Indie: A Text-based Adventure by TheGuyNamedGuy

[raw]
made by TheGuyNamedGuy for LD29 (COMPO)
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Indie: A text-based adventure for Ludum Dare 29
by Guy Paddock of RedBottle Design, LLC
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Episode #1

(c) 2014 Guy Paddock. All rights reserved.

SYSTEM REQUIREMENTS
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JRE or JDK 7 to run (a GWT port to the web is pending).


HOW TO RUN
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Use the included BAT or SH files to run the game, or just run:

java -jar indieadventure.jar

from a shell or command prompt.


HOW DOES THIS RELATE TO THE THEME?
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You play an independent developer who is convinced that you're going to change the world with your apps. Everyone keeps
telling you that all you need to do to make it big is to speak with a VC and you'll have everything you need.

But... what's beneath the surface of being an indie dev?

Expect this to be the first episode in an on-going series. I'm looking to explore all the frustrations of being
independent, as this has pretty much been my life on and off running a small start-up for the past three years.


KNOWN LIMITATIONS
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- There is no saving of progress. You always start over every time you run the game.

- This version has no graphics. I envisioned that I could replace a lot of the text views with graphics down the road
but didn't have the time to do it in LD.

- If you get stuck, SIT UP and LOOK AROUND. Don't be afraid to pick up and use things.

- The use of MVC in the code could have been a lot cleaner. The reality is that the model pretty much knows its going
to be rendering everything out as text, and it shows. Ideally, the model objects should have a lot more methods
instead of embedding all the logic in Action callbacks.

Feedback

馃帳 TheGuyNamedGuy
28. Apr 2014 路 02:14 UTC
Just corrected a typo: LD29 not LD48. Had the Twitter tag where the name of the LD should have gone.
馃帳 TheGuyNamedGuy
28. Apr 2014 路 02:36 UTC
Also want to mention this was inspired loosely by David Gray's fantastic Hugo's House of Horrors series, which remember fondly from my childhood (http://en.wikipedia.org/wiki/Hugo's_House_of_Horrors).

They had better graphics and a longer plot ;)
Ludonaut
29. Apr 2014 路 18:37 UTC
Screw graphics, we need more text-based games. Good work!
jugglerrob
01. May 2014 路 23:50 UTC
Kind of short. I would have appreciated a help list of available commands instead of doing a lot of guessing on what I could or couldn't do.
Random Abductions
02. May 2014 路 18:29 UTC
I tried to get off the couch but it didn't work. Very meta. But I like the idea of making something text based very very cool. However, a list of possible commands in the "help" command would be nice. Try to 'modernise' it at least a tiny bit.
Scruffylooking
02. May 2014 路 18:52 UTC
Good idea. I don't think I got very far, but I did a lot of actions that had no discernible effect. Maybe I'm too impatient to be an indie developer.
Jacic
07. May 2014 路 16:40 UTC
I agree with other comments: a list of available commands would really help. I originally tried "look" instead of "look around", which did nothing. Still, it's a great idea and is pretty fun!