BENEATH the SURFACE by soy_yuma

[raw]
made by soy_yuma for LD29 (COMPO)
You are FASCINATED by complex systems. But this one is special. Is more complex and more... attractive? Keep breaking through to discover the truth; not about "the system", but about yourself.

### Controls
* Left and right arrows to move.
* Up arrow to jump.
* Up array in mid-air to double jump.

### Hints
* Find the path to the next layer.
* Avoid red zones; curiosity killed the cat.
* Use green zones to save progress.

### Updates
* I've added a NERFed version for the most sensitive to frustration.

Ratings

Coolness 78% 2
Overall 3.67 157
Audio 2.96 424
Fun 3.59 150
Graphics 3.33 440
Humor 2.64 415
Innovation 3.71 151
Mood 3.42 245
Theme 3.67 204

Feedback

DarkMeatGames
28. Apr 2014 · 16:52 UTC
Pretty cool idea. Once the passages got a bt narrow, it seemed impossible to pass. Loved the sound fx!
hathol
28. Apr 2014 · 16:54 UTC
Very nice game and a good challenge. Love the clarity and simplicity of it.
Somfunambulist
28. Apr 2014 · 19:47 UTC
Really great gameplay and presentation, cripplingly difficult as well.
Zephyr
28. Apr 2014 · 19:49 UTC
Simple, challenging and fun. Well done! Some parts seem impossible, but I liked it.
philip_sinclair
28. Apr 2014 · 19:50 UTC
Loved the sfxs! And the mechanics were quite interesting too.
StabAlarash
28. Apr 2014 · 19:53 UTC
really addicting, nicely done
NickZangus
28. Apr 2014 · 19:59 UTC
Very challenging! (in the good way) I love the aesthetic and the gameplay... Maybe a post-compo version with the difficulty level that rises more slowly?
snooze82
28. Apr 2014 · 20:00 UTC
good luck to you and maru <3 <3 :) love the game
AlbertoSM
28. Apr 2014 · 22:36 UTC
Wow! Me en-can-ta! Muy bonito el mensaje final :')
Uno de mis favoritos de este LD, sin duda!
shubshub
29. Apr 2014 · 01:14 UTC
Really Difficulty and I Liked it alot the Graphics were not that great but the rest of the game was epic

Gameplay Video: http://youtu.be/AFAWf2gUXC4 [Should be Uploaded in about an Hour and 30 Minutes or so]
Jonochrome
29. Apr 2014 · 02:30 UTC
GHfsdfjfnkjnbbb. I think the collision detective is too frustratingly sensitive. I like the idea and the general execution.
syawqy
29. Apr 2014 · 04:30 UTC
haaard....
SuperIzzo
29. Apr 2014 · 13:05 UTC
Very original and fun game. The sound effects were hilarious :D
This section took me long
http://s12.postimg.org/95z270o0d/sect.png
But I was already too engaged to mind too much.
Draknek
29. Apr 2014 · 15:15 UTC
The webpage this is embedded in doesn't have scrollbars, so the only way of seeing the bottom half of the game was to resize my window. Browser bug?

