Upheaval!: Rise of the Earthbounds by LegacyCrono

[raw]
made by LegacyCrono for LD29 (COMPO)
For centuries, humans have lived under the ground. However, as their demise approaches, a few brave adventurers decide to look for hope on the once abandoned surface of the planet. But what awaits them?

This is very incomplete, but (kinda) playable. Many features couldn't be implemented. To break the rocks, hold the button and release when the indicator is in the red area, and press again when it's on the yellow or green area.

NOTE: For best results, play on Chrome!

Controls:
Arrow - Move
S - Accept, do action
A - Cancel, fastforward cutscenes

Feedback

GAFBlizzard
28. Apr 2014 · 02:14 UTC
I was confused by the cutscene skipping playing many messages rapid-fire, but I think that it may have been working correctly. I did not figure out how to break any blocks -- having S depend on the location of the mouse cursor is very confusing, and I seemed to be buying $30 picks and trying to break a rock above my character. I tried to time when the marker hit the green area (or the red area), but neither worked. Special note -- nice dialog box graphics.
Halbernacht
28. Apr 2014 · 21:13 UTC
Yeah, I wasn't able to break any rocks as well, even if I timed my mining release so that both were in the green section.
João Kucera
29. Apr 2014 · 16:28 UTC
Nice dialog cutscenes!
tanjent
29. Apr 2014 · 17:13 UTC
Very nice graphics and I think it has potential. Could not manage to break any blocks :(
stigmawall
30. Apr 2014 · 01:25 UTC
I could'n break any block, but the graphics is nice.
madmaw
01. May 2014 · 03:39 UTC
To break the blocks you need to press 'S' on one, then in the digging mini-game tap 'S' again when the slider hits the red bit, then 'S' once more when the slider goes back down past the green bit.

Would make a good one-touch mobile game, maybe it could be combined with some kind of mine-sweeper-style mechanics (dig into hidden caverns full of treasure or monsters, skill-based resource management)?
bucketh3ad
15. May 2014 · 22:16 UTC
The controls could use some work, but it seems like an interesting idea.