Anett by KumoKairo

[raw]
made by KumoKairo for LD29 (JAM)
Left click to pick up the crystal (walk close to it) Once you get one crystal, you'll be able to shoot The game has several different levels, there are climbing walls after the first one. To climb up the wall, walk close to it and hit space. Once you've grabbed, you can move left and right. You can also get up and down (W and S respectively) You can't pass the level if you didn't get the crystal Unfortunately we didn't have time to implement these tips in game.. You play as a little girl Anett, who seeks the cure for her mother in these mysterious caves

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3D art, lighing and animations (a few clips borrowed from open source projects) - Artem Filippov
Programming - Cyrill Nadezhdin (I know I could do better)
Sounds - RealPoc
Main musical theme - Alexander Khizov

Ratings

Coolness 72% 3
Overall(Jam) 3.46 202
Audio(Jam) 3.88 65
Fun(Jam) 2.93 414
Graphics(Jam) 4.02 142
Humor(Jam) 1.92 598
Innovation(Jam) 2.83 444
Mood(Jam) 3.70 114
Theme(Jam) 3.18 359

Feedback

graebor
29. Apr 2014 · 01:23 UTC
Love the visual style.
sugarbyte
29. Apr 2014 · 01:23 UTC
Stellar! Love the colors and the mood, and really appreciate the instructions on controls beneath the Unity player.
omaha
29. Apr 2014 · 01:27 UTC
Very impressive graphics and animations. The music is wonderful. I had fun running around the world.

The gameplay was a bit confusing, as I thought the white orbs were my friends but it seemed like they were killing me.
TeamPurpleDolphins
29. Apr 2014 · 01:28 UTC
Cool art and good graphics. Excellent music, possibly my favorite part of the game. I couldn't see the controls on my screen though, was I missing something? I feel like I'm supposed to do something with the torch at the beginning. Couldn't seem to get past the wisps.
Jacksendary
29. Apr 2014 · 01:29 UTC
Very great and alternative take on a shooting game :D
🎤 KumoKairo
29. Apr 2014 · 01:29 UTC
TeamPurpleDolphins, you need to left click while near the stone (torch) to pick it up to be able to finish the level.
evilDan
29. Apr 2014 · 01:35 UTC
Love the look and feel - and also really like the control scheme!
Lost King
29. Apr 2014 · 02:09 UTC
Visuals were really nice, character movement also felt pretty good for a LD entry. The wisps moved a little fast, or were just too difficult to hit though.
davidc02
29. Apr 2014 · 02:11 UTC
Awesome track.
Sink
29. Apr 2014 · 02:11 UTC
Graphics are amazing! I really enjoy the music as well, really sets the mood well. I fell through the wall to the left when approaching the green crystal
Marjie62
29. Apr 2014 · 02:14 UTC
Health bar plz

Gorgeous though :) really impressed
snickersnacks
29. Apr 2014 · 02:20 UTC
I really like how it feels to be inside the game world, such a good mood for the story. Couldn't tell that the white orbs were trying to hurt me, didn't understand what was happening when I died(?) and the game reset me back to where I started. I think it could use better visual feedback for taking damage.
muramasa
29. Apr 2014 · 04:51 UTC
It's very pretty, but there are some things I miss. I miss having a visible lifebar, or some indication of how much life I have left (if it is one-hit kill... okay, I don't know).
I miss knowing where I'm shooting at, and/or how far my shot goes.
And yeah, that's it.

I like the art style, the sounds, and it's a pretty interesting game.
muramasa
29. Apr 2014 · 04:59 UTC
Ah! About my previous comment, I feel like an idiot, I just noticed that I shoot to where the mouse points. I don't know where was I pointing to before LOL. One thing less to my missing list then!
🎤 KumoKairo
29. Apr 2014 · 08:31 UTC
It is our fault to be honest, we didnt have to implement UI and hints on controls :)
🎤 KumoKairo
29. Apr 2014 · 10:09 UTC
Didn't have time I mean!
Jacques_le_lezard
29. Apr 2014 · 22:57 UTC
Can't pass the 3rd level, but great mood anyway
InvisibleWonder
30. Apr 2014 · 04:55 UTC
Wow, that's the girliest set of polygons! Good job!

I fell through the world though, left of the first ledge you have to climb, right before the 2nd crystal.
fullmontis
30. Apr 2014 · 10:51 UTC
Woah, amazing job on the visuals, animations and sound! The animations in particular are incredible! I find controlling the character with the keyboard and shooting with the mouse to be a little difficult, I would prefer to have complete control with the keyboard or the possbility to move the screen with the mouse. Wonderful mood, good job!
lukepilgrim
30. Apr 2014 · 12:24 UTC
cool graphics!
Lyje
30. Apr 2014 · 18:26 UTC
LIked the control scheme but maybe there should be a way to move a bit faster. Good game overall!
petey123567
02. May 2014 · 06:34 UTC
lovely!
AugustSnow
02. May 2014 · 06:45 UTC
Great game!
GamerTaters
03. May 2014 · 08:31 UTC
Nice entry. Looks very good. Nice moody audio. I wish there was more variety to the combat. Otherwise, I really enjoyed this one. Great work!
flavio
04. May 2014 · 08:52 UTC
A very nice atmospheric game, very immersive. The sound and the visuals really help to get us into these caves !
I wish the character was a little more detailed, since it is present in the screen all the time (maybe some texturing would help ?). Also the level design could be improve, to balance challenge and progression. Great job anyway !
MintArcade
04. May 2014 · 20:50 UTC
Interesting visuals, cool ambiance, good mood.
waveformmodulations
06. May 2014 · 02:01 UTC
This is really cool! It reminds me alot of our game Ice Hop, which is also a third person platformer with crystals. Seems we were on the same page. ;)
matthias_zarzecki
15. May 2014 · 08:26 UTC
Ohh, this is neat. Love the rolling and shooting :)