Deep South Motel by iossif

[raw]
made by iossif for LD29 (JAM)
Welcome to the DEEP SOUTH MOTEL!
Your guests are waiting impatiently having no glimpse of the management and processes below the surface of a highway-side motel.
While every guest brings income they will also get your rooms dirty. Clean the rooms to make them ready for the next customers.
The more personell you have and bigger your infrastructure the more guests you can manage faster.
Try to get the highest score possible in 5 minutes!


ABOUT:
Code - @iossif
Art - @leafthief

CONTROLS:
- Click the [+] to add a Guest or Utility Room
- New Rooms cost money (as indicated on the bottom left)
- A dirty room will show the clock symbol - click it to clean the room
- Click a vehicle to assign a clean room to a guest
- Wait for the guest to leave the room

Utility Rooms can boost your motel:
1) Laundry rooms will reduce the time it takes to clean a room
2) Staff rooms will increase the number of your cleaning stuff, allowing you to clean more than one room at a time.

---
known issues: some icons got blurry when we exported the game. we will try to find out what causes that.

Ratings

Coolness 85% 2
Overall(Jam) 3.59 133
Audio(Jam) 2.75 486
Fun(Jam) 3.25 222
Graphics(Jam) 4.56 22
Humor(Jam) 2.41 436
Innovation(Jam) 3.43 177
Mood(Jam) 3.86 75
Theme(Jam) 2.69 575

Feedback

Exeneva
29. Apr 2014 · 04:05 UTC
I really like the art style!
Solifuge
29. Apr 2014 · 05:06 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

Hi! This is cool. I dig the graphics, the interpretation of the theme, and all that... I've got to say, though, that there not only doesn't seem to be any win/loss state, but I'm clicking on things frenetically and the only change in difficulty is based on a. how fast I click and b. how much stuff I have. There's no difficulty curve... there's a difficulty slump.
toebee
29. Apr 2014 · 07:10 UTC
I love the style and the game play loop. My biggest problem was finding the conection between staff (which limits interaction) and interface. I think that the interaction elements don't sufficiently show when they are available.
Great work!
idovingx
29. Apr 2014 · 19:12 UTC
cool and fun
GiveMeAllYourCats
29. Apr 2014 · 19:21 UTC
Fancy! good audio, good art, good gameplay! I like this game. Not sure how it relates to the theme though.
Jeffalisk
29. Apr 2014 · 19:23 UTC
Good idea and a very striking graphic style. Liked it.
phi
29. Apr 2014 · 19:24 UTC
Great job on creating the atmosphere. The graphics and audio are really fitting. But the gameplay is rather lacking in variety. Don't get me wrong, it was fun to play, and it gets challenging to keep up with the pace after you've got more rooms, which is a nice effect, but it could use some more variety.
BallpointPress
29. Apr 2014 · 19:25 UTC
Very fun and absorbing for a little while. Then it randomly ends... is it timed? And I think it's reporting my high score wrong? It said I had$100.. I had like $300. Aside from that great work.
Ellian
29. Apr 2014 · 19:25 UTC
Awesome. Awesome awesome awesome.
The graphics are cool, the way your handled the theme is cool, the gameplay quickly gets cool... Too bad there's no sound.
I hope you'll expand the idea further. Very, very solid entry. Kudos!
TomCooper3D
29. Apr 2014 · 19:26 UTC
took me a little too long to figure out how to get a customer into the room but after that i got a score of 840 really cool idea and with a little polish this could be something special! awesome art style as well GG
Jools64
29. Apr 2014 · 19:27 UTC
This is a really nice looking game, I love the look of the sky, it's fantastic. The gameplay was fun and addictive. One thing that I wasn't so keen on was the highscore calculation through. It would have been nice if the amount of rooms and staff had been taken into account. At the end I had a massive amount of rooms but only 20 score to show for it because I was spending as I was playing and that seemed like the most fun way to play.

Great work guys!
Oddly Shaped Pixels
29. Apr 2014 · 19:40 UTC
Awesome entries guys! Nice animations and the concept is simple but addictive and well executed! Congrats!
someone
29. Apr 2014 · 19:42 UTC
That was great after I I eventually figured out what was going on. Got a score of 1620, there didn't seem any reason to upgrade much as I could accommodate everyone who turned up in 5 rooms.

More of a difficulty curve would be nice. Perhaps the number of guests turning up should increase with your popularity or something.
I can see this working well on touch screen devices.
ashdnazg
29. Apr 2014 · 19:44 UTC
It's a very nice idea for a game trying to think and balance between the different options. My best attempt reached 1700, when I had 3 (total) cleaners, 4 rooms and no laundry.

The timers everywhere are excellent as they put all needed information on the screen!

The audio loop got tedious after a bit, and it's quite a long time until the high scores.

