Focus Shift by ForeignGuyMike

[raw]
made by ForeignGuyMike for LD29 (COMPO)
First LD ever. I didn't get a lot of time to work on it, so I had to rush hard. It was a fun. Definitely going to try again.

Controls:
Arrow keys to move/jump.
Z to select/shift.

Used:
LibGDX + Box2D
Magical 8bit Plug

~*~*~*~*~*~*~*~*~*~*~*~

There is now the post-compo version. Included are more levels categorized by difficulty, some slight graphical changes, and some more sfx. Sorry, still no good tunes.

Extra Controls:
Escape to go back.

Ratings

Coolness 100% 1
Overall 3.67 157
Audio 2.52 685
Fun 3.45 230
Graphics 3.25 496
Humor 2.13 782
Innovation 3.75 137
Mood 2.87 681
Theme 3.59 275

Feedback

DylanYasen
28. Apr 2014 · 02:22 UTC
great game!
Belvar
28. Apr 2014 · 09:22 UTC
Great game !! It was tough but I made it through the levels !
The sound could be better, but the gameplay concept is really interesting. The graphics looks good.
Garris
28. Apr 2014 · 17:04 UTC
Well done. There's a solid sense of style to the graphics, and the levels are challenging and engaging.
ccglp
28. Apr 2014 · 17:40 UTC
Love the dual gameplay concepts
seantheartist
28. Apr 2014 · 17:45 UTC
Awesome game! Its hard, but do able and a cool puzzle/platformer mix. Made me think!
igwb
28. Apr 2014 · 17:45 UTC
I like the concept. However, I find the game quite difficult due to the sliding effects.
I like the simple graphics style. Looks very clean.
pinion
28. Apr 2014 · 17:49 UTC
Liked the gameplay and graphics.
geounknown
28. Apr 2014 · 18:01 UTC
Nice Try !
mike73
28. Apr 2014 · 21:42 UTC
Awesome!
crocantidepollo
29. Apr 2014 · 20:04 UTC
Cool concept. Love how you can trap yourself within a block :P
daandruff
29. Apr 2014 · 20:04 UTC
Nice idea and it works well. Would like some nice background music to go with it though :)
morganbengtsson
29. Apr 2014 · 20:09 UTC
Great game!. Frustrating, but in a good way. Graphics are simple but effective.
Daylon
29. Apr 2014 · 20:16 UTC
I'd love you forever if you made this a full game! I had a ton of fun playing this!
microwerx
29. Apr 2014 · 20:18 UTC
This game was so simple to learn and so hard to master....I enjoyed it immensely.
Newt_
29. Apr 2014 · 22:08 UTC
Awesome! I couldn't beat the second level, but I'm really bad at these types of games, so it's not your fault.
Neonian
30. Apr 2014 · 00:41 UTC
Not bad :D
lajos
30. Apr 2014 · 00:49 UTC
Very interesting gameplay.
Logan
30. Apr 2014 · 01:07 UTC
Solid little concept. Nicely done.
King_Charmingg
30. Apr 2014 · 04:48 UTC
Great game. I'm a fan of your work. Keep it up!
Kalabasa
30. Apr 2014 · 13:31 UTC
Good game! The graphics are nice too. You should make a version where the toggle happens every some time interval.
nonentheless
30. Apr 2014 · 16:06 UTC
Amazing game, love the idea, also looks nice. Only sliding is a little annoying for me, hard to stay in place after jump.
pLaw
30. Apr 2014 · 16:09 UTC
That's a really great entry. Challenging and well crafted. you really have to kind of switch your brain to get past some levels. I also like the look.
kristof
30. Apr 2014 · 16:14 UTC
Great idea! The platforming mechanic is too hard for me though. I couldn't manage to stay on the small blocks in the second level while at the same time thinking about the perspective... ;)
Oh and nice graphics!
Oddly Shaped Pixels
01. May 2014 · 09:13 UTC
Incredible game, super concept. On a couple of levels I thought: "Wow, genius level design". And I managed to finish it, feels so good :D Maybe the inertia of the ball could be lower cause it can get frustrating really fast...
Exergy
01. May 2014 · 18:04 UTC
Really fun game! Had me hooked for some time!
Linus Lindberg
01. May 2014 · 22:43 UTC
Very cool concept! I wasn't very good at it but I loved playing it anyway! ^^
King_Mew
01. May 2014 · 22:45 UTC
Great game! I love the Game Boy-esque style! The levels are challenging but not too hard. The jump sound is cute :P
Empyrealhell
02. May 2014 · 00:14 UTC
Awesome. I really liked the core mechanic and the level design was spot-on. The controls were a little slippery, and there was no background music. Really, those are the only drawbacks; it was a marvelous game.
javierecf
02. May 2014 · 00:20 UTC
This match really well with the theme. It is interesting and challenging. The draggin of the ball is too long doing the controls really hard to achieve simple things. The graphics are minimalistics and well done.
Wertle
02. May 2014 · 03:55 UTC
Great mechanic! I managed to get all the way to the end, though it took me awhile to map my brain to my fingers properly :) Well done!
Shadow Dreamer
02. May 2014 · 16:32 UTC
This was a very good game. I'v seen similar ones before, but this was just really entertaining. I love the oldschool feel too! The level designs were all good, as was most of the other aspects. Well done, or should I say, well played ;)
KevinWorkman
02. May 2014 · 19:06 UTC
You might want to post a runnable jar instead of a .rar file
Joshua_Burr
02. May 2014 · 20:44 UTC
One of my favourite entries so far!
TobiasW
02. May 2014 · 22:06 UTC
I didn't get very far myself, but I watched Wertle play it much more easily than me - and I really love the concept and level design!

