Lim by Rabbits...

[raw]
made by Rabbits... for LD29 (COMPO)
I really enjoyed making this game.
It fit very well into my aim.
Its written in Limericks,
Tell me of any thing to fix,
And I hope no one thinks that it's lame.

Ratings

Coolness 49% 1314
Overall 3.07 672
Audio 3.00 394
Fun 2.96 607
Graphics 2.63 892
Humor 2.50 503
Innovation 2.74 783
Mood 3.85 72
Theme 2.63 991

Feedback

Liens
28. Apr 2014 · 03:19 UTC
Interesting game, the characters reminds me of a flea. The background colours and platforms blended into each other a lot though
WeaselZone
28. Apr 2014 · 03:29 UTC
Really enjoyed the mood of the game - length was just right without getting too repetitive. Awesome end!
blockbot
28. Apr 2014 · 04:09 UTC
I played until the end, very moody. Nice!
KunoNoOni
30. Apr 2014 · 03:19 UTC
great theme execution. loved the ending. Great Job!
noom
30. Apr 2014 · 06:04 UTC
So depressing, lovely poetry though, nice work.
Marcus_siactro
01. May 2014 · 12:24 UTC
Interesting idea and I like the platforming, it was well done. However in the end my character reappeared just to "do it" again.
michelfontes
02. May 2014 · 02:26 UTC
nice gameplay and music! But felt very repetitive and whitout a purpose. You jump, and die. and?
hyouko
02. May 2014 · 02:31 UTC
The platforming reminds me a bit of Nifflas' early stuff (Within a Deep Forest, for one). The controls can be a bit bugged - I was stuck with my character moving right constantly for the first few screens, which made it very challenging indeed!
simplesmiler
02. May 2014 · 10:24 UTC
Looks like your link is down.
InvisibleWonder
04. May 2014 · 12:37 UTC
Good mood. I'd draw the text in front of the character and clear the input buffer on landing on a surface to fix that extraneous hop.
Kyatric
09. May 2014 · 17:52 UTC
Link seems down indeed.
bucketh3ad
15. May 2014 · 01:06 UTC
Never before have I seen limericks used to tell a serious story, let alone within a game. Max points for innovation. Enabling fullscreen in the browser was a great way to add immersion.
ElStevo
16. May 2014 · 22:21 UTC
Contrast between the character and the background is a bit too low, maybe it's my fault, trying to read the text at the same time I'm moving. But nice little jumping game. It gets pretty tricky.
ashdnazg
16. May 2014 · 22:35 UTC
I'm really fond of limericks and rhyming, so good job!
Your game is a good jumping platformer although it doesn't have exceptionally interesting puzzles. In my opinion the mood that's created by the ominous sprites and darkness together with the existential questions of the limericks don't mix well with the jumping on platforms.
You should work a bit on your composing, a better track could have improved the mood department. (The current track needs some improvement)

I think that existential questions and jumping on platforms don't go too well hand in hand. you might want to focus on one of them in your next games. (I hope it's the questions, you have quite the talent there)
Andrei Müller
17. May 2014 · 01:38 UTC
Nice game! I liked the simple 2D platformer gameplay, and the storytelling was great!
Suese
17. May 2014 · 06:15 UTC
Too many AS3 errors . Doesn't work with AS3 debugging on. I'm not sure how to remove the debugging error messages