Deep Sea Rescue by TheMaster99

[raw]
made by TheMaster99 for LD29 (JAM)
This is a game made for the Ludum Dare 29 Game Jam by TheMaster99 and Derek de la Peza. Enjoy!

Terrorists have sunken a sea base, and it is your job to save as many of the survivors as you can. They will run out of oxygen in two minutes, so work fast! There will be terrorist submarines trying to stop you - lethal force is authorized.

Controls:

WASD - Move
Left Shift - Sink
Spacebar - Rise
Mouse - Rotate
Left Mouse Button - Shoot
Escape - Pause + unlock mouse (may not work 100%, will investigate tomorrow. Alt+tab if needed)

Credit:
TheMaster99 - Programming, "Level Design"
Derek de la Peza - Programming, modelling, texturing, sounds
Waveland - Music

Ratings

Coolness 22% 1989
Overall(Jam) 3.31 310
Audio(Jam) 2.73 493
Fun(Jam) 3.00 361
Graphics(Jam) 3.27 416
Innovation(Jam) 3.00 375
Theme(Jam) 3.60 151

Feedback

Holofire
29. Apr 2014 路 01:13 UTC
Pretty fun game. Sometimes can be challenging to take out the enemies. Great game.
CharlieLove
29. Apr 2014 路 01:18 UTC
Pretty fun little submarine game. I beat it pretty easily without using those items(powerups?).

At the end the pop up that asks you to go back to the menu cannot be clicked as the mouse is no longer visible.
馃帳 TheMaster99
29. Apr 2014 路 10:16 UTC
@CharlieLove

Are you referring to the icons in the lower left? Those indicate the seats you have remaining. And I agree, it's too easy but I didn't have enough time to do any significant level design, I finished with like one minute left.
Jacques_le_lezard
30. Apr 2014 路 21:18 UTC
Oooooh no too short! =) It was cool but why is there only one ennemy?
馃帳 TheMaster99
30. Apr 2014 路 22:16 UTC
There isn't just one enemy! There are five! (5 at all times - if you kill one, another one spawns on the map!)
petey123567
02. May 2014 路 05:38 UTC
Solid game, one quip: unlock the mouse when you show the restart button :)
HartLaboratories
03. May 2014 路 02:41 UTC
Nice particle effects, issues with the mouse as others pointed out too.
CogComp
05. May 2014 路 18:56 UTC
I liked the control-scheme, this could probably turn into a really cool game!
vilya
13. May 2014 路 21:48 UTC
When you start the game for the first time the mouse pointer gets hidden, but it doesn't unhide after the game ends so clicking on the buttons is very difficult. I'm using Chrome 34 on Windows 7, maybe the problem is specific to one or both of those?

The game itself is pretty decent. It could do with a tutorial to tell you that the capsules are the people you're supposed to rescue, but I figured it out. :-)

The controls felt a bit floaty to me. I guess that's because you're going for that underwater feeling? I think I'd have preferred to have more responsive controls instead.

I wish there were more enemies, but that each one took fewer hits to destroy. To me that'd make it more fun.

Also, make it longer! If the game was longer, I'd have kept on playing longer - because despite all my nitpicking I quite enjoyed it!
jujule
14. May 2014 路 20:37 UTC
I enjoyed floating around, shooting at things; action but at a somewhat slow pace. That actually set a relaxing mood. So I agree with others, make it longer.
Question : since you're using Unity, why not add Mac and Linux versions?
One last thing : the download for the web version took ages, like 20 minutes.
馃帳 TheMaster99
16. May 2014 路 19:15 UTC
I didn't add mac and linux versions because they're a minority, and the web build covers them. As far as the download taking a long time, that'd be an issue with dropbox, nothing I can do on my part.

Thanks for all the feedback everyone!