Indie: A Text-based Adventure by TheGuyNamedGuy
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Indie: A text-based adventure for Ludum Dare 29
by Guy Paddock of RedBottle Design, LLC
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Episode #1
(c) 2014 Guy Paddock. All rights reserved.
SYSTEM REQUIREMENTS
-------------------
JRE or JDK 7 to run (a GWT port to the web is pending).
HOW TO RUN
----------
Use the included BAT or SH files to run the game, or just run:
java -jar indieadventure.jar
from a shell or command prompt.
HOW DOES THIS RELATE TO THE THEME?
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You play an independent developer who is convinced that you're going to change the world with your apps. Everyone keeps
telling you that all you need to do to make it big is to speak with a VC and you'll have everything you need.
But... what's beneath the surface of being an indie dev?
Expect this to be the first episode in an on-going series. I'm looking to explore all the frustrations of being
independent, as this has pretty much been my life on and off running a small start-up for the past three years.
KNOWN LIMITATIONS
-----------------
- There is no saving of progress. You always start over every time you run the game.
- This version has no graphics. I envisioned that I could replace a lot of the text views with graphics down the road
but didn't have the time to do it in LD.
- If you get stuck, SIT UP and LOOK AROUND. Don't be afraid to pick up and use things.
- The use of MVC in the code could have been a lot cleaner. The reality is that the model pretty much knows its going
to be rendering everything out as text, and it shows. Ideally, the model objects should have a lot more methods
instead of embedding all the logic in Action callbacks.
Indie: A text-based adventure for Ludum Dare 29
by Guy Paddock of RedBottle Design, LLC
------------------------------------------------
Episode #1
(c) 2014 Guy Paddock. All rights reserved.
SYSTEM REQUIREMENTS
-------------------
JRE or JDK 7 to run (a GWT port to the web is pending).
HOW TO RUN
----------
Use the included BAT or SH files to run the game, or just run:
java -jar indieadventure.jar
from a shell or command prompt.
HOW DOES THIS RELATE TO THE THEME?
----------------------------------
You play an independent developer who is convinced that you're going to change the world with your apps. Everyone keeps
telling you that all you need to do to make it big is to speak with a VC and you'll have everything you need.
But... what's beneath the surface of being an indie dev?
Expect this to be the first episode in an on-going series. I'm looking to explore all the frustrations of being
independent, as this has pretty much been my life on and off running a small start-up for the past three years.
KNOWN LIMITATIONS
-----------------
- There is no saving of progress. You always start over every time you run the game.
- This version has no graphics. I envisioned that I could replace a lot of the text views with graphics down the road
but didn't have the time to do it in LD.
- If you get stuck, SIT UP and LOOK AROUND. Don't be afraid to pick up and use things.
- The use of MVC in the code could have been a lot cleaner. The reality is that the model pretty much knows its going
to be rendering everything out as text, and it shows. Ideally, the model objects should have a lot more methods
instead of embedding all the logic in Action callbacks.
They had better graphics and a longer plot ;)