Under Heroes by Just Tom
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----- Blurb -----
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The Legend of the UNDER HEROES (c)1984
Only the BRAVEST HEROES survive the dangers of Caverns Old and Dungeons Deep. When your Fighter's fatigued in in the Mines of Moria, when the Hunter is the Hunted in the Dungeons of Yore, when the Wizard's light meets only the darkness of the Underground...
Only the Under Heroes can save you now!
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----- Concept -----
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I mulled a few ideas over when starting this, but decided on building a Visual Logic Puzzle that could I could port to Mobile Platforms later.
I also love Table Top Roleplay, so I wanted to make a game about Dwarves (naturally). The premise is DnD parties keep getting lost in the many many underground Dungeons, Mines and Caverns of the world, who saves the Saviours?
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----- Some Technicals -----
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The game's UI and Logic Grid are technically independent, but the implementation was bigger than it needed to be, was rushed and is just terrible. Built from scratch, I'd lump Tiles into one structure that tracked it's UI and Logic half rather than have two separate Managers tracking two separate Grids.
Otherwise came out well. The Grid problem did leave a really janky bug, occasionally, on one of the levels the Logic grid will just straight up be wrong. I think it miss calculates a grid commit somewhere. It's far from game breaking and it only happens every now and then, so your gameplay experience shouldn't be affected. But jesus, my Grid system is. Just. Terrible. Bad Tom.
- Built in Unity
- Adobe Shooped' the Graphics
- Sound FX were generated in sfxr
Thank your for playing. Really, I mean it.
----- Blurb -----
-----------------
The Legend of the UNDER HEROES (c)1984
Only the BRAVEST HEROES survive the dangers of Caverns Old and Dungeons Deep. When your Fighter's fatigued in in the Mines of Moria, when the Hunter is the Hunted in the Dungeons of Yore, when the Wizard's light meets only the darkness of the Underground...
Only the Under Heroes can save you now!
-------------------
----- Concept -----
-------------------
I mulled a few ideas over when starting this, but decided on building a Visual Logic Puzzle that could I could port to Mobile Platforms later.
I also love Table Top Roleplay, so I wanted to make a game about Dwarves (naturally). The premise is DnD parties keep getting lost in the many many underground Dungeons, Mines and Caverns of the world, who saves the Saviours?
---------------------------
----- Some Technicals -----
---------------------------
The game's UI and Logic Grid are technically independent, but the implementation was bigger than it needed to be, was rushed and is just terrible. Built from scratch, I'd lump Tiles into one structure that tracked it's UI and Logic half rather than have two separate Managers tracking two separate Grids.
Otherwise came out well. The Grid problem did leave a really janky bug, occasionally, on one of the levels the Logic grid will just straight up be wrong. I think it miss calculates a grid commit somewhere. It's far from game breaking and it only happens every now and then, so your gameplay experience shouldn't be affected. But jesus, my Grid system is. Just. Terrible. Bad Tom.
- Built in Unity
- Adobe Shooped' the Graphics
- Sound FX were generated in sfxr
Thank your for playing. Really, I mean it.
| Web | https://dl.dropboxusercontent.com/u/114009646/TSTL/WebBuild.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=24929 |
Ratings
| Coolness | 14% | 2090 |
| Overall(Jam) | 3.55 | 154 |
| Audio(Jam) | 2.50 | 554 |
| Fun(Jam) | 3.68 | 62 |
| Graphics(Jam) | 3.17 | 455 |
| Innovation(Jam) | 3.28 | 258 |
| Mood(Jam) | 2.94 | 449 |
| Theme(Jam) | 3.83 | 67 |
The game is the worst taught of my one man jams. Really stretched time on this one!
Wish levels were more challenging.
Kudos Just Tom!