{"author_link":"\/author\/frankd0331\/","author_name":"frankd0331","author_uid":"34202","comments":[{"author_name":"Daniel X. Moore","author_uid":"2816","time":"Apr 28, 2014 @ 4:27am","epoch":1398658920,"text":"Pretty fun, reminds me of Verge by Kpulv. The health mechanic seems a little punishing especially considering you can't tell ahead of time where you need to go by looking into the underground world. Often you'll need to speculatively waste a health to look, then restart once you know which way to go."},{"author_name":"cr2crstudios","author_uid":"37025","time":"Apr 28, 2014 @ 4:30am","epoch":1398659100,"text":"Awesome concept, well implemented!  Like it a lot!"},{"author_name":"Armanky","author_uid":"22901","time":"Apr 28, 2014 @ 4:42am","epoch":1398659820,"text":"I thought this was going to be a basic platformer, but the swapping mechanic came out of nowhere and really surprised me.  There are some really cool ideas with the color-swapping going on here.\r<br\/>\r<br\/>Seems like an odd choice making down the jump button for orange, and your acceleration seems to be backwards once you're upside down. Otherwise, fun idea, nice game."},{"author_name":"TheDreik","author_uid":"11876","time":"Apr 28, 2014 @ 7:01am","epoch":1398668160,"text":"Good idea with changing color by lose overall health. Beat this game, but somehow I won without defeating boss."},{"author_name":"Ludonaut","author_uid":"18667","time":"Apr 28, 2014 @ 3:53pm","epoch":1398700080,"text":"Cool concept. Reminds me of ibb and obb. Good work. :)"},{"author_name":"Afal","author_uid":"27397","time":"Apr 28, 2014 @ 6:55pm","epoch":1398711000,"text":"I like the upside down platform world mechanic, but like others have said, the health is very punishing :("},{"author_name":"frankd0331","author_uid":"34202","time":"Apr 28, 2014 @ 11:25pm","epoch":1398727200,"text":"Wow, thanks for the comments everyone. Sorry about the health system, I should've put more thought into it and focused its purpose more (among other things)."},{"author_name":"Lucio","author_uid":"34179","time":"Apr 29, 2014 @ 2:06pm","epoch":1398780060,"text":"well done, sir!"},{"author_name":"Recon","author_uid":"25931","time":"Apr 29, 2014 @ 2:13pm","epoch":1398780480,"text":"Interesting."},{"author_name":"stvr","author_uid":"26473","time":"Apr 29, 2014 @ 6:24pm","epoch":1398795540,"text":"Really innovative, and there's a nice &quot;show not tell&quot; aspect in the second level. A nice gradual addition of elements keeps things fresh, but it is a bit buggy (I beat the last level several times without doing anything)."},{"author_name":"01010111","author_uid":"11474","time":"Apr 29, 2014 @ 8:55pm","epoch":1398804600,"text":"I really like the way this plays, the momentum felt really great!"},{"author_name":"Crawler Studios","author_uid":"31869","time":"Apr 29, 2014 @ 9:24pm","epoch":1398806340,"text":"Really fun. Love the art. The player looks so cool. I love how you can go underground are stand upside-down, its cool. Good job!"},{"author_name":"csanyk","author_uid":"10473","time":"Apr 30, 2014 @ 1:48am","epoch":1398822180,"text":"I like the mirror-ed worlds concept, but not taking damage just for switching from one to the other.  It's a bit glitchy.   I got stuck in walls a few times, and had a hard time figuring out where I was appearing on the other side sometimes."},{"author_name":"Cash","author_uid":"31729","time":"May 1, 2014 @ 1:24pm","epoch":1398950340,"text":"It's a good game but that jump sound effect destroyed my ears"},{"author_name":"TheGreenTie","author_uid":"7421","time":"May 1, 2014 @ 1:29pm","epoch":1398950640,"text":"Pretty fun, reminds me of one of my games.\r<br\/>I really don't get why I would receive damage for changing surfaces or why I can't jump with the same button on both surfaces. But overall it's pretty nice!"