It goes on by Xangotrick66
"It goes on"
This is my first Ludum Dare entry. It was made using Unity, coded in C#, and artwork was done thanks to Paint.NET mainly, but also sfxr.
I knew that Beneath the Surface would make people go for the whole digging stuff, and diving, so I thought I might try something different.
The original purpose was to explore how beneath our appearances, there lies a sea of torments. However, being that it's my first entry, I clearly sought out too big a challenge.
I tried to make a sort of trading card game based on life and emotions, but ran out of time for the card making part x). Thanks for playing it, anyhow!
////////////// Important ///////////////
Gameplay help:
The first step upon loading the game, is to edit thedefault deck:
Go in Deck Building, from the main menu.
From here you can choose to make a new deck, or simply use "Default" deck, which has one card in it. What is in the currently selected deck is in the middle. On the left are all the cards you can add to the deck.
More is explained on the cards later.
When satisfied, leave the menu, by clicking Return.
-Go to new game.
-Choose a deck.
-Then you are presented with your parenthood card, you can reroll it once if you don't like it. It will be a card associated to you during the entire game.
-Then you enter the main game area. On the right, your stats. There is no loose state, sadly, but the original point was to maintain a "Health" > 0.
On the left is your hand, and your current attributes(one of them being your parenthood choice.
In the middle is the board. You can zoom in and out, with your mouth scroll, and arrows will move you around the map.
There are two types of cards: green cards are acts, and are placed on the board. Pink and Salmon cards go directly to the attributes.
Green cards can be placed on any "blue" space on the map.
However:
Any card placed on the board can turn against you, some are more prone to turning against you than others(fast food and couch potato are more dangerous than walking, for instance)
When a card is corrupted, you are warned by the fact it turns red, and a noise. You can get rid of them if you have all your willpower points for the turn, by clicking on them.
Every 5 turns, a new disaster will happen, knowing that if you have the "faithful" attribute you will not suffer from the "BlackMail" disaster(cuz if you are faithful, you will not cheat on your wife, hence rendering blackmailing impossible)
I hope these explanations are clear, and thanks for having read them.
This is my first Ludum Dare entry. It was made using Unity, coded in C#, and artwork was done thanks to Paint.NET mainly, but also sfxr.
I knew that Beneath the Surface would make people go for the whole digging stuff, and diving, so I thought I might try something different.
The original purpose was to explore how beneath our appearances, there lies a sea of torments. However, being that it's my first entry, I clearly sought out too big a challenge.
I tried to make a sort of trading card game based on life and emotions, but ran out of time for the card making part x). Thanks for playing it, anyhow!
////////////// Important ///////////////
Gameplay help:
The first step upon loading the game, is to edit thedefault deck:
Go in Deck Building, from the main menu.
From here you can choose to make a new deck, or simply use "Default" deck, which has one card in it. What is in the currently selected deck is in the middle. On the left are all the cards you can add to the deck.
More is explained on the cards later.
When satisfied, leave the menu, by clicking Return.
-Go to new game.
-Choose a deck.
-Then you are presented with your parenthood card, you can reroll it once if you don't like it. It will be a card associated to you during the entire game.
-Then you enter the main game area. On the right, your stats. There is no loose state, sadly, but the original point was to maintain a "Health" > 0.
On the left is your hand, and your current attributes(one of them being your parenthood choice.
In the middle is the board. You can zoom in and out, with your mouth scroll, and arrows will move you around the map.
There are two types of cards: green cards are acts, and are placed on the board. Pink and Salmon cards go directly to the attributes.
Green cards can be placed on any "blue" space on the map.
However:
Any card placed on the board can turn against you, some are more prone to turning against you than others(fast food and couch potato are more dangerous than walking, for instance)
When a card is corrupted, you are warned by the fact it turns red, and a noise. You can get rid of them if you have all your willpower points for the turn, by clicking on them.
Every 5 turns, a new disaster will happen, knowing that if you have the "faithful" attribute you will not suffer from the "BlackMail" disaster(cuz if you are faithful, you will not cheat on your wife, hence rendering blackmailing impossible)
I hope these explanations are clear, and thanks for having read them.
| Windows | https://www.mediafire.com/?v8oxzvmngndvws6 |
| Source | https://www.mediafire.com/?9wwch2aq6nmccod |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34350 |
Ratings
| Coolness | 49% | 1314 |
| Overall | 2.11 | 1242 |
| Audio | 2.08 | 875 |
| Fun | 1.78 | 1236 |
| Graphics | 2.19 | 1131 |
| Humor | 2.05 | 830 |
| Innovation | 3.00 | 596 |
| Mood | 2.42 | 1024 |
| Theme | 2.56 | 1018 |
I played anyway until I had -34 life... which was about the time I think I was realising what I had to do (but how do I stop the runway negative cards? surround them?)
This could easily be a neat little game with more time spent on it... as you said, trying to represent the human psychological experience in a 48hr card game is optimistic :D
I liked the philosophical theme and mood at the start.
One is supposed to make a deck first, in the Deck Building section, first. Will clarify all in a proper explanation in description.
Thanks for your answers!