Grow by weazen

[raw]
made by weazen for LD29 (COMPO)
You are a tree root. Grow your root as far down as you can, avoiding rocks along the way.

Left and Right arrows or A and D control your root.

How far down can you make it?

Ratings

Coolness 51% 3
Overall 3.17 574
Fun 2.83 731
Graphics 3.42 384
Humor 2.00 849
Innovation 2.94 638
Mood 2.81 719
Theme 3.64 227

Feedback

Druid
27. Apr 2014 · 14:05 UTC
Simple, but pretty catchy game :D Good job!
td1801
27. Apr 2014 · 14:40 UTC
Simple and cool game, I like the mood and the gameplay ! However it get a bit boring.
Guennor
27. Apr 2014 · 15:27 UTC
Your game mechanics is similar to mine, but not exactly the same thing, phew.
But good job! I like the graphics.
Sannis
27. Apr 2014 · 16:21 UTC
Its cool but it gets boring.
Root
27. Apr 2014 · 16:37 UTC
Nice game right there. Actually this is the first time I have played anything like this. Cool idea.
quantumpotato
27. Apr 2014 · 19:47 UTC
A nice take on the infinite runner genre. 10s in I wanted to hold down and get more points + more speed.
ninjabit
27. Apr 2014 · 20:22 UTC
Minimal, I like it! Could be better with some simple audio. Good job!
ccglp
27. Apr 2014 · 20:30 UTC
I like the contrast so much!
Zyper
27. Apr 2014 · 21:51 UTC
I like this minimalistic style :)
wilpel1234
27. Apr 2014 · 22:05 UTC
Its simple but i like simple
microapple
28. Apr 2014 · 03:11 UTC
Cool game mechanic, would have been nice to see a little more variety though.
ultramailman
28. Apr 2014 · 03:11 UTC
I got to 39
letoine
28. Apr 2014 · 03:25 UTC
I liked the idea. Only issue is it relies too much on luck. You can easily get cornered with no way to get out. Would be nice the add some fertilizer to collect on the road, so you can then use them boost the growth and get out of these corners.
ArthurMaker
28. Apr 2014 · 04:41 UTC
8/10 Really good but boring and a bit to simple in my opinion.
CHECK OUT MY GAME
jrap
28. Apr 2014 · 04:52 UTC
This is really neat! I saw it quite a few hours early and bookmarked it so I could come back and rate.
shane1090
28. Apr 2014 · 13:18 UTC
Nice simple game - I like the pixel look. Highest score was 38.
sam101
28. Apr 2014 · 13:30 UTC
I liked your game, it's catchy, simple and efficient ! I thought the root was going a little bit too slow, but I guess that's the reason why there is so many things in the way !
TowelKing
28. Apr 2014 · 22:41 UTC
I liked the art and atmosphere in the game, wish there was a bit more of that to go along with the simple mechanic.
WeaselZone
28. Apr 2014 · 22:44 UTC
"Just one more time"
Kep
29. Apr 2014 · 15:26 UTC
This is the strangest context for a racing avoidance game I've ever seen.
Innovation++
Romko Pidstryhach
30. Apr 2014 · 11:51 UTC
Looks solid. Simple and cool gameplay. And my favourite font :D
lyla
01. May 2014 · 20:10 UTC
Hey I made a root game too - The graphic are simple, organic and pleasing. As other have mentioned, there doesn't seem to be much beyond, well, growing. The rock placement is a little random; sometimes you see that you've been trapped by the environment pretty early up on the screen, but can't do anything to react to it. But the control and movement feels good so I think you've got a good base if you wanted to expand and add some complexity. Highscore 51.
VictoryGarden
06. May 2014 · 05:05 UTC
54 pts. I'd also like to see this expanded upon! The graphics were clean and your rocks actually looked quite good and diverse--but I agree that there's a frequent sense of inevitability (a longer field of vision might help?). On the bright side, your collision detection is excellent! I tried some pretty risky maneuvers to test it out. Well done.
zebi24
07. May 2014 · 12:31 UTC
Cool game, I like the graphics style and also really nice little tutorial you've made. Good job! :)
Linus Lindberg
11. May 2014 · 10:25 UTC
Wow, very addictive game! :)
csanyk
12. May 2014 · 04:29 UTC
I've played a few "endless falling" games for LD29, and this one was probably the easiest of the bunch. Something to escalate challenge as you go deeper would help keep things interesting. I found that the color contrast between rocks and dirt was extremely close, and that made it hard to distinguish. Also, I don't know if it was really happening, or just an optical illusion, but it felt like the colors got very gradually, subtly darker as I descended, AND the rocks felt like they were inching closer together as I approached gaps. If that isn't actually happening, it's an interesting psychological phenomenon.