Cases by kacperski1
Few weeks ago, in the town of Coleford a person was brutally murdered by an unknown perpetrator.
The body was found on the nearby dump.
The local police station has suspended the case because of no evidence found.
The best local detective, Philip Spencer, was called by family of the victim.
Now he has to go beneath the surface of this case to discover the secrets of the person's death.
Note:
Every time the game is started, it will generate an entirely different case for you to solve.
The body was found on the nearby dump.
The local police station has suspended the case because of no evidence found.
The best local detective, Philip Spencer, was called by family of the victim.
Now he has to go beneath the surface of this case to discover the secrets of the person's death.
Note:
Every time the game is started, it will generate an entirely different case for you to solve.
| Windows | http://gamejolt.com/games/cases/download-distribution/26551/?os=windows |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=17819 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.67 | 103 |
| Audio(Jam) | 3.71 | 106 |
| Fun(Jam) | 3.53 | 98 |
| Graphics(Jam) | 3.56 | 303 |
| Humor(Jam) | 2.80 | 278 |
| Innovation(Jam) | 3.40 | 190 |
| Mood(Jam) | 3.62 | 138 |
| Theme(Jam) | 2.79 | 540 |
Knife is a silent weapon, pistol can be heard and a chainsaw makes people scream. We should include that in the title screen probably.
This one is simplistic, but the only problem per se is the murder weapon. I think it's based on the type of noise and the location, but I don't think a real detective would jump to such conclusions with only hearsay.
I'd like to see a more complex version with figuring out personal relationships and other connections between people as well as some crime scene investigation to fix that murder weapon problem.
Some bugs/tweaks:
-Skipping/FastForwarding dialogue would be ace.
-Resizing the screen, while nicely rescaling the graphics, does break the gui button hitbox offsets.
Thanks for the feedback. I've fixed the resizing bug right now by making the window unresizeable and added some information about the murder weapon in the title screen. We'll release a proper fix with working resolution changing soon, also including dialogue skipping.
About other things - we'd really like to add them, but these are more complex and probably will be in a post-compo version :)
...I'm not sure I'd be happy with that local police force :)
The locations ribbon was a bit cramped, and you probably could have done something to make it more obvious they were five separate locations.
And there were some typos, too; most notably, if someone's seen two people, they will say "I have seen Casper, Sophie" rather than "I have seen Casper and Sophie."
But this was totally enjoyable and I loved the atmosphere.