Focus Shift by ForeignGuyMike
First LD ever. I didn't get a lot of time to work on it, so I had to rush hard. It was a fun. Definitely going to try again.
Controls:
Arrow keys to move/jump.
Z to select/shift.
Used:
LibGDX + Box2D
Magical 8bit Plug
~*~*~*~*~*~*~*~*~*~*~*~
There is now the post-compo version. Included are more levels categorized by difficulty, some slight graphical changes, and some more sfx. Sorry, still no good tunes.
Extra Controls:
Escape to go back.
Controls:
Arrow keys to move/jump.
Z to select/shift.
Used:
LibGDX + Box2D
Magical 8bit Plug
~*~*~*~*~*~*~*~*~*~*~*~
There is now the post-compo version. Included are more levels categorized by difficulty, some slight graphical changes, and some more sfx. Sorry, still no good tunes.
Extra Controls:
Escape to go back.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.67 | 157 |
| Audio | 2.52 | 685 |
| Fun | 3.45 | 230 |
| Graphics | 3.25 | 496 |
| Humor | 2.13 | 782 |
| Innovation | 3.75 | 137 |
| Mood | 2.87 | 681 |
| Theme | 3.59 | 275 |
The sound could be better, but the gameplay concept is really interesting. The graphics looks good.
I like the simple graphics style. Looks very clean.
Oh and nice graphics!
Three pointers how the game would've been more accessible for me:
- Being allowed to still jump if I pressed the shift buttons a few milliseconds before the jump key.
- No inertia.
- Using for example Space or X to jump - it's not really "up" in the opposite world. I can grasp the concept of jumping/falling in mirrored directions, but pressing up to go down is of a discrepancy.
So far a lot of people have been pointing out the slipperiness of the player. I feel like infinite acceleration would have made the game different in an awkward way. For that reason, I kept the sliding effect in. It's just part of the game mechanic. As is the first point you mentioned.
The third point is something I didn't think about. I probably should have included the down button, but I simply never saw it from that perspective.
The gameplay is challenging, but not too challenging. I like it.
The graphics are cool, and kudos for the game boy based colors. :)
Now, the level design was awesome! This is were this game really shined. I wish there were more levels, though...