Deep Sea Rescue by TheMaster99
This is a game made for the Ludum Dare 29 Game Jam by TheMaster99 and Derek de la Peza. Enjoy!
Terrorists have sunken a sea base, and it is your job to save as many of the survivors as you can. They will run out of oxygen in two minutes, so work fast! There will be terrorist submarines trying to stop you - lethal force is authorized.
Controls:
WASD - Move
Left Shift - Sink
Spacebar - Rise
Mouse - Rotate
Left Mouse Button - Shoot
Escape - Pause + unlock mouse (may not work 100%, will investigate tomorrow. Alt+tab if needed)
Credit:
TheMaster99 - Programming, "Level Design"
Derek de la Peza - Programming, modelling, texturing, sounds
Waveland - Music
Terrorists have sunken a sea base, and it is your job to save as many of the survivors as you can. They will run out of oxygen in two minutes, so work fast! There will be terrorist submarines trying to stop you - lethal force is authorized.
Controls:
WASD - Move
Left Shift - Sink
Spacebar - Rise
Mouse - Rotate
Left Mouse Button - Shoot
Escape - Pause + unlock mouse (may not work 100%, will investigate tomorrow. Alt+tab if needed)
Credit:
TheMaster99 - Programming, "Level Design"
Derek de la Peza - Programming, modelling, texturing, sounds
Waveland - Music
Ratings
| Coolness | 22% | 1989 |
| Overall(Jam) | 3.31 | 310 |
| Audio(Jam) | 2.73 | 493 |
| Fun(Jam) | 3.00 | 361 |
| Graphics(Jam) | 3.27 | 416 |
| Innovation(Jam) | 3.00 | 375 |
| Theme(Jam) | 3.60 | 151 |
At the end the pop up that asks you to go back to the menu cannot be clicked as the mouse is no longer visible.
Are you referring to the icons in the lower left? Those indicate the seats you have remaining. And I agree, it's too easy but I didn't have enough time to do any significant level design, I finished with like one minute left.
The game itself is pretty decent. It could do with a tutorial to tell you that the capsules are the people you're supposed to rescue, but I figured it out. :-)
The controls felt a bit floaty to me. I guess that's because you're going for that underwater feeling? I think I'd have preferred to have more responsive controls instead.
I wish there were more enemies, but that each one took fewer hits to destroy. To me that'd make it more fun.
Also, make it longer! If the game was longer, I'd have kept on playing longer - because despite all my nitpicking I quite enjoyed it!
Question : since you're using Unity, why not add Mac and Linux versions?
One last thing : the download for the web version took ages, like 20 minutes.
Thanks for all the feedback everyone!