Mid-air jump seemed unreliable: it's not a fixed number of mid-air jumps but I couldn't work out why sometimes I could jump in the air and sometimes I couldn't. Needs time between jumps to recharge? Not well communicated.
hazmo
29. Apr 2014 · 15:38 UTC
This was hard in a great way. Really enjoyed playing this one :) Was the hit box for the triangle a square? It felt like I was dying sometimes when i could see that i wasn't touching the red yet. Still really awesome though.
TomboFry
29. Apr 2014 · 20:22 UTC
Love challenging games, and love the simplicity of the graphics. Spent way too long on this one!
Garris
29. Apr 2014 · 21:16 UTC
This is very well done. The difficulty is ridiculous (not in a bad way) and the running narration creates a great mood. It got a little too frustrating for me later in, but I'll be coming back to it later. Well done!
rnlf
01. May 2014 · 09:44 UTC
Nice interpretation of the theme. Also loved the art style.
Luis Anton
01. May 2014 · 11:41 UTC
Woho, the fourth one get pretty difficult! :D Nice : )
Sheepolution
01. May 2014 · 21:47 UTC
The game is really hard, it gets to a point where it's not much more fun. I the graphics look simple and clean, but the audio doesn't fit.
tomvert
02. May 2014 · 11:34 UTC
Very good and very hard, I like the fact that you have an objective in sight, it makes the player curious and it's motivating.
Lyje
03. May 2014 · 19:21 UTC
If at first you don't succeed... yeah there was a lot of that! But practice made some sections eventually feel easier. Good job the game!
BoaHeck_ArtGent
03. May 2014 · 20:51 UTC
I really enjoyed this. I only got to like the 6th or 7th level due to frustration. But this was so much fun and a challenge. Only thing to improve could be by adding a soundtrack. However I loved the sound effects. They were really cute and the death one sounded like farts haha. Well done you should be proud ~Boa
BasselGaming
03. May 2014 · 21:00 UTC
Haha! really cool idea and concept!
Make A Game
03. May 2014 · 21:44 UTC
Not sure if the slow speed is intended, but it seemed like the game lagged a lot. Very challenging but fun.
Ragzouken
03. May 2014 · 22:39 UTC
very challenging in a good way! very enjoyable. also love the mouth sounds :D
michniewski
03. May 2014 · 22:53 UTC
Great difficulty progression. Interesting game idea. Love it!
MintArcade
04. May 2014 · 07:07 UTC
Nicely done. Cool graphic. Too hard for me, but very cool gameplay.
Thorig
04. May 2014 · 17:28 UTC
Pretty cool game, with some relaxing music in the background I could see my self losing hours to this!
JavadocMD
04. May 2014 · 22:31 UTC
So challenging, but so worth it! There's some really nice level design here. I especially liked the non-circular and non-symmetrical levels. I usually am not a big fan of challenging platformers, but the ending made the frustration worthwhile.

My only nitpick is that the little path of triangles you leave behind you doesn't always space evenly, so there are little gaps in the particles you leave behind. Super minor but distracting to my eye.
Cake&amp;Code
05. May 2014 · 00:49 UTC
HAHA! I managed to beat the original version <3. Very fun, every failure felt like my own failing to be dextrous enough. Very cool visual element too :)
Wertle
05. May 2014 · 02:10 UTC
A simple concept executed well, but a bit too highly tuned. The jumps got awfully difficult very quickly.
glbs
05. May 2014 · 02:22 UTC
It's was quite an unsuspected ending! Cute though.
I really enjoyed the game mechanics and the graphics, and how they work together.
I think you should add a proper music and sound effects to emphasize the descent aspect and the atmosphere of your game.
Nice work!
Rodaja
05. May 2014 · 11:44 UTC
Cuando los caminos son muy estrechos se hace demasiado difícil, y volver hasta donde estabas se hace un poco lento. Quizás el giro debería ser más rápido.
Zed
05. May 2014 · 15:20 UTC
That was really sweet! Also, thoroughly enjoyed the vast quantity of what undeniably sounds like fart noises. Great gameplay, clever interpretation of the theme, good stuff.
SoupWithBits
05. May 2014 · 17:16 UTC
Love this. You keep playing because you want to find out if it ends. Also enjoyed the interpretation of the theme.
rojo
05. May 2014 · 23:07 UTC
Pretty challenging. It took awhile to get used to the jumping mechanic. It's a bit nonstandard so I think that's why some people have difficulty with it. Overall a cool idea and nice presentation, though.
MaesK
06. May 2014 · 21:00 UTC
Nice game. Exactly as difficult as it needs to be. Sounds are funny :) Graphics and mechanics are simple but really efficient. Good job!
BadgerPriest
08. May 2014 · 02:21 UTC
Great game. Took me a while to figure out that holding the arrow made the jump last longer.
meszka
09. May 2014 · 17:22 UTC
Nice narrative :) Jumping mechanic was a little confusing as others have mentioned.
stvr
09. May 2014 · 19:15 UTC
A wonderful take on the theme with a great Sentris-esque aesthetic and probably one of the best finales of the jam. Great work!
Anoarith
11. May 2014 · 18:07 UTC
Really Hardcore :o
joe40001
16. May 2014 · 01:19 UTC
Innovative and fun, and personally I liked the level of difficulty. Could have used a bit better sound, even if you wanted to stay audio consistent maybe some acapella little ditty but for the compo I suppose even public domain stuff isn't allowed.

Anyway great job, quite fun.
Franklins Ghost
18. May 2014 · 12:15 UTC
Clever design and like the way you've changed things up with the additional gameplay elements that are introduced the further down you go.