to-kill-you vibe.
One thing I would say is the compass being outside the world distracts the player from the visual feast in the port hole, as I was looking at it more than the creatures. Perhaps some sort of audio compass, or in-world path could be more immersive.
Played it on Linux, so can confirm that worked! Although it seemed to freeze when I hit the screenshot button, but that may be because I'm on Arch Linux.
Awesome entry, congratulations! :)
Good job!
I've seen your comment on my game, and I want to thank you for it. I've updated the information to make it more understandable. You were right on the basic idea of the mechanics.
Well done guys!
conf.lua:10: attempt to index field 'window' (a nil value)
Error: main.lua:11: attempt to call field 'newShader' (a nil value)
stack traceback:
main.lua:11: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'