Lunch: A Space Odyssey by mauriciolopez

[raw]
made by mauriciolopez for LD29 (JAM)
You are an astronaut with a mission!

Open space vaults. Search inside them for pieces of a precious object. Discover what lies beneath the surface of your task.

MOVE: A, D - DRILL: S - FLY: W - PAUSE (P/ESC)

Feedback

Dooleus
29. Apr 2014 · 02:54 UTC
Hey dude, I chatted with you on GameJolt with my suggestions for this game: add some kind of lose condition - enemies/obstacles/jetpack fuel - and some SFX and music would make this AWESOME. good job!
conno1234
01. May 2014 · 14:21 UTC
This game has a great physics engine. I love going from planet to planet. Very cool!
BlazingFanfish
01. May 2014 · 15:12 UTC
Trying adding some obstacle or levels. The game is nice. :)
DarknessFades
03. May 2014 · 19:24 UTC
Very nice idea, love graphics
drnick
03. May 2014 · 19:29 UTC
Should be bigger, you had enough time to make a bigger game.
It looks very good already.

Since the player character is supposed to be named "Clara" I suppose she's some kind of Samus type?

Perhaps you should make the glass helmet break if you go head on into a planet, or make you die if you collide too fast.
M4rw4
03. May 2014 · 19:37 UTC
I do really like the idea of using gravity, nice art; it needs a sound. Brilliant idea :)
VictoryGarden
03. May 2014 · 19:38 UTC
Goes to show that even in space, even as an astronaut, they still tell you to get them a sandwich ._.

I, too, would like to see this game expanded some to have more risk, reward, and variety. I enjoyed the surrealism of it--the experience, for example, of cracking the planet's surface and finding a moose. Controls were good and I got a lot of pleasure out of walking in little circles over the planet. Physics were nice and I appreciated the graphical overlay showing where the center of gravity for a given planet began.

The placement and content of the text bubbles seemed that it could have used a bit of work, though. It seemed inappropriate to tell me to drill every time, and the UI design was just generally awkward.

Thanks for the awesome concept! I hope that you expand on this further.
Penguincat
09. May 2014 · 02:34 UTC
I like the overall concept, but it definitely needs some gameplay/challenge in order to be fun.
DraKlaW
09. May 2014 · 02:35 UTC
very good start ! fun as is but not for long. Like Dooleus says, some addition will be welcome for deeper gameplay and longer fun ;) Good work