Watch Your Step by nka
Monsters will sneak to you from beneath the ground, but you can see their movement by the trail. Try to kill them before they attack. Gather ore to improve your abilities.
Controls:
Move : Left/Right
Dodge: Up
Mine :
Shoot: X
Throw: C
Controls:
Move : Left/Right
Dodge: Up
Mine :
Shoot: X
Throw: C
Ratings
| Coolness | 57% | 3 |
| Overall | 3.97 | 43 |
| Audio | 2.97 | 419 |
| Fun | 3.80 | 77 |
| Graphics | 4.18 | 76 |
| Humor | 2.35 | 617 |
| Innovation | 3.70 | 157 |
| Mood | 3.86 | 69 |
| Theme | 3.29 | 537 |
CHECK OUT MY GAME!!!
Thank you for this "time-eater" :)
Very fun system with money throwing.
Game getting pretty hard after 3-d shoop...
Ok, this one wins for me. For one side it's total ludum dare candy, but on the other side it's SUPER FUN.
- It follows the #1 Roguelike rule IMO: "Hard, but if you die, it's your faul."
- Marvelously color-coded. You always know who is who and what is what.
- TIMING. F*cking, timing. Generous pauses, upgrades and time to breath and take a cup of water between raging waves of spiders.
- Controls are absolutely responsive. I know what i did and why i did it.
Above all, it's FUN. FUN DO YA HEAR ME. I would absolutelly pay for a longer / multiple-staged / co-op version of this game on Steam. It feels absolutely badass to shoot while digging and throwing resources at the camel
For me, mate, you win. Big time.
To be fair, my critique:
- The intervals should be more spaced: getting inside one of those stations should A) Clear the enemies B) Enemy spawning should cease as soon as the station appears in scene.
- While inside the stations your life should be displayed. Sometimes i was unsure of how many hearts i had. It would be good to know how much i've upgraded other stats as well.
- There should be an alternative way to gather the resources. Example: Keeping "C" Pressed while close to the camel would transfer resources, two points/ second. Throwing should be a faster, but alternative way (more risky).
- I believe more enemies would add a lot to the gameplay. That considered, i believe player and enemies should have different colors.
Kudos mate. Kudos.
Looks good and controls decently.
http://www.ludumdare.com/compo/2014/05/04/my-favorite-ld29-games/
like the throwing mechanic.
Lasted a fair bit before feeling overwhelmed by the large number of enemies and not being able to do too much about them. Really well done!
I love the in-game instruction at the start :D
Robust start of a game. Game mecanism may be a bit limited and the concept is hard to catch so may need some explanation.