{"author_link":"\/author\/sntran\/","author_name":"sntran","author_uid":"29333","comments":[{"author_name":"Luis Anton","author_uid":"12053","time":"Apr 28, 2014 @ 2:51pm","epoch":1398696360,"text":"Quite quiet for a war, isn't it? :D I found the 'enemy' (is he) but he wasn't moving :m"},{"author_name":"Jhelle","author_uid":"2232","time":"Apr 28, 2014 @ 2:56pm","epoch":1398696660,"text":"Couldn't find any enemies but loved the sonar effect. What does the change noise level do btw?"},{"author_name":"eugman","author_uid":"191","time":"May 3, 2014 @ 12:00am","epoch":1399074900,"text":"I absolutely loved the idea, 5 for innovation! It's a shame I couldn't find any enemies."},{"author_name":"baykush_figtree","author_uid":"32955","time":"May 3, 2014 @ 1:44am","epoch":1399081140,"text":"I won the ocean! I guess..."},{"author_name":"sntran","author_uid":"29333","time":"May 3, 2014 @ 3:00am","epoch":1399085700,"text":"Sorry all. I could not complete the game as I loved to. Too much things going on. There is just a dummy enemy at the bottom right corner, which is just another submarine.\r<br\/>\r<br\/>Ideally, the noise level increases your level of visibility so you can see more of the surroundings, but it also makes your enemy see you easier. It's like how much noise a ship makes.\r<br\/>\r<br\/>With an AI in place, the game would have been fun to play, but I could not make i t in time."},{"author_name":"ChuiGum","author_uid":"22408","time":"May 3, 2014 @ 4:15am","epoch":1399090200,"text":"Loved the sonar effect, very cool"},{"author_name":"GamerTaters","author_uid":"35352","time":"May 3, 2014 @ 4:27am","epoch":1399090920,"text":"Interesting idea. I liked how the ping effect lit up what it hit. Definitely wish the enemies were a little more responsive though. Nice work!"},{"author_name":"CluelessGames","author_uid":"25362","time":"May 3, 2014 @ 4:28am","epoch":1399090980,"text":"Cool idea."},{"author_name":"Loneshark","author_uid":"35329","time":"May 3, 2014 @ 4:31am","epoch":1399091160,"text":"It wouldn't start in Firefox, but it played fine in Chrome.\r<br\/>\r<br\/>It's an interesting concept to tinker with, for sure!"},{"author_name":"xandy","author_uid":"15304","time":"May 9, 2014 @ 12:24pm","epoch":1399637940,"text":"good idea but way too hard to find enemies imo"}],"images":["ld29\/29333-2b4e3f3d8675b13c02e4e3731bd48891.jpg"],"links":[{"url":"https:\/\/sntran.github.io\/Subsea-War\/dist\/index.html","text":"Web"}],"metadata":{"g_key":"19492","g_author":"29333","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"19521","g_title":"Subsea War","g_status":"UCHK1","g_place":"99999","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/29333-shot0.jpg-eq-900-500.jpg"],"text":"Use WASD to move around, space to shoot torpedoes.\r\n\r\nAim with mouse and click to shoot a sonar ping that will illuminate the wall\/ship it touches.\r\n\r\nUse the square brackets to increase\/decrease the noise level of the ship (i.e., how big the light bubble around the player's ship).","title":"Subsea War"}