Three pointers how the game would've been more accessible for me:
- Being allowed to still jump if I pressed the shift buttons a few milliseconds before the jump key.
- No inertia.
- Using for example Space or X to jump - it's not really "up" in the opposite world. I can grasp the concept of jumping/falling in mirrored directions, but pressing up to go down is of a discrepancy.
FGM
02. May 2014 · 23:15 UTC
@TobiasW

So far a lot of people have been pointing out the slipperiness of the player. I feel like infinite acceleration would have made the game different in an awkward way. For that reason, I kept the sliding effect in. It's just part of the game mechanic. As is the first point you mentioned.

The third point is something I didn't think about. I probably should have included the down button, but I simply never saw it from that perspective.
PIXEL^3
03. May 2014 · 04:04 UTC
This is really good, especially for your first time.
The gameplay is challenging, but not too challenging. I like it.
cheesepencil
05. May 2014 · 21:49 UTC
I liked it, made me think for a couple of them. The guy seems a little "slippery" but it added to the challenge in a fun way.
Gap
06. May 2014 · 14:58 UTC
Good game, fantastic graphics :)
Ragzouken
06. May 2014 · 14:59 UTC
Really nice game! I found the controls a little difficult with the slide after you land, concept is awesome though
pikkpoiss
08. May 2014 · 03:23 UTC
Such a cool mechanic! The simple graphics are nicely misleading - the depth of this game ramps up a lot and I'm sure there's tons of additional stuff you could do. Great work.
Daiwen
08. May 2014 · 14:32 UTC
The physics make the game frustrating. Even more so, because we see how the game mechanics is solid and could lead to a terrific game, I would definetly keep improving if I were you!
cageinabird
08. May 2014 · 15:08 UTC
Oh wow, this game had my brain in knots. The slipperiness made it a wee bit too frustrating for my tastes, but the design is really good.
pinkmonkeyhead
09. May 2014 · 21:34 UTC
Really clever level design. The movement could be better though, its too slippery.
GFM
11. May 2014 · 22:30 UTC
Nice game! At first I didn't like that the controls were a little slippery but I got used to it while playing.
The graphics are cool, and kudos for the game boy based colors. :)

Now, the level design was awesome! This is were this game really shined. I wish there were more levels, though...