},{"author_name":"kill0u","author_uid":"5422","time":"May 1, 2014 @ 5:35pm","epoch":1398965400,"text":"Great concept, but controls are.. hmm.. weird =\/"},{"author_name":"Xaychru04","author_uid":"16472","time":"May 2, 2014 @ 4:00pm","epoch":1399046100,"text":"Clever concept, I didn't like the graphism, but the level design was great and it was fun to play. :)"},{"author_name":"M4rw4","author_uid":"35456","time":"May 3, 2014 @ 7:53am","epoch":1399103280,"text":"nice idea and simple, i like the idea of using the gravity, good work :)"},{"author_name":"Rad Star","author_uid":"28466","time":"May 3, 2014 @ 1:44pm","epoch":1399124340,"text":"Nice concept !"},{"author_name":"magicspark","author_uid":"36462","time":"May 3, 2014 @ 2:22pm","epoch":1399126620,"text":"Good game overall, original inversion mechanism! I think the health punishing is good, but you should add a key for restarting the level. I got stuck in the level where you have to shoot red balls into blue walls, since when I was too close to the blue wall, the red ball went through and I had no way to restart the level or to die."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 8, 2014 @ 7:13am","epoch":1399532880,"text":"This is a brilliant concept! Nice work getting the &quot;flinging&quot; feel nice :D"},{"author_name":"joe40001","author_uid":"22192","time":"May 8, 2014 @ 7:49pm","epoch":1399578240,"text":"I liked it, but I think the boss is glitched, you don't seem to have to hurt him to leave the last level and win."},{"author_name":"SevenKingdomsSurvivors","author_uid":"37250","time":"May 14, 2014 @ 5:34am","epoch":1400045340,"text":"Very cool idea.  It's crazy how hard it is once you go upside down."},{"author_name":"ChuiGum","author_uid":"22408","time":"May 14, 2014 @ 5:47am","epoch":1400046120,"text":"Very innovative! I love the idea! Very fun puzzles too, this is one of the few games I played for a really long time. Great job!"},{"author_name":"KeyMaster","author_uid":"30626","time":"May 15, 2014 @ 9:30pm","epoch":1400189100,"text":"The swapping mechanic really pleasently surprised me! If you will develop this further I would take out the health mechanic (at least for the swapping) and make the enemies less difficult (I could only get through the first two levels with enenmies)\r<br\/>Overall really great concept and well executed. There's potential here :)"},{"author_name":"Managore","author_uid":"3479","time":"May 17, 2014 @ 1:11am","epoch":1400288760,"text":"Falling down into the other world for the first time was a very pleasant surprise! Unlike a lot of other people I think the health loss is a good way to add a layer of complexity to the game, and even if I didn't know what was on the other side the level layout was often enough for me guess where I would have to jump down.\r<br\/>\r<br\/>How you played with color was interesting as well. Having a sort of matter\/anti-matter system where opposite colors cause damage felt more intuitive than I would have guessed. One thing that bothered me was that when I held a ball and turned around the character would move slightly and this often caused me to fall off ledges. Other than that, great game!"}],"images":["ld29\/34202-a4e5a162e82f7bed97be3648ef2a0c64.jpg"],"links":[{"url":"http:\/\/frankdudek.com\/pages\/ld48.html","text":"Web"},{"url":"http:\/\/frankdudek.com\/images\/LD48.swf","text":"SWF (save as)"},{"url":"http:\/\/www.ludumdare.com\/compo\/2014\/05\/13\/ld29-apologeticum-post-mortem\/","text":"Post Mortem"},{"url":"https:\/\/github.com\/frankd0331\/LD48","text":"Github"}],"metadata":{"g_key":"19375","g_author":"34202","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"19404","g_title":"Apologeticum","g_status":"UCHK1","g_place":"316","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/34202-shot0.png-eq-900-500.jpg"],"text":"Controls:\r\nMove: WASD, Arrows, or ZQSD (I think)\r\nInteract: Space\r\n\r\nBy: Frank Dudek","title":"Apologeticum"}