Drill, Baby, Drill by mneubrand

[raw]
made by mneubrand for LD29 (COMPO)
Drill through to all oil reserves in the level without hitting stone, the surface or your previous path.

A,Left = Turn drill left
D,Right = Turn drill right
Space = Action (Start/Restart level, etc.)

Implemented using HTML5 Canvas. Uses HTML5 Boilerplate (http://html5boilerplate.com/), canvg (https://code.google.com/p/canvg/) and SoundManager 2 (http://www.schillmania.com/projects/soundmanager2/).

Best performance in Chrome 34. Also tested in FF 28 (choppier) and IE 11 (choppy, no sound). Needs a relatively beefy PC because getImageData performance is horrific and I didn't have time for any optimizations. Also needs a pretty high resolution screen (scroll down in case the game gets pushed under the instructions)

Ratings

Coolness 48% 1359
Overall 3.70 140
Audio 2.60 646
Fun 3.59 150
Graphics 3.63 269
Innovation 3.69 163
Mood 3.00 530
Theme 3.92 70

Feedback

Cosmologicon
28. Apr 2014 · 16:13 UTC
Cool, a creative and fun take on Snake! I like the level designs that required some strategic thinking. That last level was hard but I felt like I had to beat it.
StrykerKKD
28. Apr 2014 · 16:48 UTC
Excellent idea and game. The controls was a little weird for me, but i got used to it.
Wertle
29. Apr 2014 · 04:17 UTC
I love the twists on this mechanic! Having different materials that adjust your speed is a great way to control the pacing and offer little "breathers" or moments of great stress. This also does a great job of ramping the difficulty so that things like self-crossing don't really show up until later. Well done!
Zephyr
29. Apr 2014 · 04:23 UTC
Solid game! Reminds me of snake in some ways. It was an interesting concept and it was well executed. The drilling nose got annoying at times, but I otherwise have no complaints!
BuriTeam
29. Apr 2014 · 04:23 UTC
Adictive!
Lerc
29. Apr 2014 · 09:10 UTC
Hit a bug a couple of times where the new level didn't load properly occasionally, otherwise good.
RARoadkill
30. Apr 2014 · 03:03 UTC
I really enjoyed this one. Played it all the way through and found myself hoping for more levels. Think some enemies or some other elements as the game goes on would be good to help the challenge ramp up a bit. but great work
Coin Flip Games
30. Apr 2014 · 03:03 UTC
What a great game. Good job!
jotson
30. Apr 2014 · 03:04 UTC
Fun game. Cool concept with the different layers to dig through.
cr2crstudios
30. Apr 2014 · 03:05 UTC
Doesn't run to well on my computer, but I want to say the art looks great! :D
Mase
30. Apr 2014 · 03:42 UTC
It was fun going from one material to another though the drill often felt too slow. The graphics were simple but effective.
Mase
30. Apr 2014 · 03:43 UTC
Nice minimap as well.
Therrato
30. Apr 2014 · 11:52 UTC
Pretty clever level design, good job
Tomski
02. May 2014 · 19:43 UTC
A nice take on the theme
petey123567
03. May 2014 · 18:36 UTC
Solid game! The minimap makes it almost too easy, though.
Rad Star
03. May 2014 · 18:39 UTC
the concept is rather interesting, but I find the game too slow and repetitive. it would deserve some more work to be really good :)
Lafie
03. May 2014 · 19:54 UTC
The game ran fine here, and it looks great. The graphical style is consistent, sharp and very clear.
The sfx got a bit annoying after a few levels, and the graphical style doesn't quite match with the 8-bit sfx.
The gameplay is conceptually simple, but very well designed. The difficulty also ramps up well with later levels, and it was a joy to finish.
With a few more underground hazards and more levels, this has great potential.
PaperBlurt
04. May 2014 · 18:08 UTC
WOW!

I got hooked for real..
So simple yet addictive gameplay.
Keep working on this and put on iPhone or something.

I'll buy it for sure...

Good job!
Kara Jayde
06. May 2014 · 03:47 UTC
This is great! Controls were smooth and worked well, great aesthetic, simple but effective gameplay. I really enjoyed this one, though some of the level design seemed a little odd.