Duelo by javierecf
You were trapped by a monster, get out.
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Music by Eric Taylor.
Instructions in NOTES.txt
Made with SDL_gpu and SDL 2.0.
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Edit:
I added some fixes.
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Music by Eric Taylor.
Instructions in NOTES.txt
Made with SDL_gpu and SDL 2.0.
-----------
Edit:
I added some fixes.
| Windows | https://dl.dropboxusercontent.com/u/33305929/duelo.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=32999 |
Ratings
| Coolness | 89% | 2 |
| Overall(Jam) | 3.29 | 325 |
| Audio(Jam) | 2.67 | 516 |
| Fun(Jam) | 3.29 | 195 |
| Graphics(Jam) | 2.60 | 642 |
| Humor(Jam) | 2.44 | 417 |
| Innovation(Jam) | 3.40 | 190 |
| Mood(Jam) | 2.95 | 442 |
| Theme(Jam) | 3.15 | 373 |
It took me a bit to figure out that I needed to press 'e' to enter a door, and I went into the wrong door first, so I didn't know about shift right away, either.
The shift modes could be functionally replaced with just reverse mode, which could activate when you hold shift. That would mean the player could focus less on selecting the mode, making things like time-based puzzles more possible. I'd love to see what can be done in this puzzle space.
Thats a compliment btw
But there are some interesting oversights worth mentioning.
First of all, game have some problems with WinXP(that's not the issue, just part of the story) - it crashes when you enter the middle door. So I entered the left door, not knowing about shift mechanics... and I managed to pass it :) The Mirror Guy doesn't reset his position after The Normal Guy's death(and vice versa), so I easily moved him down from his platform. Then comes the tricky part. When you move and jump, The Mirror Guy bumps his head into the ceiling and stops or just slows down, but The Normal Guy is still moving, so distance between them grows. So I passed this level that weird way. Only then I decided to read comments and discovered about shift mechanics :)
But more than this, then I tried to go through all levels without using shift, and yeah, you can do it :)
Not really sure what to say about winXP, i dont have a xp machine near me. Im just glad of the positive comments from the reviewers, this is not only my first LD, is also my first game.
Also, If you keep working on this I would suggest adding full controller bindings. It looks like the libraries you are using already have controller support since the game detected my xbox360 controller and moving and jumping worked with the joystick and a button, but none of the other actions were bound to controller buttons so I just played with the keyboard (which worked great).