vers la lumiere by davidB
A 3D runner with light at the end.
# Compo version includes :
* 3 levels, sometimes you can't escape (" it's not a bug, it's feature" ;-) )
* no sound
* azerty / qwerty support
- on Windows, (enable D3D11 on chrome via chrome://flags should increase performence), works on Chromium and Firefox (slower), failed on IE 11
- on Linux, works on Chromium and Firefox (slower)
- on MacOS, not tested (feedback ?)
# Post-compo version
* May be, I have some idea I would like to add (like sound fx, optimisation)
* Do you have any suggestions ?
# Technologies
* html5: webgl (raymarching), css
* language : dart (transpiled to javascript)
* some code libraries,... were copied/pasted/adapted from my other game (vdrones) and libraries (everything available on github).
# Update :
* port to Windows (chrome + Firefox) completed after the 48H , (before you have to enable D3D11 on chrome via chrome://flags )
* perf on Linux :
___* Linux + Chromium + nvidia GTX 660 ~ 60fps
___* Linux + Chromium + nvidia GT 9800 ~ 10fps
* I used this ludum dare to experiment and to collect info on a shader based on raymarching. every feedback (works, no works, configuration,...) are welcomes.
Thanks.
# Compo version includes :
* 3 levels, sometimes you can't escape (" it's not a bug, it's feature" ;-) )
* no sound
* azerty / qwerty support
- on Windows, (enable D3D11 on chrome via chrome://flags should increase performence), works on Chromium and Firefox (slower), failed on IE 11
- on Linux, works on Chromium and Firefox (slower)
- on MacOS, not tested (feedback ?)
# Post-compo version
* May be, I have some idea I would like to add (like sound fx, optimisation)
* Do you have any suggestions ?
# Technologies
* html5: webgl (raymarching), css
* language : dart (transpiled to javascript)
* some code libraries,... were copied/pasted/adapted from my other game (vdrones) and libraries (everything available on github).
# Update :
* port to Windows (chrome + Firefox) completed after the 48H , (before you have to enable D3D11 on chrome via chrome://flags )
* perf on Linux :
___* Linux + Chromium + nvidia GTX 660 ~ 60fps
___* Linux + Chromium + nvidia GT 9800 ~ 10fps
* I used this ludum dare to experiment and to collect info on a shader based on raymarching. every feedback (works, no works, configuration,...) are welcomes.
Thanks.
Ratings
| Coolness | 61% | 3 |
| Overall | 2.03 | 1255 |
| Audio | 1.40 | 1043 |
| Fun | 1.87 | 1222 |
| Graphics | 2.00 | 1185 |
| Humor | 1.20 | 1055 |
| Innovation | 2.10 | 1172 |
| Mood | 1.89 | 1185 |
| Theme | 1.59 | 1256 |
Failed to acquire 3D RenderingContext
Exception: An error occurred linking the shaders:
The jump is a bit hard and maybe you could have ease it a bit (I really have to wait the object to be very near to jump it)
~AlucardX60
About the distance, when to jump, I agree (I did a video). Since i made the game I also play to Mirror's Edge to compare.
@PIXEL^3 about the "immediate" respawne I also agree. I added it into my post-compo TODO list.