Anett by KumoKairo
Left click to pick up the crystal (walk close to it) Once you get one crystal, you'll be able to shoot The game has several different levels, there are climbing walls after the first one. To climb up the wall, walk close to it and hit space. Once you've grabbed, you can move left and right. You can also get up and down (W and S respectively) You can't pass the level if you didn't get the crystal Unfortunately we didn't have time to implement these tips in game.. You play as a little girl Anett, who seeks the cure for her mother in these mysterious caves
-----------------------
3D art, lighing and animations (a few clips borrowed from open source projects) - Artem Filippov
Programming - Cyrill Nadezhdin (I know I could do better)
Sounds - RealPoc
Main musical theme - Alexander Khizov
-----------------------
3D art, lighing and animations (a few clips borrowed from open source projects) - Artem Filippov
Programming - Cyrill Nadezhdin (I know I could do better)
Sounds - RealPoc
Main musical theme - Alexander Khizov
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.46 | 202 |
| Audio(Jam) | 3.88 | 65 |
| Fun(Jam) | 2.93 | 414 |
| Graphics(Jam) | 4.02 | 142 |
| Humor(Jam) | 1.92 | 598 |
| Innovation(Jam) | 2.83 | 444 |
| Mood(Jam) | 3.70 | 114 |
| Theme(Jam) | 3.18 | 359 |
The gameplay was a bit confusing, as I thought the white orbs were my friends but it seemed like they were killing me.
Gorgeous though :) really impressed
I miss knowing where I'm shooting at, and/or how far my shot goes.
And yeah, that's it.
I like the art style, the sounds, and it's a pretty interesting game.
I fell through the world though, left of the first ledge you have to climb, right before the 2nd crystal.
I wish the character was a little more detailed, since it is present in the screen all the time (maybe some texturing would help ?). Also the level design could be improve, to balance challenge and progression. Great job anyway !