Orpheus by edemmester

[raw]
made by edemmester for LD29 (COMPO)
It is an easy game called Orpheus. If you have a question then you can send me an email to info[at]edemmester[dot]hu, or tweet to @edemmester, or send a message to facebook.com/EdemmesterGamerBlog .

Ratings

Coolness 37% 1746
Overall 3.17 574
Audio 3.00 394
Fun 3.00 558
Graphics 2.30 1085
Humor 2.42 570
Innovation 3.09 535
Mood 2.95 588
Theme 3.13 676

Feedback

Kara Jayde
28. Apr 2014 · 12:19 UTC
Some of the level concepts (like the memory to get past complete darkness) was cool. Reminded me of old school NES Zelda puzzles. The permadeath is pretty brutal though.
b222ster
28. Apr 2014 · 13:12 UTC
Permadeth kills, otherwise great stuff !
_adamturnbull
29. Apr 2014 · 19:39 UTC
Pretty cool. I agree about the memory level, that was a nice touch. Maybe adding a timer to the levels would have increased the pressure.
Lucio
29. Apr 2014 · 19:47 UTC
I agree, the permadeath is Brutal!
Delca
01. May 2014 · 16:33 UTC
The game was fun, although I could not get past the 666888666222 thingy; my character seems to be completely blocked on the 4th lava screen. Is that supposed to happen ?
SlipperyPete
04. May 2014 · 02:03 UTC
Gah, level 2 stage 3 is insane.
BasselGaming
04. May 2014 · 08:05 UTC
Nice game! great concept, but i have a question, is this based on the "Orpheus the Great Musician" story?
🎤 edemmester
05. May 2014 · 10:13 UTC
@_adamturnbull - Yes, the timer is a good idea.
@Delca - Look at the numbers, and look at your numlock. If you use a laptop without numpad then you can look at a calculator's buttons. (6 = right, 8 = up, 2 = down) Just remember it and go!
@SlipperyPete - Yes :D
@BasselGaming - It is based on "Orpheus and Eurydice"
Chaoseed
05. May 2014 · 11:24 UTC
Well, for 48 hours, certainly it's an accomplishment. ;) It seemed a little simplistic...I got frustrated because you have to go back to the beginning of the 'world' with each death, so it discourages you from experimenting. Also it seemed like every now and then the character would move without any input from me, occasionally killing me. Going from "beneath the surface" to "Orpheus" is actually pretty cool; I suppose everyone knows the story, but maybe it would still be nice to have an intro or something...
Toby Pinder
06. May 2014 · 19:23 UTC
Yup, can't add anything new except more moaning about the permadeath :)
SHAME
09. May 2014 · 17:57 UTC
I'm impressed :) really liked this one! I love Orpheus and Eurydice myth and I think that's a great idea for a game. Moreover, it greatly fits the theme. Congrats!
borrismoose
10. May 2014 · 00:20 UTC
Gaahhh! Being kicked back to the start of the world upon dying really took some of the fun out of it, especially in world 2 where it would move me to my doom before scanning the level.

Otherwise I like the puzzles and the challenge, you've put it together well.
mystakin
10. May 2014 · 00:22 UTC
Simple but challenging and enjoyable. Great work!
Erkberg
12. May 2014 · 23:28 UTC
It would be nice to restart at the level you were instead of in the very beginning, apart from that a fine idea and nice execution.