Behind Mirror by SaintHeiser
This is a pretty hard adventure platformer.
Story is about reflections and mirror-Surface world.
You'll hate this game because of jumps.
Controls:
Arrow keys - move
Down key - list dialogues
Esc - permanent quit
P.S. Don't forget about double jump in vampire mode. Helpful.
P.P.S. And also low leaps are useful.
Updates(took about hour):
- Dialogues grammar fixes
- Sounds volumes fixes
- Bg fixes
- Unfinished area fixes
- Hard places fixes
Story is about reflections and mirror-Surface world.
You'll hate this game because of jumps.
Controls:
Arrow keys - move
Down key - list dialogues
Esc - permanent quit
P.S. Don't forget about double jump in vampire mode. Helpful.
P.P.S. And also low leaps are useful.
Updates(took about hour):
- Dialogues grammar fixes
- Sounds volumes fixes
- Bg fixes
- Unfinished area fixes
- Hard places fixes
Ratings
| Coolness | 100% | 1 |
| Overall | 4.02 | 35 |
| Audio | 3.67 | 90 |
| Fun | 3.75 | 86 |
| Graphics | 4.28 | 53 |
| Humor | 2.88 | 295 |
| Innovation | 3.31 | 388 |
| Mood | 3.96 | 51 |
| Theme | 3.89 | 92 |
It might be helpful to some players if there was an alternate jump key, such as Z. I had to use numpad 8 to jump as I couldn't properly short hop using the up arrow key while simultaneously moving my character; it was a bit awkward to play that way.
Also, I managed to reach a place that shouldn't be reached and ran into an invisible wall: http://i.xomf.com/wsrrk.png
Thenks.
I know about wall. It's unfinished area. I had no time for castle reflexion. I'll complete and polish this game in few weeks =)
Sorry for english. I'll fix it in few days.
This is really beautiful! I wasn't able to get to the end, possibly because my platforming skills are rubbish, but I love the concept... it's not just underwater, but also on the reverse side of a mirror! That's too cool.
I'm not sure what critique I can offer from the audio direction, since I'm not sure if adding music and more sound effects would add or detract from the mood. Either way, this was a really nice entry. Good luck on the jam!
You're missing a significant part of the concept by playing only the start of the game. For example, after some point you lose your shadow and become able to move through the mirror (going beneath the surface). The final part of the game also takes place in some kind of underworld.
Thanks!
I'll improve sounds and music. I've spent on this 1.5 hours total. It needs more polishing.
And it isn't jam. I teared my ass to made it to compo from scratch ^_^
Really cool! I'm digging the style, and it's a good challenge to get through. Well done!
I can't rate you for audio because openAL doesn't work on my system.
The enemies were generally good - I really liked the jellyfish. I found that sometimes the red enemies blend into the background a bit too easily, though, and arrows really shouldn't kill you once they've hit a wall.
Oh, and it wasn't until I was a vampire that I realised there was a double jump.
That's because there is no double jump until you become a vampire.
- More checkpoints.
- Make candle light more visible.
- Reduce vertical speed if the jump button is released earlier to make jumps more merciful.
Strange hole like all other strange places will be used for secrets in full version of this game =)
I couldn't find out how to move on when i receive the 'imortality' power, i still can't go through the wall that block the way...
Checkpoint frequency is about right, but it needs a save function... I started playing late in the evening and had to quit early... Hopefully I'll come back and finish it.
Apart from the difficulty (which I really can't complain about with my game, haha) - this game looks absoutely gorgeous with that pixel neon vector style. The music and sound effects work well enough, especially knowing that you only spent 1 1/2 hours on it! And the cutscene in the beginning was great to set the mood.
All in all, disregarding my low jump issues, everything felt really polished and works well. Great job!
PS: I'm not sure if that was intended, but I thought the intro cutscene was hilarious. For some reason, I imagined the characters to be totally deadpan-dramatic about it. :D
Looks lovely :)
But, I think, it has some strange lacks.
It will get pretty low rating
After the results waiting.
Promotions are decide everything,
Not quality, I think.
Or this game is really bad,
And I'm feeling that I mad.
Ahahahahah.
I'll be amazing if someone read this. At any case, It's time to work for full version =)
I have unstopable willing to make another one fully useless trash not-game about nothing as usual...
Although the ending was a bit unsatisfying.
I've been dying a lot and noticed that even though the screen flashes black, the enemies don't reset to their initial positions when I die which means that I can't perfect the timing of passing two monsters since they might be a different amount apart every time I respawn.
If I'm trying to become a vampire just so that I can go below the surface, why can't the dude that lost his reflection just go on his own underneath the surface?
Who says that Mirror can't kill anyone except who already dead?
I've been dying a lot and noticed that even though the screen flashes black, the enemies don't reset to their initial positions when I die which means that I can't perfect the timing of passing two monsters since they might be a different amount apart every time I respawn.
If I'm trying to become a vampire just so that I can go below the surface, why can't the dude that lost his reflection just go on his own underneath the surface?
I finally made it to the point where I am beneath the surface, it took me a while to realize that the coffins are now checkpoints, since I had previously determined that I couldn't interact with them. I also seem to be able to double jump now, although I don't remember it ever telling me that is possible.
The coffins seem to be too rare now, I end up having to do a lot of sensitive jumps only to die and go way back. I think I ragequit at the first checkpoint in the deep underwater because I can't find another checkpoint.