Epilepsy by tchem

[raw]
made by tchem for LD29 (JAM)
Epilepsy is a game between forces. We have on one side and limit the sovereignty of the inevitable and other lines of affection.
Under the surface there is this softness and violence of things, the world and the bodY.

game design by andre eichemberg
music and sound by Guilherme Gasques
made in construct 2
pixaki app . http://pixaki.com/
glitch images . http://snorpey.github.io/jpg-glitch/

I had only six or seven hours to develop this game. I hope to continue in some ideas,
every comment is welcome
best

Ratings

Coolness 90% 2
Overall(Jam) 3.45 211
Audio(Jam) 3.68 119
Fun(Jam) 2.68 536
Graphics(Jam) 4.59 19
Humor(Jam) 1.89 606
Innovation(Jam) 3.50 156
Mood(Jam) 4.22 21
Theme(Jam) 3.14 382

Feedback

Kino333
28. Apr 2014 · 03:05 UTC
Honestly, this game was a little confusing for me. It took me three times to realize what was going on in the game before figuring out what needed to be done.

The theme of the game in regards to epilepsy were spot on, but it was very difficult to play due to the constant flashing of lights and such.

Good job regardless. :3
timtipgames
28. Apr 2014 · 11:51 UTC
I love the mood this creates. The distortion flashes are a happening a bit too often maybe. While the gameplay isn't that exciting, the overall style is very nice. Especially given that you only had a few hours for it.
frankbsad
28. Apr 2014 · 11:52 UTC
This game is amazing! I love the style, it's hard as butts but a lot of fun.
gikdew
28. Apr 2014 · 11:52 UTC
The visuals are awesome, they fit really good with the game! _You did a great work!
madhoe
28. Apr 2014 · 12:11 UTC
Holy shit. The visuals are freaking amazing. Everything adds up and works really well with each other. It feels great playing this thing... Except that it isn't as fun, and it's rather confusing. Great job, well done.
Franklins Ghost
28. Apr 2014 · 12:21 UTC
Interesting visual style and like the defensive movement. Does become a bit confusing having the lines never fade and cover the screen. But think works well with the theme of epilepsy.
Seyroth
28. Apr 2014 · 15:05 UTC
The game is gorgeous. I too had a hard time figuring out how to play (It's cool being minimalist about tutorials but I think the player should always know how to get started). If you did make this in 7hrs, I'm impressed !
vicious_br
28. Apr 2014 · 22:04 UTC
It gives the feeling of an attack during the game. Spectacular!
Andrew Shouldice
29. Apr 2014 · 00:34 UTC
Beautiful. I like the desperate feeling of frantically trying to catch words close to your body, even though it's only making it harder to see.

Very well done.
🎤 tchem
29. Apr 2014 · 04:08 UTC
Thanks all by comments!!
louiscarl
29. Apr 2014 · 05:09 UTC
This is a really beautiful game, with a striking art style that works really well with the context of the game. I like it a lot!
moonmagic
29. Apr 2014 · 05:29 UTC
Gentle plants in the best pink, forests of waving friends. Nice company even as I wished I could walk through them. Gorgeous screen-rending attacks. Wish my glowing protector was a bit bigger, but don't we all.
Managore
29. Apr 2014 · 08:07 UTC
Easily one of the nicest looking and sounding games I've seen so far. Great job!
b_bertoldo
29. Apr 2014 · 09:56 UTC
Excelent job. Fantastic graphics, spectacular sound! Simply wonderful!
IAmSpencer
29. Apr 2014 · 20:40 UTC
Been following you on twitter and absolutely love you pixel art, this game is an interesting take on the theme. Well done! :)
henriquejas
30. Apr 2014 · 01:53 UTC
Wow! I think it's really nicely put together. Very mood, much wow =D
theholychicken
30. Apr 2014 · 01:55 UTC
Gorgeous and abstract. Like a disembodied mind experiencing something which does not make any sense, and yet is complete simply as an experience.
Mase
30. Apr 2014 · 01:57 UTC
The landscapes are very attractive.
Jyrkface
30. Apr 2014 · 18:22 UTC
Wow, this was named appropriately ;)
vladimirdlc
01. May 2014 · 14:11 UTC
I felt a little moved by the synergy of sounds/vfx/smoothness in the game, I liked it, nice pallete, a little confusing yes, and maybe to 'exploitable', as all the elements were coming from under you, what I made to pass it easily is just put my cursor under the character, draw a straigth line always under it, and let the dots just come.
🎤 tchem
01. May 2014 · 18:11 UTC
thanks all,,, happy by your comments and perceptions... @vladimirdlc: thanks,,, really easy,,, i will try to work this in the next version,,, its very simple really.
byExclusive
02. May 2014 · 07:56 UTC
Great idea!!!
Fox_in_sox
02. May 2014 · 08:02 UTC
Nice visuals and mood, but the game itself is pretty hard. I would prefer using the mouse instead of the WASD keys.
Anoarith
03. May 2014 · 16:35 UTC
Woaw graphics are awesome and very moody ! Too bad you only had 7 hours de develop the game, I would love to see more
InvisibleWonder
04. May 2014 · 16:55 UTC
Visually beautiful, but the ortho-linear controls were frustrating. Mouse control immediately came to mind.
Kara Jayde
06. May 2014 · 03:15 UTC
Ugh, the aesthetic of this game is gorgeous, and the theme is cool. Loved the glitch like flashes. The controls were really interesting as well.
GarethIW
08. May 2014 · 14:57 UTC
It would have taken me 6 hours just to do that tearing effect, so kudos! The game wasn't much fun, but the mood and style were brilliant.
Reinkout
09. May 2014 · 18:31 UTC
Great work! The energy system was really cool.
stvr
09. May 2014 · 19:02 UTC
The glitchiness had me hooked, but the core gameplay was incredibly difficult and flat-out frustrating at times. Maybe an 'attack' of sorts to destroy nearby particles?
csanyk
10. May 2014 · 03:37 UTC
Great mood! I didn't find it very playable, but i loved the glitchy graphic effects. If you could control with the mouse instead of the arrow keys, it'd be a lot easier.
PaperBlurt
12. May 2014 · 14:09 UTC
I'm rating this game highest on all categories.
It's beyond a lot of what I've seen in the compo before.
Music and sound and graphics are amazeballs and the gameplay is
somewhat philosophical!

Everybody play this friggin game!
Striwx
13. May 2014 · 10:23 UTC
Love the graphics and the mood, especially the second screen !
Wertle
15. May 2014 · 19:30 UTC
I can see where you guys are going with this and I think it has potential, just gotta work on that interaction being smooth and solid and not overly frustrating. It's a little difficult at the moment. But, i like the overall aesthetic and I thought it went together nicely with the music and what you were shooting for with the theme.
🎤 tchem
15. May 2014 · 22:29 UTC
@PaperBlurt: thank you so much man!!! @Wertle: really i need to develop more the interaction and gameplay in all, thanks by comment.