Good job :)
xdegtyarev
29. Apr 2014 · 20:08 UTC
Yeah, like this game) the art part is brilliant!
🎤 iossif
29. Apr 2014 · 20:30 UTC
some people wondered: there is a timer in the lower right corner - it counts down 5 minutes and shows the score afterwards. for a highscore you need to balance investment time and collecting times :)

thanks for the feedback so far and have fun with it!
petey123567
29. Apr 2014 · 21:22 UTC
Beautiful artwork and animations, but so slow -- speed up the timers?
Mental Atrophy
29. Apr 2014 · 21:26 UTC
Great graphics with the vehicle silhouettes against the colorful background.
BoaHeck_ArtGent
29. Apr 2014 · 21:30 UTC
I found the gameplay to be just clickclikclick to try keep up. But there's a great atmosphere and the graphics are neat
well done ~ Boa
Newt_
29. Apr 2014 · 21:38 UTC
Very nice! I struggled a bit to figure out how the bottom floor worked, but beautiful art style and great concept!
jujule
29. Apr 2014 · 21:44 UTC
Wow. Just... Professional!!! Graphics, gameplay, it's all good. I'd like to add just one little comment : I think the final score should also reflect the development of motel.
PriorBlue
29. Apr 2014 · 21:48 UTC
Great pixel art style!
Sparrow
29. Apr 2014 · 21:52 UTC
Very nice game, at first I didn't fully understand how the game worked but after a while of clicking and then pressing help (I read the controls on this page beforehand) I finally figured it out. I also didn't know there was sound till I pumped up my volume. You should make the customers move up in queue because when you have a lot of rooms it's hard to switch around and still click everything.

Not to sound negative because I enjoyed your game and it also looks very smexy, but if you improve on these things in a post-compo version you can sell this game and make a lot of $$. :D
Linkigi
29. Apr 2014 · 21:58 UTC
The game looks great and has a nice atmosphere to it. I think the gameplay could much more interesting. Non of the decisions I made felt like they had much impact since they were very similar in what they did. I get the feeling that you were planning on including more resources for the player to manage but you weren't able to implement them due to time constraints.
So yeah, I think if you continue to add more variety to the gameplay then you could be onto a really addicting game.
ArcturusDeluxe
29. Apr 2014 · 22:14 UTC
Nice polished presentation, and great sense of atmosphere. I liked the concept too. I like how frantic it gets once you've got a lot of rooms on the go at once.
Hob623
29. Apr 2014 · 22:35 UTC
The game looks pretty great and the crickets in the background sure set the mood for a motel. The gameplay was pretty tedious and got boring quickly though.
lasergans
29. Apr 2014 · 22:40 UTC
What a cool game!
A really funny simulator with nice graphics ;)
petey123567
29. Apr 2014 · 22:46 UTC
Fantastic art and mood. Hoping for a little more behind the hotel simulation though.
zkenshin
29. Apr 2014 · 23:07 UTC
Neat idea, and nice art style.
SenorDiablo
29. Apr 2014 · 23:09 UTC
loved the art. cool game
Katamori
30. Apr 2014 · 00:04 UTC
Some kind of aim would have been great. Still an amazing entry.
lekochen
30. Apr 2014 · 00:50 UTC
Amazing graphics and funny motel simulator, I like it!
JavadocMD
30. Apr 2014 · 03:29 UTC
Absolutely love the art style. Knew I would have to check this out when I saw it in the feed. I feel like this setting is so rich that you could do a lot with it, and I hope you do. Awesome work!
mcapraro
30. Apr 2014 · 03:57 UTC
the atmosphere for this is great, i really love the graphics.
Scam
30. Apr 2014 · 06:02 UTC
Nice art style. Becomes repetitive quite fast. I'd like to see this expanded.
PIXEL^3
30. Apr 2014 · 06:26 UTC
Nice game with a fitting atmosphere. After a few playthroughs I found that 4 rooms with 3 staff and 3 laundry rooms happened to get me 1500+ and is actually very manageable?

~AlucardX60
mortus
30. Apr 2014 · 07:49 UTC
The base mechanics are there and are working great but I wish there were more depth in the game. It becomes too easy and a bit boring after a while. I would love to play expanded version though, and the current progress is great for 72 hours. Keep up the great work!
bowatatoy
30. Apr 2014 · 13:15 UTC
Amazing. :)
7heSAMA
30. Apr 2014 · 23:35 UTC
Beautiful art obviously, but without a win/lose condition there's not much reason to play.
MrShoestore
01. May 2014 · 01:06 UTC
like the style a lot. could use some more sfx. definitely found my self playing it for quite a bit.
Dreii
03. May 2014 · 04:18 UTC
Nice job! great graphics and mood.
ezolotko
03. May 2014 · 13:00 UTC
Picture is cool, inspired by KRZ as it seems
ehtd
03. May 2014 · 17:50 UTC
Great graphics, but I didn't seem to lose or win
randoman
04. May 2014 · 13:28 UTC
The graphics are great and I like the concept, but having to scroll everytime to get where you want is a little bit of a hassle.
rincewind_cz
05. May 2014 · 14:12 UTC
Well, this genre is not my cup of tea and I get bored fast.. I still enjoyed the graphics :)
jorgemoag
07. May 2014 · 21:38 UTC
Very like the art and the mechanics
SoupWithBits
08. May 2014 · 10:07 UTC
Love the art. Simple but addictive gameplay!
PapyGaragos
08. May 2014 · 11:37 UTC
Loved the art, but the game felt a bit unresponsive (Yes, I had some people available to do the job)
hathol
12. May 2014 · 22:07 UTC
Really nice take on a time management game! Difficulty curve felt a bit off near the end since I could place customers faster than they arrived, so it got a bit bland. Maybe increase the arrival rate progressively? Other than a really fun little game. And the art is just lovely :)
kiririn51
16. May 2014 · 01:03 UTC
Lovely game, it took me quite a bit to get the hang of it but I really like it how simple it is, it also has a great atmosphere, would like to see a more fleshed out version in the future.
BenTurbine
18. May 2014 · 14:29 UTC
Good game. Centered on a clean and simple idea, pretty fun too. Getting the hang of it is the hard part though. I found the tutorial screen confusing.