{"author_link":"\/author\/kalabasa\/","author_name":"Kalabasa","author_uid":"11048","comments":[{"author_name":"uprightpath","author_uid":"10562","time":"Apr 28, 2014 @ 2:51am","epoch":1398653160,"text":"Overall rather nice.\r<br\/>\r<br\/>Only thing I'd say is to have a method for deselecting the mage and for instantly flipping the table over. The click-drag feature is bothersome and gives you really weird angles."},{"author_name":"Kalabasa","author_uid":"11048","time":"Apr 28, 2014 @ 1:27pm","epoch":1398691320,"text":"Yeah. Sorry for the lack of polish. This was the 2nd attempt at making a game. I wasted about 2\/3 of the time trying to implement the other idea I had. haha."},{"author_name":"DarkMeatGames","author_uid":"34345","time":"Apr 28, 2014 @ 3:08pm","epoch":1398697380,"text":"Really cool idea, and fairly well executed in the given timeframe. Even though the idea in theory isn't yours, I could see you taking it somewhere new and making something really unique!"},{"author_name":"Anti","author_uid":"33991","time":"Apr 28, 2014 @ 3:09pm","epoch":1398697440,"text":"A rather nice game! It felt a bit confusing at first and the camera was a bit awkard but aside from that, a fun game."},{"author_name":"Maek","author_uid":"34033","time":"Apr 28, 2014 @ 3:16pm","epoch":1398697860,"text":"It' okay and a cool idea."},{"author_name":"pichifino","author_uid":"36836","time":"Apr 30, 2014 @ 1:04am","epoch":1398819540,"text":"Great game"},{"author_name":"Oddly Shaped Pixels","author_uid":"33840","time":"Apr 30, 2014 @ 8:50am","epoch":1398847500,"text":"You found a nice concept! Nice interpretation of the theme!"},{"author_name":"ccglp","author_uid":"34494","time":"Apr 30, 2014 @ 2:05pm","epoch":1398866400,"text":"Good concept!"},{"author_name":"jaxonf92","author_uid":"34148","time":"Apr 30, 2014 @ 2:06pm","epoch":1398866460,"text":"It's quite fun and implemented very well"},{"author_name":"skymen","author_uid":"33923","time":"Apr 30, 2014 @ 2:47pm","epoch":1398868920,"text":"Cool idea"},{"author_name":"Skipi","author_uid":"34647","time":"May 1, 2014 @ 3:37am","epoch":1398915120,"text":"I like this idea, although I wish there was some form of AI, even if it's rudimentary and makes random moves. Still, nice execution."},{"author_name":"renegadeninjanl","author_uid":"24860","time":"May 1, 2014 @ 11:33am","epoch":1398943680,"text":"The game idea is good. I like the board flip effect after blue\/red takes their turn."},{"author_name":"holgk","author_uid":"32032","time":"May 1, 2014 @ 11:36am","epoch":1398943860,"text":"New idea. But you can feel that you didn't spend that much time with this attempt."},{"author_name":"colludium","author_uid":"28437","time":"May 2, 2014 @ 4:53pm","epoch":1399049280,"text":"Nicely put together."},{"author_name":"Random Abductions","author_uid":"29549","time":"May 2, 2014 @ 6:06pm","epoch":1399053660,"text":"Idea is nice, however it doesn't really feel balanced yet. But that might be a lack of tactics."},{"author_name":"Gamepopper","author_uid":"21252","time":"May 3, 2014 @ 8:33pm","epoch":1399148880,"text":"Really neat idea, although the way to move tiles isn't very clear. If I click on a tile it doesn't select the piece I want to move."},{"author_name":"Kalabasa","author_uid":"11048","time":"May 4, 2014 @ 6:19am","epoch":1399184040,"text":"Are you on Firefox? There's something about Firefox about clicking"},{"author_name":"Kalabasa","author_uid":"11048","time":"May 4, 2014 @ 6:24am","epoch":1399184340,"text":"@Gamepopper That was a bug in Firefox. Click event attributes were incorrect. It is now fixed."},{"author_name":"camlang","author_uid":"34675","time":"May 6, 2014 @ 2:18pm","epoch":1399385580,"text":"Good idea!"},{"author_name":"JoshRespawns","author_uid":"35922","time":"May 18, 2014 @ 1:36pm","epoch":1400419860,"text":"nice"}],"images":["ld29\/11048-e50a6209716aa6626a9e7b95ff2659b6.jpg","ld29\/11048-b925d0dc56648d4336e0e008c12a3367.jpg"],"links":[{"url":"https:\/\/db.tt\/We23EMT1","text":"Web (WebGL)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/40389213\/ldw\/ld29-pc\/index.html","text":"Post-Compo (in-dev)"}],"metadata":{"g_key":"19510","g_author":"11048","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19539","g_title":"Flip Tactics","g_status":"UCHK1","g_place":"812","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/11048-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/11048-shot1.png-eq-900-500.jpg"],"text":"READ THIS FOR THE RULES!\r\n\r\nThis is not an orignial idea. Idea from:\r\nThree Hundred : Mechanic #041\r\nhttp:\/\/www.squidi.net\/three\/entry.php?id=41\r\n\r\nThis is a multiplayer tactics game. There is no AI. There is no network multiplayer. That's out of scope :(\r\n\r\n\r\n\r\nPieces:\r\n1. King - sphere. Protect this.\r\n2. Mage - tall & thin. Can flip tiles.\r\n3. Soldier - big. Plain pieces.\r\n\r\nRules:\r\n1. You lose when your King dies.\r\n2. A piece dies if it is outnumbered - the number of neighbor (8-cell neighbors) enemies is one greater than the number of neighbor allies. [enemies > allies + 1]\r\n\r\nMovement:\r\n1. The King can move one tile in four directions per turn.\r\n2. Others can move one tile in 8 directions per turn.\r\n\r\nTo flip tiles, select the Mage, then click the tile it is on.\r\n\r\nTo deselect, click some other tile.\r\n\r\nSorry for the lack of polish. This was the 2nd attempt at making a game. I wasted about 2\/3 of the time trying to implement the other idea I had. haha. this was more of a prototype ","title":"Flip Tactics"}