Beneath the City by deepnight
Your sister, Lice, is held inside the Hammer Watch prisons. You must sneak inside and find her.
Beneath the City is a turn based stealth game where each move counts. My initial goal was to create a stealth roguelike using a 3D isometric view (see early screenshots). I finally switched to back to top-down view because of the timing and the controls (3D iso is no good with keyboard controls). Beneath the city lacks proper ending, and different enemies, but all the basics are here.
Beneath the City is a turn based stealth game where each move counts. My initial goal was to create a stealth roguelike using a 3D isometric view (see early screenshots). I finally switched to back to top-down view because of the timing and the controls (3D iso is no good with keyboard controls). Beneath the city lacks proper ending, and different enemies, but all the basics are here.
Ratings
| Coolness | 35% | 1798 |
| Overall | 4.20 | 16 |
| Audio | 3.66 | 96 |
| Fun | 3.84 | 62 |
| Graphics | 4.62 | 5 |
| Humor | 2.72 | 376 |
| Innovation | 3.69 | 163 |
| Mood | 4.14 | 26 |
| Theme | 3.33 | 497 |
Wonderful job!
The last level was quite challenging, but I finished it just using the bell, and I didn't expect this ending at all. ^^
I understand, though, that 48h is few time... and if you have to recode stuff, you're probably in for trouble. XD
Controls are great. Graphics and the music are superb... but I missed the sfx. Gameplay was... amazing. I really dig the hiding mechanic, especially 'cause I tried to use as few items as possible.
So, congrats for the entry. Great, as usual. :)
The game is simply amazing.
Mechanics is clear and interesting.
One thing I noticed that "Bell" actually useles and dangerous ability. So I can beat the game only with water arrow.
There is nothing to say, your game is fantastic (:
Got stuck some levels down, but the first 2-3 were really nicely balanced in their difficulty.
Don't have so much to comment on, maybe giving the back-pack options some further love as they don't have the same standard as the rest of the game.
You could really turn this into something. The beginning of the story is very promising. To bad 48h is so little time, the ending is really poor :-p
Only thing I'd change: allow to hold the space bar to skip multiple turns.
Also, I never needed the Dash and Bell abilities, but this might change with even more complex levels.
Really good work!
Really nice entry!
Shame the story ends so abruptly.
Great art and gameplay (though I would have liked to do a metal gear solid-style sneak behind and kill). Hope you work on it some more!
I love how your stealth mechanics work, and the whole idea of twisting it into a turn-based puzzle system is truly inspired. Will this be ported into a full game? Please say yes.
I wish the bell dropped an alert marker 10 paces in my facing direction.
The game definitely needs more puzzles that explore the mechanics, but you've built a great foundation in 48 hours, and slapped on a -really- nice coat of paint, to boot. Great work, as usual. :)